charts and fixins

This commit is contained in:
Cameron Taylor 2020-12-11 00:57:42 -05:00
parent 6f76f73703
commit 8600846f79
5 changed files with 9 additions and 6 deletions

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@ -5,6 +5,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [UNRELEASED]
### Changed
- Made it less punishing to ATTEMPT to hit a note and miss, rather than let it pass you
### Fixed
- Song desync of you paused and unpaused frequently ([shoutouts SonicBlam](https://github.com/ninjamuffin99/Funkin/issues/37))

File diff suppressed because one or more lines are too long

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@ -239,7 +239,7 @@ class Character extends FlxSprite
playAnim('idle');
case 'monster':
playAnim('idle');
case 'lucky':
case 'pico':
playAnim('idle');
}
}

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@ -179,7 +179,7 @@ class PlayState extends MusicBeatState
var streetBehind:FlxSprite = new FlxSprite(-40, 50).loadGraphic(AssetPaths.behindTrain__png);
add(streetBehind);
phillyTrain = new FlxSprite(2000, 300).loadGraphic(AssetPaths.train__png);
phillyTrain = new FlxSprite(2000, 360).loadGraphic(AssetPaths.train__png);
add(phillyTrain);
trainSound = new FlxSound().loadEmbedded('assets/sounds/train_passes' + TitleState.soundExt);
@ -1242,7 +1242,7 @@ class PlayState extends MusicBeatState
{
if (!boyfriend.stunned)
{
health -= 0.06;
health -= 0.025;
if (combo > 5)
{
gf.playAnim('sad');
@ -1419,6 +1419,7 @@ class PlayState extends MusicBeatState
// trainSound.stop();
// trainSound.time = 0;
trainCars = 8;
trainFinishing = false;
startedMoving = false;
}
@ -1526,7 +1527,7 @@ class PlayState extends MusicBeatState
phillyCityLights.members[curLight].alpha = 1;
}
if (totalBeats % 8 == 4 && FlxG.random.bool(40) && !trainMoving)
if (totalBeats % 8 == 4 && FlxG.random.bool(30) && !trainMoving)
{
trainStart();
}

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@ -69,7 +69,7 @@ class TitleState extends MusicBeatState
}
#if SKIP_TO_PLAYSTATE
FlxG.switchState(new FreeplayState());
FlxG.switchState(new ChartingState());
#else
startIntro();
#end