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Make the error message a bit better if an Animate atlas fails to parse.
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@ -76,10 +76,17 @@ class AnimateAtlasCharacter extends BaseCharacter
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{
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trace('Creating Animate Atlas character: ' + this.characterId);
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var atlasSprite:FlxAtlasSprite = loadAtlasSprite();
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setSprite(atlasSprite);
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try
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{
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var atlasSprite:FlxAtlasSprite = loadAtlasSprite();
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setSprite(atlasSprite);
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loadAnimations();
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loadAnimations();
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}
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catch (e)
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{
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throw "Exception thrown while building FlxAtlasSprite: " + e;
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}
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super.onCreate(event);
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}
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