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lil lerp tweak
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@ -386,7 +386,7 @@ class FreeplayState extends MusicBeatSubstate
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}
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}
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lerpScore = CoolUtil.coolLerp(lerpScore, intendedScore, 0.4);
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lerpScore = CoolUtil.coolLerp(lerpScore, intendedScore, 0.2);
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fp.scoreShit = Std.int(lerpScore);
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@ -71,8 +71,6 @@ class ScoreNum extends FlxSprite
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{
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animation.play(Std.string(val), true, false, 0);
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updateHitbox();
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y = (baseY - (height / 2)) + 45;
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}
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return val;
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