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https://github.com/ninjamuffin99/Funkin.git
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tank cutscene GUNS
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@ -890,6 +890,8 @@ class PlayState extends MusicBeatState
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ughIntro();
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ughIntro();
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case 'stress':
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case 'stress':
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stressIntro();
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stressIntro();
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case 'guns':
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gunsIntro();
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default:
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default:
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startCountdown();
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startCountdown();
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@ -908,7 +910,7 @@ class PlayState extends MusicBeatState
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tankCutscene.animation.addByPrefix('killYou', 'TANK TALK 1 P2', 24, false);
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tankCutscene.animation.addByPrefix('killYou', 'TANK TALK 1 P2', 24, false);
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tankCutscene.animation.play('wellWell');
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tankCutscene.animation.play('wellWell');
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tankCutscene.antialiasing = true;
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tankCutscene.antialiasing = true;
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add(tankCutscene);
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gfCutsceneLayer.add(tankCutscene);
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camHUD.visible = false;
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camHUD.visible = false;
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@ -944,7 +946,7 @@ class PlayState extends MusicBeatState
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new FlxTimer().start((Conductor.crochet / 1000) * 5, function(money:FlxTimer)
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new FlxTimer().start((Conductor.crochet / 1000) * 5, function(money:FlxTimer)
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{
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{
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dad.visible = true;
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dad.visible = true;
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remove(tankCutscene);
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gfCutsceneLayer.remove(tankCutscene);
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});
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});
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cameraMovement();
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cameraMovement();
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@ -956,6 +958,37 @@ class PlayState extends MusicBeatState
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});
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});
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}
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}
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function gunsIntro()
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{
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camFollow.y += 100;
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FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom * 1.3}, 4, {ease: FlxEase.quadInOut});
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dad.visible = false;
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var tankCutscene:FlxSprite = new FlxSprite(20, 320);
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tankCutscene.frames = Paths.getSparrowAtlas('cutsceneStuff/tankTalkSong2');
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tankCutscene.animation.addByPrefix('tankyguy', 'tankyguy', 24, false);
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tankCutscene.animation.play('tankyguy');
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tankCutscene.antialiasing = true;
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gfCutsceneLayer.add(tankCutscene); // add();
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FlxG.sound.play(Paths.sound('tankSong2'));
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FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom * 1.4}, 0.4, {ease: FlxEase.quadOut, startDelay: 4.1});
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FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom * 1.3}, 0.7, {ease: FlxEase.quadInOut, startDelay: 4.55});
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new FlxTimer().start(11, function(tmr:FlxTimer)
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{
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FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, (Conductor.crochet * 9) / 1000, {ease: FlxEase.quartInOut});
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startCountdown();
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new FlxTimer().start((Conductor.crochet * 25) / 1000, function(daTim:FlxTimer)
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{
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dad.visible = true;
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gfCutsceneLayer.remove(tankCutscene);
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});
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});
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}
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function stressIntro()
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function stressIntro()
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{
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{
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for (i in 0...5)
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for (i in 0...5)
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