mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-15 11:22:55 +00:00
Added Clear % tally to results.
This commit is contained in:
parent
98cf37b642
commit
83c3ff478c
2
assets
2
assets
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@ -1 +1 @@
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Subproject commit 7df2e552738f8f2278538513a7495cb96d5ed118
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Subproject commit 927578f482b23dc4511fd8203560d631442d91a8
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@ -12,6 +12,8 @@ import funkin.ui.MusicBeatSubState;
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import flixel.math.FlxRect;
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import flixel.text.FlxBitmapText;
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import funkin.ui.freeplay.FreeplayScore;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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import flixel.tweens.FlxEase;
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import funkin.ui.freeplay.FreeplayState;
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import flixel.tweens.FlxTween;
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@ -31,12 +33,27 @@ class ResultState extends MusicBeatSubState
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{
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final params:ResultsStateParams;
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var resultsVariation:ResultVariations;
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var songName:FlxBitmapText;
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var difficulty:FlxSprite;
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final rank:ResultRank;
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final songName:FlxBitmapText;
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final difficulty:FlxSprite;
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var maskShaderSongName:LeftMaskShader = new LeftMaskShader();
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var maskShaderDifficulty:LeftMaskShader = new LeftMaskShader();
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final maskShaderSongName:LeftMaskShader = new LeftMaskShader();
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final maskShaderDifficulty:LeftMaskShader = new LeftMaskShader();
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final resultsAnim:FunkinSprite;
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final ratingsPopin:FunkinSprite;
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final scorePopin:FunkinSprite;
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final bgFlash:FlxSprite;
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final highscoreNew:FlxSprite;
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final score:ResultScore;
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var bfPerfect:Null<FlxAtlasSprite> = null;
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var bfExcellent:Null<FlxAtlasSprite> = null;
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var bfGood:Null<FlxSprite> = null;
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var gfGood:Null<FlxSprite> = null;
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var bfShit:Null<FlxAtlasSprite> = null;
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public function new(params:ResultsStateParams)
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{
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@ -44,7 +61,11 @@ class ResultState extends MusicBeatSubState
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this.params = params;
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resultsVariation = calculateVariation(params);
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rank = calculateRank(params);
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// rank = SHIT;
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// We build a lot of this stuff in the constructor, then place it in create().
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// This prevents having to do `null` checks everywhere.
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var fontLetters:String = "AaBbCcDdEeFfGgHhiIJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz:1234567890";
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songName = new FlxBitmapText(FlxBitmapFont.fromMonospace(Paths.image("resultScreen/tardlingSpritesheet"), fontLetters, FlxPoint.get(49, 62)));
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@ -55,18 +76,22 @@ class ResultState extends MusicBeatSubState
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difficulty = new FlxSprite(555);
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difficulty.zIndex = 1000;
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bgFlash = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
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resultsAnim = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
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ratingsPopin = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin");
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scorePopin = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin");
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highscoreNew = new FlxSprite(310, 570);
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score = new ResultScore(35, 305, 10, params.scoreData.score);
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}
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override function create():Void
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{
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FunkinSound.playMusic(resultsVariation.getMusicPath(),
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{
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startingVolume: 1.0,
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overrideExisting: true,
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restartTrack: true,
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loop: resultsVariation.shouldMusicLoop()
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});
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// Reset the camera zoom on the results screen.
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FlxG.camera.zoom = 1.0;
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@ -75,10 +100,9 @@ class ResultState extends MusicBeatSubState
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bg.zIndex = 10;
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add(bg);
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var bgFlash:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
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bgFlash.scrollFactor.set();
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bgFlash.visible = false;
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bg.zIndex = 20;
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bgFlash.zIndex = 20;
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add(bgFlash);
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// The sound system which falls into place behind the score text. Plays every time!
