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sus cliprect frameWidth / Height
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@ -2138,16 +2138,16 @@ class PlayState extends MusicBeatState
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if (daNote.animation.curAnim.name.endsWith("end") && daNote.prevNote != null)
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if (daNote.animation.curAnim.name.endsWith("end") && daNote.prevNote != null)
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daNote.y += daNote.prevNote.height;
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daNote.y += daNote.prevNote.height;
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else
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else
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daNote.y += daNote.height / daNote.scale.y;
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daNote.y += daNote.height / 2;
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if ((!daNote.mustPress || (daNote.wasGoodHit || (daNote.prevNote.wasGoodHit && !daNote.canBeHit)))
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if ((!daNote.mustPress || (daNote.wasGoodHit || (daNote.prevNote.wasGoodHit && !daNote.canBeHit)))
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&& daNote.y - daNote.offset.y * daNote.scale.y + daNote.height >= strumLineMid)
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&& daNote.y - daNote.offset.y * daNote.scale.y + daNote.height >= strumLineMid)
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{
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{
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// div by scale because cliprect is affected by scale i THINK
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// clipRect is applied to graphic itself so use frame Heights
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var swagRect:FlxRect = new FlxRect(0, 0, daNote.width / daNote.scale.x, daNote.height / daNote.scale.y);
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var swagRect:FlxRect = new FlxRect(0, 0, daNote.frameWidth, daNote.frameHeight);
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swagRect.height = (strumLineMid - daNote.y) / daNote.scale.y;
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swagRect.height = (strumLineMid - daNote.y) / daNote.scale.y;
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swagRect.y = daNote.height / daNote.scale.y - swagRect.height;
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swagRect.y = daNote.frameHeight - swagRect.height;
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daNote.clipRect = swagRect;
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daNote.clipRect = swagRect;
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}
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}
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}
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}
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