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Fix a conflict between a shader variable name and a function on some graphics cards.
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@ -40,8 +40,8 @@ class StrokeShader extends FlxShader
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void main()
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{
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vec4 sample = flixel_texture2D(bitmap, openfl_TextureCoordv);
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if (sample.a == 0.) {
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vec4 gay = flixel_texture2D(bitmap, openfl_TextureCoordv);
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if (gay.a == 0.) {
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float w = size.x / openfl_TextureSize.x;
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float h = size.y / openfl_TextureSize.y;
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@ -49,9 +49,9 @@ class StrokeShader extends FlxShader
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|| flixel_texture2D(bitmap, vec2(openfl_TextureCoordv.x - w, openfl_TextureCoordv.y)).a != 0.
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|| flixel_texture2D(bitmap, vec2(openfl_TextureCoordv.x, openfl_TextureCoordv.y + h)).a != 0.
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|| flixel_texture2D(bitmap, vec2(openfl_TextureCoordv.x, openfl_TextureCoordv.y - h)).a != 0.)
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sample = color;
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gay = color;
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}
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gl_FragColor = sample;
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gl_FragColor = gay;
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}
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')
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public function new(color:FlxColor = 0xFFFFFFFF, width:Float = 1, height:Float = 1)
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