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@ -92,13 +116,7 @@ class ResultState extends MusicBeatSubState
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soundSystem.zIndex = 1100;
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add(soundSystem);
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var bfPerfect:Null<FlxAtlasSprite> = null;
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var bfExcellent:Null<FlxAtlasSprite> = null;
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var bfGood:Null<FlxSprite> = null;
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var gfGood:Null<FlxSprite> = null;
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var bfShit:Null<FlxAtlasSprite> = null;
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switch (resultsVariation)
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switch (rank)
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{
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case PERFECT | PERFECT_GOLD | PERFECT_PLATINUM:
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bfPerfect = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT", "shared"));
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@ -107,8 +125,11 @@ class ResultState extends MusicBeatSubState
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add(bfPerfect);
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bfPerfect.anim.onComplete = () -> {
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bfPerfect.anim.curFrame = 136;
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if (bfPerfect != null)
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{
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bfPerfect.anim.curFrame = 137;
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bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
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}
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};
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case EXCELLENT:
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@ -118,7 +139,10 @@ class ResultState extends MusicBeatSubState
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add(bfExcellent);
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bfExcellent.onAnimationFinish.add((animName) -> {
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if (bfExcellent != null)
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{
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bfExcellent.playAnimation('Loop Start');
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}
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});
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case GOOD | GREAT:
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@ -127,7 +151,10 @@ class ResultState extends MusicBeatSubState
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gfGood.visible = false;
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gfGood.zIndex = 500;
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gfGood.animation.finishCallback = _ -> {
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if (gfGood != null)
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{
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gfGood.animation.play('clap', true, false, 9);
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}
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};
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add(gfGood);
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@ -136,7 +163,10 @@ class ResultState extends MusicBeatSubState
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bfGood.visible = false;
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bfGood.zIndex = 501;
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bfGood.animation.finishCallback = function(_) {
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if (bfGood != null)
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{
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bfGood.animation.play('fall', true, false, 14);
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}
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};
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add(bfGood);
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@ -146,7 +176,10 @@ class ResultState extends MusicBeatSubState
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bfShit.zIndex = 500;
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add(bfShit);
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bfShit.onAnimationFinish.add((animName) -> {
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if (bfShit != null)
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{
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bfShit.playAnimation('Loop Start');
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}
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});
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}
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@ -189,25 +222,21 @@ class ResultState extends MusicBeatSubState
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blackTopBar.zIndex = 1010;
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add(blackTopBar);
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var resultsAnim:FunkinSprite = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
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resultsAnim.animation.addByPrefix("result", "results instance 1", 24, false);
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resultsAnim.animation.play("result");
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resultsAnim.zIndex = 1200;
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add(resultsAnim);
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var ratingsPopin:FunkinSprite = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin");
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ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false);
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ratingsPopin.visible = false;
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ratingsPopin.zIndex = 1200;
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add(ratingsPopin);
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var scorePopin:FunkinSprite = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin");
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scorePopin.animation.addByPrefix("score", "tally score", 24, false);
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scorePopin.visible = false;
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scorePopin.zIndex = 1200;
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add(scorePopin);
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var highscoreNew:FlxSprite = new FlxSprite(310, 570);
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highscoreNew.frames = Paths.getSparrowAtlas("resultScreen/highscoreNew");
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highscoreNew.animation.addByPrefix("new", "NEW HIGHSCORE", 24);
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highscoreNew.visible = false;
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@ -249,7 +278,6 @@ class ResultState extends MusicBeatSubState
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var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, params.scoreData.tallies.missed, 0xFFC68AE6);
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ratingGrp.add(tallyMissed);
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var score:ResultScore = new ResultScore(35, 305, 10, params.scoreData.score);
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score.visible = false;
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score.zIndex = 1200;
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add(score);
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@ -263,7 +291,68 @@ class ResultState extends MusicBeatSubState
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});
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}
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new FlxTimer().start(0.5, _ -> {
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startRankTallySequence();
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refresh();
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super.create();
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}
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var rankTallyTimer:Null<FlxTimer> = null;
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var clearPercentTarget:Int = 100;
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var clearPercentLerp:Int = 0;
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function startRankTallySequence():Void
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{
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clearPercentTarget = Math.floor((params.scoreData.tallies.totalNotesHit) / params.scoreData.tallies.totalNotes * 100);
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// clearPercentTarget = 97;
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var clearPercentText = new FlxText(FlxG.width / 2, FlxG.height / 2, 0, 'CLEAR: ${clearPercentLerp}%');
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clearPercentText.setFormat(Paths.font('vcr.ttf'), 64, FlxColor.BLACK, FlxTextAlign.RIGHT);
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clearPercentText.zIndex = 1000;
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add(clearPercentText);
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rankTallyTimer = new FlxTimer().start(1 / 24, _ -> {
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// Tick up.
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if (clearPercentLerp < clearPercentTarget)
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{
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clearPercentLerp++;
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clearPercentText.text = 'CLEAR: ${clearPercentLerp}%';
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FunkinSound.playOnce(Paths.sound('scrollMenu'));
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}
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// Don't overshoot.
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if (clearPercentLerp > clearPercentTarget)
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{
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clearPercentLerp = clearPercentTarget;
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}
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if (clearPercentLerp == clearPercentTarget)
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{
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if (rankTallyTimer != null)
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{
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rankTallyTimer.destroy();
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rankTallyTimer = null;
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}
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// Play confirm sound.
