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https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-21 22:33:26 +00:00
some checkstyle stuff
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parent
1f1ccf6256
commit
7f4c36c8f4
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@ -23,10 +23,10 @@
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},
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{
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"props": {
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"allowSingleArgParens": false,
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"allowReturn": false,
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"allowFunction": false,
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"allowCurlyBody": false
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"allowSingleArgParens": true,
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"allowReturn": true,
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"allowFunction": true,
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"allowCurlyBody": true
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},
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"type": "ArrowFunction"
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},
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@ -64,10 +64,6 @@
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},
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"type": "CodeSimilarity"
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},
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{
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"props": {},
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"type": "CommentedOutCode"
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},
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{
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"props": {
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"policy": "aligned",
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@ -352,13 +348,6 @@
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"props": {},
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"type": "MultipleVariableDeclarations"
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},
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{
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"props": {
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"allowSingleLineStatement": true,
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"tokens": ["FOR", "IF", "ELSE_IF", "WHILE", "DO_WHILE"]
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},
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"type": "NeedBraces"
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},
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{
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"props": {
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"max": 3,
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@ -558,13 +547,6 @@
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},
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"type": "Spacing"
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},
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{
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"props": {
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"policy": "onlySingle",
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"allowException": true
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},
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"type": "StringLiteral"
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},
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{
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"props": {
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"format": "^\\s*(TODO|FIXME|HACK|XXX|BUG)"
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@ -1,31 +1,30 @@
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{
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"disableFormatting": false,
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"indentation": {
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"character": " ",
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"tabWidth": 2,
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"indentCaseLabels": true
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},
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"lineEnds": {
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"anonFunctionCurly": {
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"emptyCurly": "break",
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"leftCurly": "after",
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"rightCurly": "both"
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},
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"leftCurly": "both",
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"rightCurly": "both"
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},
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"sameLine": {
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"ifBody": "same",
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"ifElse": "next",
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"doWhile": "next",
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"tryBody": "next",
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"tryCatch": "next"
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},
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"whitespace": {
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"switchPolicy": "around"
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}
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}
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{
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"disableFormatting": false,
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"indentation": {
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"character": " ",
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"tabWidth": 2,
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"indentCaseLabels": true
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},
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"lineEnds": {
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"anonFunctionCurly": {
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"emptyCurly": "break",
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"leftCurly": "after",
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"rightCurly": "both"
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},
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"leftCurly": "both",
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"rightCurly": "both"
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},
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"sameLine": {
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"ifBody": "same",
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"ifElse": "next",
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"doWhile": "next",
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"tryBody": "next",
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"tryCatch": "next"
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},
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"whitespace": {
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"switchPolicy": "around"
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}
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}
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@ -2,27 +2,25 @@ package funkin.play;
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import funkin.ui.story.StoryMenuState;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import flixel.FlxBasic;
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import flixel.FlxSprite;
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import funkin.graphics.FunkinSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.graphics.frames.FlxBitmapFont;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxPoint;
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import funkin.ui.MusicBeatSubState;
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import flixel.math.FlxRect;
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import flixel.text.FlxBitmapText;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import funkin.ui.freeplay.FreeplayState;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxGradient;
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import flixel.util.FlxTimer;
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import funkin.graphics.shaders.LeftMaskShader;
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import funkin.play.components.TallyCounter;
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import flxanimate.FlxAnimate.Settings;
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/**
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* The state for the results screen after a song or week is finished.
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*/
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class ResultState extends MusicBeatSubState
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{
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final params:ResultsStateParams;
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@ -31,8 +29,8 @@ class ResultState extends MusicBeatSubState
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var songName:FlxBitmapText;
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var difficulty:FlxSprite;
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var maskShaderSongName = new LeftMaskShader();
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var maskShaderDifficulty = new LeftMaskShader();
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var maskShaderSongName:LeftMaskShader = new LeftMaskShader();
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var maskShaderDifficulty:LeftMaskShader = new LeftMaskShader();
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public function new(params:ResultsStateParams)
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{
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@ -50,22 +48,22 @@ class ResultState extends MusicBeatSubState
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else
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resultsVariation = NORMAL;
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var loops = resultsVariation != SHIT;
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var loops:Bool = resultsVariation != SHIT;
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FlxG.sound.playMusic(Paths.music("results" + resultsVariation), 1, loops);
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// TEMP-ish, just used to sorta "cache" the 3000x3000 image!
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var cacheBullShit = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
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var cacheBullShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
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add(cacheBullShit);
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var dumb = new FlxSprite().loadGraphic(Paths.image("resultScreen/scorePopin"));
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var dumb:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/scorePopin"));
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add(dumb);
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var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
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bg.scrollFactor.set();
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add(bg);
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var bgFlash:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFffeb69, 0xFFffe66a], 90);
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var bgFlash:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
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bgFlash.scrollFactor.set();
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bgFlash.visible = false;
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add(bgFlash);
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@ -202,7 +200,7 @@ class ResultState extends MusicBeatSubState
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var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, params.tallies.good, 0xFF89C9E5);
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ratingGrp.add(tallyGood);
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var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, params.tallies.bad, 0xffE6CF8A);
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var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, params.tallies.bad, 0xFFE6CF8A);
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ratingGrp.add(tallyBad);
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var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, params.tallies.shit, 0xFFE68C8A);
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@ -274,13 +272,13 @@ class ResultState extends MusicBeatSubState
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super.create();
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}
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function timerThenSongName()
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function timerThenSongName():Void
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{
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movingSongStuff = false;
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difficulty.x = 555;
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var diffYTween = 122;
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var diffYTween:Float = 122;
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difficulty.y = -difficulty.height;
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FlxTween.tween(difficulty, {y: diffYTween}, 0.5, {ease: FlxEase.quartOut, startDelay: 0.8});
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@ -310,7 +308,7 @@ class ResultState extends MusicBeatSubState
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// maskShaderSongName.frameUV = songName.frame.uv;
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}
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override function update(elapsed:Float)
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override function update(elapsed:Float):Void
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{
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// maskShaderSongName.swagSprX = songName.x;
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maskShaderDifficulty.swagSprX = difficulty.x;
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