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depreciated screen X/Y to view X/Y

This commit is contained in:
Kade 2024-09-16 16:42:53 -07:00
parent 5a877a14a0
commit 7d2b946e9c
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@ -700,7 +700,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
function get_isCursorOverHaxeUI():Bool
{
return Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
return Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.viewX, FlxG.mouse.viewY);
}
/**
@ -3830,7 +3830,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
function handleScrollKeybinds():Void
{
// Don't scroll when the user is interacting with the UI, unless a playbar button (the << >> ones) is pressed.
if ((isHaxeUIFocused || isCursorOverHaxeUI) && playbarButtonPressed == null) return;
if ((isHaxeUIFocused || isHaxeUIDialogOpen) && playbarButtonPressed == null) return;
var scrollAmount:Float = 0; // Amount to scroll the grid.
var playheadAmount:Float = 0; // Amount to scroll the playhead relative to the grid.
@ -3840,7 +3840,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Handle scroll anchor
if (scrollAnchorScreenPos != null)
{
var currentScreenPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
var currentScreenPos = new FlxPoint(FlxG.mouse.viewX, FlxG.mouse.viewX);
var distance = currentScreenPos - scrollAnchorScreenPos;
var verticalDistance = distance.y;
@ -4121,8 +4121,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var overlapsRenderedEvents:Bool = FlxG.mouse.overlaps(renderedEvents);
// Cursor position relative to the grid.
var cursorX:Float = FlxG.mouse.screenX - gridTiledSprite.x;
var cursorY:Float = FlxG.mouse.screenY - gridTiledSprite.y;
var cursorX:Float = FlxG.mouse.viewX - gridTiledSprite.x;
var cursorY:Float = FlxG.mouse.viewY - gridTiledSprite.y;
var overlapsSelectionBorder:Bool = overlapsGrid
&& ((cursorX % 40) < (GRID_SELECTION_BORDER_WIDTH / 2)
@ -4137,7 +4137,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
{
if (scrollAnchorScreenPos == null)
{
scrollAnchorScreenPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
scrollAnchorScreenPos = new FlxPoint(FlxG.mouse.viewX, FlxG.mouse.viewY);
selectionBoxStartPos = null;
}
else
@ -4159,11 +4159,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
else if (notePreview != null && FlxG.mouse.overlaps(notePreview) && !isCursorOverHaxeUI)
{
// Clicked note preview
notePreviewScrollAreaStartPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
notePreviewScrollAreaStartPos = new FlxPoint(FlxG.mouse.viewX, FlxG.mouse.viewY);
}
else if (!isCursorOverHaxeUI && (!overlapsGrid || overlapsSelectionBorder))
{
selectionBoxStartPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
selectionBoxStartPos = new FlxPoint(FlxG.mouse.viewX, FlxG.mouse.viewY);
// Drawing selection box.
targetCursorMode = Crosshair;
}
@ -4188,7 +4188,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
{
// Clicked on the playhead scroll area.
// Move the playhead to the cursor position.
this.playheadPositionInPixels = FlxG.mouse.screenY - (GRID_INITIAL_Y_POS);
this.playheadPositionInPixels = FlxG.mouse.viewY - (GRID_INITIAL_Y_POS);
moveSongToScrollPosition();
// Cursor should be a grabby hand.
@ -4313,27 +4313,27 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Clicking and dragging.
// Scroll the screen if the mouse is above or below the grid.
if (FlxG.mouse.screenY < MENU_BAR_HEIGHT)
if (FlxG.mouse.viewY < MENU_BAR_HEIGHT)
{
// Scroll up.
var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.screenY;
var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.viewY;
scrollPositionInPixels -= diff * 0.5; // Too fast!
moveSongToScrollPosition();
}
else if (FlxG.mouse.screenY > (playbarHeadLayout?.y ?? 0.0))
else if (FlxG.mouse.viewY > (playbarHeadLayout?.y ?? 0.0))
{
// Scroll down.
var diff:Float = FlxG.mouse.screenY - (playbarHeadLayout?.y ?? 0.0);
var diff:Float = FlxG.mouse.viewY - (playbarHeadLayout?.y ?? 0.0);
scrollPositionInPixels += diff * 0.5; // Too fast!
moveSongToScrollPosition();
}
// Render the selection box.
