mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-28 18:02:46 +00:00
animation timing fixes
This commit is contained in:
parent
64b40ce7b8
commit
853820c56b
|
@ -207,7 +207,7 @@ class BaseCharacter extends Bopper
|
|||
super.onUpdate(event);
|
||||
|
||||
// Reset hold timer for each note pressed.
|
||||
if (justPressedNote())
|
||||
if (justPressedNote() && this.characterType == BF)
|
||||
{
|
||||
holdTimer = 0;
|
||||
}
|
||||
|
@ -233,12 +233,16 @@ class BaseCharacter extends Bopper
|
|||
{
|
||||
holdTimer += event.elapsed;
|
||||
var singTimeMs:Float = singTimeCrochet * (Conductor.crochet * 0.001); // x beats, to ms.
|
||||
|
||||
if (getCurrentAnimation().endsWith("miss"))
|
||||
singTimeMs *= 2; // makes it feel more awkward when you miss
|
||||
|
||||
// Without this check here, the player character would only play the `sing` animation
|
||||
// for one beat, as opposed to holding it as long as the player is holding the button.
|
||||
var shouldStopSinging:Bool = (this.characterType == BF) ? !isHoldingNote() : true;
|
||||
|
||||
FlxG.watch.addQuick('singTimeMs-${characterId}', singTimeMs);
|
||||
if (holdTimer > singTimeMs && shouldStopSinging && !getCurrentAnimation().endsWith("miss"))
|
||||
if (holdTimer > singTimeMs && shouldStopSinging)
|
||||
{
|
||||
trace(getCurrentAnimation());
|
||||
// trace('holdTimer reached ${holdTimer}sec (> ${singTimeMs}), stopping sing animation');
|
||||
|
@ -358,17 +362,17 @@ class BaseCharacter extends Bopper
|
|||
{
|
||||
super.onNoteHit(event);
|
||||
|
||||
holdTimer = 0;
|
||||
|
||||
if (event.note.mustPress && characterType == BF)
|
||||
{
|
||||
// If the note is from the same strumline, play the sing animation.
|
||||
this.playSingAnimation(event.note.data.dir, false, event.note.data.altNote);
|
||||
holdTimer = 0;
|
||||
}
|
||||
else if (!event.note.mustPress && characterType == DAD)
|
||||
{
|
||||
// If the note is from the same strumline, play the sing animation.
|
||||
this.playSingAnimation(event.note.data.dir, false, event.note.data.altNote);
|
||||
holdTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue