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charts and shit fixied
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@ -11,6 +11,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Clear section button to note editor
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- Swap button in note editor
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### Changed
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- Made Spookeez on Normal easier.
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- Mouse is now visible in note editor
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### Fixed
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- Crash when playing Week 3 and then playing a non-week 3 song
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@ -178,7 +178,7 @@ class ChartingState extends MusicBeatState
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loadJson(_song.song.toLowerCase());
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});
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var loadAutosaveBtn:FlxButton = new FlxButton(reloadSongJson.x, reloadSongJson.y + 60, 'load autosave', loadAutosave);
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var loadAutosaveBtn:FlxButton = new FlxButton(reloadSongJson.x, reloadSongJson.y + 30, 'load autosave', loadAutosave);
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var stepperSpeed:FlxUINumericStepper = new FlxUINumericStepper(10, 80, 0.1, 1, 0.1, 10, 1);
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stepperSpeed.value = _song.speed;
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@ -510,21 +510,43 @@ class ChartingState extends MusicBeatState
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changeSection(curSection);
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}
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if (FlxG.keys.pressed.W || FlxG.keys.pressed.S)
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if (!FlxG.keys.pressed.SHIFT)
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{
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FlxG.sound.music.pause();
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vocals.pause();
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var daTime:Float = 700 * FlxG.elapsed;
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if (FlxG.keys.pressed.W)
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if (FlxG.keys.pressed.W || FlxG.keys.pressed.S)
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{
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FlxG.sound.music.time -= daTime;
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}
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else
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FlxG.sound.music.time += daTime;
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FlxG.sound.music.pause();
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vocals.pause();
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vocals.time = FlxG.sound.music.time;
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var daTime:Float = 700 * FlxG.elapsed;
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if (FlxG.keys.pressed.W)
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{
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FlxG.sound.music.time -= daTime;
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}
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else
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FlxG.sound.music.time += daTime;
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vocals.time = FlxG.sound.music.time;
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}
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}
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else
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{
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if (FlxG.keys.justPressed.W || FlxG.keys.justPressed.S)
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{
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FlxG.sound.music.pause();
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vocals.pause();
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var daTime:Float = Conductor.stepCrochet * 2;
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if (FlxG.keys.justPressed.W)
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{
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FlxG.sound.music.time -= daTime;
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}
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else
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FlxG.sound.music.time += daTime;
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vocals.time = FlxG.sound.music.time;
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}
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}
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}
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@ -22,7 +22,7 @@ class MainMenuState extends MusicBeatState
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var menuItems:FlxTypedGroup<FlxSprite>;
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#if !switch
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var optionShit:Array<String> = ['story mode', 'freeplay', 'donate'];
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var optionShit:Array<String> = ['story mode', 'freeplay', 'options', 'donate'];
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#else
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var optionShit:Array<String> = ['story mode', 'freeplay'];
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#end
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@ -20,9 +20,9 @@ class OutdatedSubState extends MusicBeatState
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var txt:FlxText = new FlxText(0, 0, FlxG.width,
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"HEY! You're running an outdated version of the game!\nCurrent version is "
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+ ver
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+ " while the current version is "
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+ " while the most recent version is "
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+ NGio.GAME_VER
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+ " ! Press Space to go to itch.io, or ESCAPE to ignore this!!",
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+ "! Press Space to go to itch.io, or ESCAPE to ignore this!!",
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32);
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txt.setFormat("VCR OSD Mono", 32, FlxColor.WHITE, CENTER);
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txt.screenCenter();
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