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Fix a conflict between a shader variable name and a function on some graphics cards.

This commit is contained in:
EliteMasterEric 2024-05-07 14:21:22 -04:00
parent ca8c62c9bf
commit 7ff37ae0c2

View file

@ -40,8 +40,8 @@ class StrokeShader extends FlxShader
void main() void main()
{ {
vec4 sample = flixel_texture2D(bitmap, openfl_TextureCoordv); vec4 gay = flixel_texture2D(bitmap, openfl_TextureCoordv);
if (sample.a == 0.) { if (gay.a == 0.) {
float w = size.x / openfl_TextureSize.x; float w = size.x / openfl_TextureSize.x;
float h = size.y / openfl_TextureSize.y; float h = size.y / openfl_TextureSize.y;
@ -49,9 +49,9 @@ class StrokeShader extends FlxShader
|| flixel_texture2D(bitmap, vec2(openfl_TextureCoordv.x - w, openfl_TextureCoordv.y)).a != 0. || flixel_texture2D(bitmap, vec2(openfl_TextureCoordv.x - w, openfl_TextureCoordv.y)).a != 0.
|| flixel_texture2D(bitmap, vec2(openfl_TextureCoordv.x, openfl_TextureCoordv.y + h)).a != 0. || flixel_texture2D(bitmap, vec2(openfl_TextureCoordv.x, openfl_TextureCoordv.y + h)).a != 0.
|| flixel_texture2D(bitmap, vec2(openfl_TextureCoordv.x, openfl_TextureCoordv.y - h)).a != 0.) || flixel_texture2D(bitmap, vec2(openfl_TextureCoordv.x, openfl_TextureCoordv.y - h)).a != 0.)
sample = color; gay = color;
} }
gl_FragColor = sample; gl_FragColor = gay;
} }
') ')
public function new(color:FlxColor = 0xFFFFFFFF, width:Float = 1, height:Float = 1) public function new(color:FlxColor = 0xFFFFFFFF, width:Float = 1, height:Float = 1)