fix miss animations
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6c7d5b3f1b
commit
87286b68c0
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@ -5,7 +5,7 @@ cd ..
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echo BUILDING GAME
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lime build html5 -debug
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echo UPLOADING TO ITCH
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butler push ./export/release/html5/bin ninja-muffin24/funkin:html5
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butler push ./export/debug/html5/bin ninja-muffin24/funkin:html5
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butler status ninja-muffin24/funkin:html5
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echo ITCH SHIT UPDATED LMAOOOOO
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pause
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@ -78,7 +78,7 @@ class Note extends FlxSprite
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animation.play('redScroll');
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}
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trace(prevNote);
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// trace(prevNote);
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if (isSustainNote && prevNote != null)
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{
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@ -1037,13 +1037,13 @@ class PlayState extends MusicBeatState
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switch (direction)
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{
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case 1:
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boyfriend.playAnim('singUPmiss', true);
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case 2:
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boyfriend.playAnim('singRIGHTmiss', true);
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boyfriend.playAnim('singUPmiss', true);
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case 3:
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boyfriend.playAnim('singRIGHTmiss', true);
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case 1:
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boyfriend.playAnim('singDOWNmiss', true);
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case 4:
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case 0:
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boyfriend.playAnim('singLEFTmiss', true);
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}
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}
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@ -1160,10 +1160,7 @@ class PlayState extends MusicBeatState
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if (generatedMusic)
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{
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notes.forEachAlive(function(daNote:Note)
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{
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notes.sort(FlxSort.byY, FlxSort.DESCENDING);
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});
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notes.sort(FlxSort.byY, FlxSort.DESCENDING);
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}
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if (camZooming && FlxG.camera.zoom < 1.35 && totalBeats % 4 == 0)
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