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icons and changelog and newgrounds
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@ -5,10 +5,14 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [unreleased]
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### Added
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- Easter eggs
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### Changed
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- New icons, old one was placeholder since October woops!
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- Made the transitions between the story mode levels more seamless.
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- Offset of the Newgrounds logo on boot screen.
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### Fixed
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- Should show intro credits on desktop versions of the game more consistently
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- Layering on Week 4 songs with GF and the LIMO LOL HOW TF I MISS THIS
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- Chart's and chart editor now support changeBPM, GOD BLESS MTH FOR THIS ONE I BEEN STRUGGLIN WIT THAT SINCE OCTOBER LMAO ([GOD BLESS MTH](https://github.com/ninjamuffin99/Funkin/pull/382))
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- Fixed sustain note trails ALSO THANKS TO MTH U A REAL ONE ([MTH VERY POWERFUL](https://github.com/ninjamuffin99/Funkin/pull/415))
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@ -2,7 +2,7 @@
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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<app title="Friday Night Funkin'" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.7" company="ninjamuffin99" />
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<app title="Friday Night Funkin'" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.7.1" company="ninjamuffin99" />
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<!--Switch Export with Unique ApplicationID and Icon-->
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<set name="APP_ID" value="0x0100f6c013bbc000" />
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@ -14,6 +14,8 @@ import io.newgrounds.objects.events.Result.GetVersionResult;
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import lime.app.Application;
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import openfl.display.Stage;
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using StringTools;
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/**
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* MADE BY GEOKURELI THE LEGENED GOD HERO MVP
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*/
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@ -28,6 +30,7 @@ class NGio
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public static var ngScoresLoaded(default, null):FlxSignal = new FlxSignal();
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public static var GAME_VER:String = "";
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public static var GAME_VER_NUMS:String = '';
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public static var gotOnlineVer:Bool = false;
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public static function noLogin(api:String)
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@ -43,7 +46,8 @@ class NGio
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{
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var call = NG.core.calls.app.getCurrentVersion(GAME_VER).addDataHandler(function(response:Response<GetCurrentVersionResult>)
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{
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GAME_VER = response.result.data.current_version;
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GAME_VER = response.result.data.currentVersion;
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GAME_VER_NUMS = GAME_VER.split(" ")[0].trim();
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trace('CURRENT NG VERSION: ' + GAME_VER);
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gotOnlineVer = true;
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});
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@ -88,7 +88,10 @@ class TitleState extends MusicBeatState
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#elseif CHARTING
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FlxG.switchState(new ChartingState());
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#else
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startIntro();
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new FlxTimer().start(1, function(tmr:FlxTimer)
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{
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startIntro();
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});
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#end
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}
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@ -223,7 +226,8 @@ class TitleState extends MusicBeatState
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override function update(elapsed:Float)
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{
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Conductor.songPosition = FlxG.sound.music.time;
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if (FlxG.sound.music != null)
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Conductor.songPosition = FlxG.sound.music.time;
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// FlxG.watch.addQuick('amp', FlxG.sound.music.amplitude);
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if (FlxG.keys.justPressed.F)
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@ -270,7 +274,7 @@ class TitleState extends MusicBeatState
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var version:String = "v" + Application.current.meta.get('version');
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if (version.trim() != NGio.GAME_VER.trim() && !OutdatedSubState.leftState)
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if (version.trim() != NGio.GAME_VER_NUMS && !OutdatedSubState.leftState)
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{
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trace('OLD VERSION!');
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FlxG.switchState(new OutdatedSubState());
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