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Merge branch 'master' of github.com:ninjamuffin99/Funkin-secret into nitpix

This commit is contained in:
MtH 2021-03-20 12:56:53 +01:00
commit 80cac358c2
4 changed files with 119 additions and 10 deletions

View file

@ -1,15 +1,19 @@
package;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.math.FlxMath;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import shaderslmfao.ColorSwap;
using StringTools;
#if polymod
import polymod.format.ParseRules.TargetSignatureElement;
#end
using StringTools;
class Note extends FlxSprite
{
public var strumTime:Float = 0;
@ -82,10 +86,10 @@ class Note extends FlxSprite
default:
frames = Paths.getSparrowAtlas('NOTE_assets');
animation.addByPrefix('greenScroll', 'green0');
animation.addByPrefix('redScroll', 'red0');
animation.addByPrefix('blueScroll', 'blue0');
animation.addByPrefix('purpleScroll', 'purple0');
animation.addByPrefix('greenScroll', 'green instance');
animation.addByPrefix('redScroll', 'red instance');
animation.addByPrefix('blueScroll', 'blue instance');
animation.addByPrefix('purpleScroll', 'purple instance');
animation.addByPrefix('purpleholdend', 'pruple end hold');
animation.addByPrefix('greenholdend', 'green hold end');
@ -100,6 +104,17 @@ class Note extends FlxSprite
setGraphicSize(Std.int(width * 0.7));
updateHitbox();
antialiasing = true;
var colorSwap = new ColorSwap();
// shader = colorSwap.shader;
// colorSwap.colorToReplace = 0xFFF9393F;
// colorSwap.newColor = 0xFF00FF00;
// color = FlxG.random.color();
// color.saturation *= 4;
// replaceColor(0xFFC1C1C1, FlxColor.RED);
}
switch (noteData)

View file

@ -1240,22 +1240,22 @@ class PlayState extends MusicBeatState
{
case 0:
babyArrow.x += Note.swagWidth * 0;
babyArrow.animation.addByPrefix('static', 'arrowLEFT');
babyArrow.animation.addByPrefix('static', 'arrow static instance 1');
babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
case 1:
babyArrow.x += Note.swagWidth * 1;
babyArrow.animation.addByPrefix('static', 'arrowDOWN');
babyArrow.animation.addByPrefix('static', 'arrow static instance 2');
babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
case 2:
babyArrow.x += Note.swagWidth * 2;
babyArrow.animation.addByPrefix('static', 'arrowUP');
babyArrow.animation.addByPrefix('static', 'arrow static instance 4');
babyArrow.animation.addByPrefix('pressed', 'up press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false);
case 3:
babyArrow.x += Note.swagWidth * 3;
babyArrow.animation.addByPrefix('static', 'arrowRIGHT');
babyArrow.animation.addByPrefix('static', 'arrow static instance 3');
babyArrow.animation.addByPrefix('pressed', 'right press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false);
}

View file

@ -138,6 +138,7 @@ class TitleState extends MusicBeatState
// bg.antialiasing = true;
// bg.setGraphicSize(Std.int(bg.width * 0.6));
// bg.updateHitbox();
add(bg);
logoBl = new FlxSprite(-150, -100);
@ -146,6 +147,8 @@ class TitleState extends MusicBeatState
logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
logoBl.animation.play('bump');
logoBl.updateHitbox();
// trace();
// logoBl.screenCenter();
// logoBl.color = FlxColor.BLACK;
@ -357,6 +360,7 @@ class TitleState extends MusicBeatState
super.beatHit();
logoBl.animation.play('bump', true);
danceLeft = !danceLeft;
if (danceLeft)

View file

@ -0,0 +1,90 @@
package shaderslmfao;
import flixel.system.FlxAssets.FlxShader;
import flixel.util.FlxColor;
class ColorSwap
{
public var shader(default, null):ColorSwapShader;
public var colorToReplace(default, set):FlxColor;
public var newColor(default, set):FlxColor;
public function new():Void
{
shader = new ColorSwapShader();
shader.colorOld.value = [];
shader.colorNew.value = [];
}
function set_colorToReplace(color:FlxColor):FlxColor
{
colorToReplace = color;
shader.colorOld.value[0] = color.red;
shader.colorOld.value[1] = color.green;
shader.colorOld.value[2] = color.blue;
return color;
}
function set_newColor(color:FlxColor):FlxColor
{
newColor = color;
shader.colorNew.value[0] = color.red;
shader.colorNew.value[1] = color.green;
shader.colorNew.value[2] = color.blue;
return color;
}
}
class ColorSwapShader extends FlxShader
{
@:glFragmentSource('
#pragma header
uniform vec3 colorOld;
uniform vec3 colorNew;
uniform float u_time;
vec3 normalizeColor(vec3 color)
{
return vec3(
color[0] / 255.0,
color[1] / 255.0,
color[2] / 255.0
);
}
vec3 hueShift(vec3 color, float hue) {
const vec3 k = vec3(0.57735, 0.57735, 0.57735);
float cosAngle = cos(hue);
return vec3(color * cosAngle + cross(k, color) * sin(hue) + k * dot(k, color) * (1.0 - cosAngle));
}
void main()
{
vec4 pixel = texture2D(bitmap, openfl_TextureCoordv);
vec3 eps = vec3(0.02, 0.02, 0.02);
vec3 colorOldNormalized = normalizeColor(colorOld);
vec3 colorNewNormalized = normalizeColor(colorNew);
if (all(greaterThanEqual(pixel, vec4(colorOldNormalized - eps, 1.0)) ) && all(lessThanEqual(pixel, vec4(colorOldNormalized + eps, 1.0)) )
)
{
pixel = vec4(hueShift(colorOldNormalized, 0.7), 1.0);
}
gl_FragColor = pixel;
}
')
public function new()
{
super();
}
}