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FunkinSound.playOnce(Paths.sound('confirmMenu'));
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new FlxTimer().start(1.0, _ -> {
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remove(clearPercentText);
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afterRankTallySequence();
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});
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}
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}, 0); // 0 = Loop until stopped
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if (ratingsPopin == null)
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{
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trace("Could not build ratingsPopin!");
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}
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else
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{
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ratingsPopin.animation.play("idle");
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ratingsPopin.visible = true;
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highscoreNew.visible = false;
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}
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};
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}
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switch (resultsVariation)
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refresh();
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}
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function afterRankTallySequence():Void
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{
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FunkinSound.playMusic(rank.getMusicPath(),
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{
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startingVolume: 1.0,
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overrideExisting: true,
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restartTrack: true,
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loop: rank.shouldMusicLoop()
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});
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FlxG.sound.music.onComplete = () -> {
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if (rank == SHIT)
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{
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FunkinSound.playMusic('bluu',
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{
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startingVolume: 0.0,
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overrideExisting: true,
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restartTrack: true,
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loop: true
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});
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FlxG.sound.music.fadeIn(10.0, 0.0, 1.0);
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}
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}
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switch (rank)
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{
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case PERFECT | PERFECT_GOLD | PERFECT_PLATINUM:
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if (bfPerfect == null)
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@ -298,6 +415,17 @@ class ResultState extends MusicBeatSubState
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{
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bfPerfect.visible = true;
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bfPerfect.playAnimation('');
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new FlxTimer().start((1 / 24) * 12, _ -> {
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bgFlash.visible = true;
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FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
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new FlxTimer().start((1 / 24) * 2, _ ->
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{
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// bgFlash.alpha = 0.5;
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// bgFlash.visible = false;
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});
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});
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}
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case EXCELLENT:
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@ -309,6 +437,17 @@ class ResultState extends MusicBeatSubState
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{
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bfExcellent.visible = true;
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bfExcellent.playAnimation('Intro');
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new FlxTimer().start((1 / 24) * 12, _ -> {
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bgFlash.visible = true;
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FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
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new FlxTimer().start((1 / 24) * 2, _ ->
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{
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// bgFlash.alpha = 0.5;
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// bgFlash.visible = false;
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});
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});
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}
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case SHIT:
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@ -320,10 +459,21 @@ class ResultState extends MusicBeatSubState
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{
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bfShit.visible = true;
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bfShit.playAnimation('Intro');
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new FlxTimer().start((1 / 24) * 12, _ -> {
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bgFlash.visible = true;
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FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
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new FlxTimer().start((1 / 24) * 2, _ ->
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{
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// bgFlash.alpha = 0.5;
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// bgFlash.visible = false;
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});
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});
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}
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case GREAT | GOOD:
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if (bfGood == null || gfGood == null)
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if (bfGood == null)
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{
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trace("Could not build GOOD animation!");
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}
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@ -345,17 +495,19 @@ class ResultState extends MusicBeatSubState
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new FlxTimer().start((1 / 24) * 22, _ -> {
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// plays about 22 frames (at 24fps timing) after bf spawns in
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if (gfGood != null)
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{
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gfGood.animation.play('clap', true);
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gfGood.visible = true;
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}
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else
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{
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trace("Could not build GOOD animation!");
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}
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});
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}
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default:
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}
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});
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refresh();
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super.create();
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}
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function timerThenSongName():Void
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@ -391,11 +543,8 @@ class ResultState extends MusicBeatSubState
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{
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super.draw();
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if (songName != null)
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{
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songName.clipRect = FlxRect.get(Math.max(0, 540 - songName.x), 0, FlxG.width, songName.height);
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// PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!!
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}
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// if (songName != null && songName.frame != null)
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// maskShaderSongName.frameUV = songName.frame.uv;
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@ -448,17 +597,17 @@ class ResultState extends MusicBeatSubState
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super.update(elapsed);
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}
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public static function calculateVariation(params:ResultsStateParams):ResultVariations
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public static function calculateRank(params:ResultsStateParams):ResultRank
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{
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// Perfect (Platinum) is a Sick Full Clear
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var isPerfectPlat = (params.scoreData.tallies.sick + params.scoreData.tallies.good) == params.scoreData.tallies.totalNotes
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&& params.scoreData.tallies.sick / params.scoreData.tallies.totalNotes >= Constants.RANK_PERFECT_PLAT_THRESHOLD;
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if (isPerfectPlat) return ResultVariations.PERFECT_PLATINUM;
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if (isPerfectPlat) return ResultRank.PERFECT_PLATINUM;
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// Perfect (Gold) is an 85% Sick Full Clear
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var isPerfectGold = (params.scoreData.tallies.sick + params.scoreData.tallies.good) == params.scoreData.tallies.totalNotes
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&& params.scoreData.tallies.sick / params.scoreData.tallies.totalNotes >= Constants.RANK_PERFECT_GOLD_THRESHOLD;
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if (isPerfectGold) return ResultVariations.PERFECT_GOLD;
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if (isPerfectGold) return ResultRank.PERFECT_GOLD;
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// Else, use the standard grades
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@ -467,28 +616,28 @@ class ResultState extends MusicBeatSubState
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if (clear == Constants.RANK_PERFECT_THRESHOLD)
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{
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return ResultVariations.PERFECT;
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return ResultRank.PERFECT;
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}
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else if (clear >= Constants.RANK_EXCELLENT_THRESHOLD)
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{
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return ResultVariations.EXCELLENT;
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return ResultRank.EXCELLENT;
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}
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else if (clear >= Constants.RANK_GREAT_THRESHOLD)
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{
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return ResultVariations.GREAT;
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return ResultRank.GREAT;
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}
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else if (clear >= Constants.RANK_GOOD_THRESHOLD)
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{
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return ResultVariations.GOOD;
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return ResultRank.GOOD;
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}
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else
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{
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return ResultVariations.SHIT;
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return ResultRank.SHIT;
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}
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}
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}
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enum abstract ResultVariations(String)
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enum abstract ResultRank(String)
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{
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var PERFECT_PLATINUM;
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var PERFECT_GOLD;
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