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camera positioning fixes

This commit is contained in:
Cameron Taylor 2022-05-01 15:20:15 -04:00
parent 992ff442c0
commit 769969898b
2 changed files with 35 additions and 2 deletions

View file

@ -1490,6 +1490,10 @@ class PlayState extends MusicBeatState implements IHook
if (currentStage == null)
return;
// HARDCODED +150, CHANGE LATER???
var camPosOffsetDad:Float = 150;
var camPosOffsetBF:Float = -100;
var isFocusedOnDad = cameraFollowPoint.x == currentStage.getDad().cameraFocusPoint.x;
var isFocusedOnBF = cameraFollowPoint.x == currentStage.getBoyfriend().cameraFocusPoint.x;
@ -1498,6 +1502,20 @@ class PlayState extends MusicBeatState implements IHook
// Focus the camera on the player.
cameraFollowPoint.setPosition(currentStage.getBoyfriend().cameraFocusPoint.x, currentStage.getBoyfriend().cameraFocusPoint.y);
FlxG.camera.targetOffset.x = camPosOffsetBF;
FlxG.camera.targetOffset.y = camPosOffsetBF;
switch (currentStageId)
{
case 'limo':
FlxG.camera.targetOffset.x = -300;
case 'mall':
FlxG.camera.targetOffset.y = -200;
case 'school' | 'schoolEvil':
FlxG.camera.targetOffset.x = -200;
FlxG.camera.targetOffset.y = -200;
}
// TODO: Un-hardcode this.
if (currentSong.song.toLowerCase() == 'tutorial')
FlxTween.tween(FlxG.camera, {zoom: 1 * FlxCamera.defaultZoom}, (Conductor.stepCrochet * 4 / 1000), {ease: FlxEase.elasticInOut});
@ -1507,9 +1525,21 @@ class PlayState extends MusicBeatState implements IHook
// Focus the camera on the opponent.
cameraFollowPoint.setPosition(currentStage.getDad().cameraFocusPoint.x, currentStage.getDad().cameraFocusPoint.y);
FlxG.camera.targetOffset.x = camPosOffsetDad;
// TODO: Un-hardcode this stuff.
if (currentStage.getDad().characterId == 'mom')
{
vocals.volume = 1;
FlxG.camera.targetOffset.x = 0;
}
if (currentStage.getDad().characterId == "senpai" || currentStage.getDad().characterId == 'senpai-angry')
{
FlxG.camera.targetOffset.y = -430;
FlxG.camera.targetOffset.x = 100;
}
if (currentSong.song.toLowerCase() == 'tutorial')
tweenCamIn();
}

View file

@ -76,8 +76,11 @@ class StageOffsetSubstate extends MusicBeatSubstate
char = cast thing;
}
sprOld.x = char.x;
sprOld.y = char.y;
if (char != null)
{
sprOld.x = char.x;
sprOld.y = char.y;
}
mosPosOld.x = FlxG.mouse.x;
mosPosOld.y = FlxG.mouse.y;