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https://github.com/ninjamuffin99/Funkin.git
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stage stuff in progress, seeing whats needed
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@ -389,23 +389,7 @@ class PlayState extends MusicBeatState
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santa.antialiasing = true;
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add(santa);
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case 'winter-horrorland':
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curStage = 'mallEvil';
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var bg:FlxSprite = new FlxSprite(-400, -500).loadGraphic(Paths.image('christmas/evilBG'));
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bg.antialiasing = true;
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bg.scrollFactor.set(0.2, 0.2);
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bg.active = false;
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bg.setGraphicSize(Std.int(bg.width * 0.8));
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bg.updateHitbox();
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add(bg);
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var evilTree:FlxSprite = new FlxSprite(300, -300).loadGraphic(Paths.image('christmas/evilTree'));
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evilTree.antialiasing = true;
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evilTree.scrollFactor.set(0.2, 0.2);
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add(evilTree);
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var evilSnow:FlxSprite = new FlxSprite(-200, 700).loadGraphic(Paths.image("christmas/evilSnow"));
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evilSnow.antialiasing = true;
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add(evilSnow);
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loadStage('mallEvil');
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case 'senpai' | 'roses':
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curStage = 'school';
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@ -533,32 +517,16 @@ class PlayState extends MusicBeatState
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*/
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case 'guns' | 'stress' | 'ugh':
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defaultCamZoom *= 0.90;
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curStage = 'tank';
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var bg:BGSprite = new BGSprite('tankSky', -400, -400, 0, 0);
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add(bg);
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loadStage('tank');
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// this goes after tankSky and before tankMountains in stage file
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// need to accomodate for the velocity thing!
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var tankSky:BGSprite = new BGSprite('tankClouds', FlxG.random.int(-700, -100), FlxG.random.int(-20, 20), 0.1, 0.1);
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tankSky.active = true;
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tankSky.velocity.x = FlxG.random.float(5, 15);
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add(tankSky);
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var tankMountains:BGSprite = new BGSprite('tankMountains', -300, -20, 0.2, 0.2);
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tankMountains.setGraphicSize(Std.int(tankMountains.width * 1.2));
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tankMountains.updateHitbox();
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add(tankMountains);
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var tankBuildings:BGSprite = new BGSprite('tankBuildings', -200, 0, 0.30, 0.30);
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tankBuildings.setGraphicSize(Std.int(tankBuildings.width * 1.1));
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tankBuildings.updateHitbox();
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add(tankBuildings);
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var tankRuins:BGSprite = new BGSprite('tankRuins', -200, 0, 0.35, 0.35);
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tankRuins.setGraphicSize(Std.int(tankRuins.width * 1.1));
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tankRuins.updateHitbox();
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add(tankRuins);
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// need to implement animated effects, prob not too hard?
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var smokeLeft:BGSprite = new BGSprite('smokeLeft', -200, -100, 0.4, 0.4, ['SmokeBlurLeft'], true);
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add(smokeLeft);
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@ -1015,7 +983,7 @@ class PlayState extends MusicBeatState
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{
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curStage = path;
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var json = Assets.getText(Paths.file('data/stagedata/$path.json'));
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var json = Assets.getText(Paths.file('data/stagedata/' + curStage + 'Stage.json'));
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var parsed:StageData = cast Json.parse(json);
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