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https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-23 15:26:06 +00:00
color swap shit in progress
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source/ColorpickSubstate.hx
Normal file
56
source/ColorpickSubstate.hx
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@ -0,0 +1,56 @@
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package;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import shaderslmfao.ColorSwap;
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class ColorpickSubstate extends MusicBeatSubstate
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{
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var curSelected:Int = 0;
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var grpNotes:FlxTypedGroup<Note>;
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public function new()
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{
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super();
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grpNotes = new FlxTypedGroup<Note>();
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add(grpNotes);
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for (i in 0...4)
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{
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var note:Note = new Note(0, i);
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note.x = (100 * i) + i;
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note.screenCenter(Y);
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grpNotes.add(note);
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}
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}
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override function update(elapsed:Float)
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{
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if (controls.RIGHT_P)
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curSelected += 1;
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if (controls.LEFT_P)
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curSelected -= 1;
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if (curSelected < 0)
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curSelected = grpNotes.members.length - 1;
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if (curSelected >= grpNotes.members.length)
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curSelected = 0;
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if (controls.UP)
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{
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grpNotes.members[curSelected].colorSwap.update(elapsed * 0.3);
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Note.arrowColors[curSelected] += elapsed * 0.3;
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}
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if (controls.DOWN)
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{
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grpNotes.members[curSelected].colorSwap.update(-elapsed * 0.3);
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Note.arrowColors[curSelected] += -elapsed * 0.3;
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}
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super.update(elapsed);
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}
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}
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@ -28,6 +28,7 @@ class Note extends FlxSprite
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public var sustainLength:Float = 0;
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public var isSustainNote:Bool = false;
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public var colorSwap:ColorSwap;
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public var noteScore:Float = 1;
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public static var swagWidth:Float = 160 * 0.7;
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@ -36,6 +37,8 @@ class Note extends FlxSprite
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public static var BLUE_NOTE:Int = 1;
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public static var RED_NOTE:Int = 3;
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public static var arrowColors:Array<Float> = [1, 1, 1, 1];
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public function new(strumTime:Float, noteData:Int, ?prevNote:Note, ?sustainNote:Bool = false)
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{
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super();
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@ -105,10 +108,6 @@ class Note extends FlxSprite
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updateHitbox();
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antialiasing = true;
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var colorSwap = new ColorSwap();
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// shader = colorSwap.shader;
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// colorSwap.colorToReplace = 0xFFF9393F;
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// colorSwap.newColor = 0xFF00FF00;
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@ -117,11 +116,15 @@ class Note extends FlxSprite
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// replaceColor(0xFFC1C1C1, FlxColor.RED);
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}
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colorSwap = new ColorSwap();
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shader = colorSwap.shader;
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switch (noteData)
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{
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case 0:
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x += swagWidth * 0;
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animation.play('purpleScroll');
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case 1:
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x += swagWidth * 1;
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animation.play('blueScroll');
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@ -155,6 +158,7 @@ class Note extends FlxSprite
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}
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updateHitbox();
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updateColors();
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x -= width / 2;
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@ -182,6 +186,11 @@ class Note extends FlxSprite
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}
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}
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public function updateColors():Void
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{
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colorSwap.update(arrowColors[noteData]);
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}
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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@ -8,7 +8,7 @@ import flixel.util.FlxColor;
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class OptionsSubState extends MusicBeatSubstate
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{
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var textMenuItems:Array<String> = ['Master Volume', 'Sound Volume', 'Controls'];
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var textMenuItems:Array<String> = ['Master Volume', 'Sound Volume', 'Controls', 'Colors'];
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var selector:FlxSprite;
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var curSelected:Int = 0;
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@ -67,6 +67,9 @@ class OptionsSubState extends MusicBeatSubstate
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{
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switch (textMenuItems[curSelected])
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{
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case "Colors":
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FlxG.state.closeSubState();
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FlxG.state.openSubState(new ColorpickSubstate());
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case "Controls":
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FlxG.state.closeSubState();
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FlxG.state.openSubState(new ControlsSubState());
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@ -42,7 +42,7 @@ class TitleState extends MusicBeatState
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var lastBeat:Int = 0;
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// var swagShader:ColorSwap;
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var swagShader:ColorSwap;
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override public function create():Void
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{
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@ -50,7 +50,7 @@ class TitleState extends MusicBeatState
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polymod.Polymod.init({modRoot: "mods", dirs: ['introMod'], framework: OPENFL});
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#end
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// swagShader = new ColorSwap();
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swagShader = new ColorSwap();
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FlxG.sound.muteKeys = [ZERO];
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@ -154,7 +154,7 @@ class TitleState extends MusicBeatState
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logoBl.animation.play('bump');
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logoBl.updateHitbox();
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// logoBl.shader = swagShader.shader;
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logoBl.shader = swagShader.shader;
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// trace();
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// logoBl.screenCenter();
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@ -167,7 +167,7 @@ class TitleState extends MusicBeatState
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gfDance.antialiasing = true;
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add(gfDance);
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// gfDance.shader = swagShader.shader;
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gfDance.shader = swagShader.shader;
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add(logoBl);
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@ -333,6 +333,16 @@ class TitleState extends MusicBeatState
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skipIntro();
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}
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if (controls.LEFT)
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{
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swagShader.update(-elapsed * 0.1);
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}
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if (controls.RIGHT)
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{
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swagShader.update(elapsed * 0.1);
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}
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super.update(elapsed);
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}
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@ -366,12 +376,12 @@ class TitleState extends MusicBeatState
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}
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}
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var isRainbow:Bool = false;
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override function beatHit()
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{
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super.beatHit();
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// swagShader.update(FlxG.random.float(0.1, 0.7));
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logoBl.animation.play('bump', true);
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danceLeft = !danceLeft;
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@ -9,16 +9,20 @@ class ColorSwap
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public var colorToReplace(default, set):FlxColor;
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public var newColor(default, set):FlxColor;
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public var daTime(default, set):Float;
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public var hueShit:Float = 0;
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public function new():Void
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{
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shader = new ColorSwapShader();
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shader.uTime.value = [0];
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shader.money.value = [0];
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}
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public function update(elapsed:Float):Void
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{
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shader.uTime.value[0] += elapsed;
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hueShit += elapsed;
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// trace(shader.money.value[0]);
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}
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function set_colorToReplace(color:FlxColor):FlxColor
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@ -46,8 +50,8 @@ class ColorSwapShader extends FlxShader
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@:glFragmentSource('
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#pragma header
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uniform float uTime;
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uniform float money;
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vec3 normalizeColor(vec3 color)
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{
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swagColor[0] += uTime;
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// swagColor[1] += uTime;
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// money += swagColor[0];
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color = vec4(hsv2rgb(vec3(swagColor[0], swagColor[1], swagColor[2])), swagColor[3]);
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gl_FragColor = color;
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