var selectionRect:FlxRect = new FlxRect();
selectionRect.x = Math.min(FlxG.mouse.screenX, selectionBoxStartPos.x);
selectionRect.y = Math.min(FlxG.mouse.screenY, selectionBoxStartPos.y);
selectionRect.width = Math.abs(FlxG.mouse.screenX - selectionBoxStartPos.x);
selectionRect.height = Math.abs(FlxG.mouse.screenY - selectionBoxStartPos.y);
selectionRect.x = Math.min(FlxG.mouse.viewX, selectionBoxStartPos.x);
selectionRect.y = Math.min(FlxG.mouse.viewY, selectionBoxStartPos.y);
selectionRect.width = Math.abs(FlxG.mouse.viewX - selectionBoxStartPos.x);
selectionRect.height = Math.abs(FlxG.mouse.viewY - selectionBoxStartPos.y);
setSelectionBoxBounds(selectionRect);
targetCursorMode = Crosshair;
@ -4461,8 +4461,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Player is clicking and holding on note preview to scrub around.
targetCursorMode = Grabbing;
var clickedPosInPixels:Float = FlxMath.remapToRange(FlxG.mouse.screenY, (notePreview?.y ?? 0.0),
(notePreview?.y ?? 0.0) + (notePreview?.height ?? 0.0), 0, songLengthInPixels);
var clickedPosInPixels:Float = FlxMath.remapToRange(FlxG.mouse.viewY, (notePreview?.y ?? 0.0), (notePreview?.y ?? 0.0) + (notePreview?.height ?? 0.0),
0, songLengthInPixels);
scrollPositionInPixels = clickedPosInPixels;
moveSongToScrollPosition();
@ -4520,17 +4520,17 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
targetCursorMode = Grabbing;
// Scroll the screen if the mouse is above or below the grid.
if (FlxG.mouse.screenY < MENU_BAR_HEIGHT)
if (FlxG.mouse.viewY < MENU_BAR_HEIGHT)
{
// Scroll up.
var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.screenY;
var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.viewY;
scrollPositionInPixels -= diff * 0.5; // Too fast!
moveSongToScrollPosition();
}
else if (FlxG.mouse.screenY > (playbarHeadLayout?.y ?? 0.0))
else if (FlxG.mouse.viewY > (playbarHeadLayout?.y ?? 0.0))
{
// Scroll down.
var diff:Float = FlxG.mouse.screenY - (playbarHeadLayout?.y ?? 0.0);
var diff:Float = FlxG.mouse.viewY - (playbarHeadLayout?.y ?? 0.0);
scrollPositionInPixels += diff * 0.5; // Too fast!
moveSongToScrollPosition();
}
@ -4811,11 +4811,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Show the context menu connected to the note.
if (useSingleNoteContextMenu)
{
this.openNoteContextMenu(FlxG.mouse.screenX, FlxG.mouse.screenY, highlightedNote.noteData);
this.openNoteContextMenu(FlxG.mouse.viewX, FlxG.mouse.viewY, highlightedNote.noteData);
}
else
{
this.openSelectionContextMenu(FlxG.mouse.screenX, FlxG.mouse.screenY);
this.openSelectionContextMenu(FlxG.mouse.viewX, FlxG.mouse.viewY);
}
}
else
@ -4835,11 +4835,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|| (isHighlightedEventSelected && currentEventSelection.length == 1);
if (useSingleEventContextMenu)
{
this.openEventContextMenu(FlxG.mouse.screenX, FlxG.mouse.screenY, highlightedEvent.eventData);
this.openEventContextMenu(FlxG.mouse.viewX, FlxG.mouse.viewY, highlightedEvent.eventData);
}
else
{
this.openSelectionContextMenu(FlxG.mouse.screenX, FlxG.mouse.screenY);
this.openSelectionContextMenu(FlxG.mouse.viewX, FlxG.mouse.viewY);
}
}
else
@ -4860,11 +4860,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Show the context menu connected to the note.
if (useSingleNoteContextMenu)
{
this.openHoldNoteContextMenu(FlxG.mouse.screenX, FlxG.mouse.screenY, highlightedHoldNote.noteData);
this.openHoldNoteContextMenu(FlxG.mouse.viewX, FlxG.mouse.viewY, highlightedHoldNote.noteData);
}
else
{
this.openSelectionContextMenu(FlxG.mouse.screenX, FlxG.mouse.screenY);
this.openSelectionContextMenu(FlxG.mouse.viewX, FlxG.mouse.viewY);
}
}
else