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freeplay icon polish, and pause title touchups

This commit is contained in:
Cameron Taylor 2021-03-01 23:58:19 -05:00
parent fee7a7746c
commit 7cba3e72ea
2 changed files with 23 additions and 1 deletions

View file

@ -28,6 +28,8 @@ class FreeplayState extends MusicBeatState
private var grpSongs:FlxTypedGroup<Alphabet>;
private var curPlaying:Bool = false;
private var iconArray:Array<HealthIcon> = [];
override function create()
{
var initSonglist = CoolUtil.coolTextFile(Paths.txt('freeplaySonglist'));
@ -88,6 +90,9 @@ class FreeplayState extends MusicBeatState
var icon:HealthIcon = new HealthIcon(songs[i].songCharacter);
icon.sprTracker = songText;
// using a FlxGroup is too much fuss!
iconArray.push(icon);
add(icon);
// songText.x += 40;
@ -271,6 +276,13 @@ class FreeplayState extends MusicBeatState
var bullShit:Int = 0;
for (i in 0...iconArray.length)
{
iconArray[i].alpha = 0.6;
}
iconArray[curSelected].alpha = 1;
for (item in grpSongs.members)
{
item.targetY = bullShit - curSelected;

View file

@ -39,17 +39,27 @@ class PauseSubState extends MusicBeatSubstate
var levelInfo:FlxText = new FlxText(20, 15, 0, "", 32);
levelInfo.text += PlayState.SONG.song;
levelInfo.text += '\n' + CoolUtil.difficultyString();
levelInfo.scrollFactor.set();
levelInfo.setFormat(Paths.font("vcr.ttf"), 32);
levelInfo.updateHitbox();
add(levelInfo);
var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, "", 32);
levelDifficulty.text += CoolUtil.difficultyString();
levelDifficulty.scrollFactor.set();
levelDifficulty.setFormat(Paths.font('vcr.ttf'), 32);
levelDifficulty.updateHitbox();
add(levelDifficulty);
levelDifficulty.alpha = 0;
levelInfo.alpha = 0;
levelInfo.x = FlxG.width - (levelInfo.width + 20);
levelDifficulty.x = FlxG.width - (levelDifficulty.width + 20);
FlxTween.tween(bg, {alpha: 0.6}, 0.4, {ease: FlxEase.quartInOut});
FlxTween.tween(levelInfo, {alpha: 1, y: 20}, 0.4, {ease: FlxEase.quartInOut, startDelay: 0.3});
FlxTween.tween(levelDifficulty, {alpha: 1, y: levelDifficulty.y + 5}, 0.4, {ease: FlxEase.quartInOut, startDelay: 0.5});
grpMenuShit = new FlxTypedGroup<Alphabet>();
add(grpMenuShit);