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blueball check
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@ -162,12 +162,14 @@ class GameOverSubstate extends MusicBeatSubstate
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// KEYBOARD ONLY: Restart the level when pressing the assigned key.
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if (controls.ACCEPT && blueballed)
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{
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blueballed = false;
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confirmDeath();
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}
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// KEYBOARD ONLY: Return to the menu when pressing the assigned key.
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if (controls.BACK)
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{
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blueballed = false;
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PlayState.deathCounter = 0;
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PlayState.seenCutscene = false;
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gameOverMusic.stop();
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@ -269,7 +271,7 @@ class GameOverSubstate extends MusicBeatSubstate
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}
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}
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var blueballed:Bool = false;
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static var blueballed:Bool = false;
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/**
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* Play the sound effect that occurs when
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