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asset submod

This commit is contained in:
Cameron Taylor 2024-03-21 22:49:18 -07:00
commit 74dc377b5d
24 changed files with 692 additions and 90 deletions

View file

@ -85,7 +85,7 @@
},
"projectManager.git.baseFolders": ["./"],
"haxecheckstyle.sourceFolders": ["src", "Source"],
"haxecheckstyle.sourceFolders": ["src", "source"],
"haxecheckstyle.externalSourceRoots": [],
"haxecheckstyle.configurationFile": "checkstyle.json",
"haxecheckstyle.codeSimilarityBufferSize": 100,

2
assets

@ -1 +1 @@
Subproject commit 6fef3c78e7c2ec16746337081c91af4095602634
Subproject commit 9baa8654475067a938b8ff14442496d60a2e0e64

View file

@ -146,7 +146,7 @@
"name": "polymod",
"type": "git",
"dir": null,
"ref": "be712450e5d3ba446008884921bb56873b299a64",
"ref": "5547763a22858a1f10939e082de421d587c862bf",
"url": "https://github.com/larsiusprime/polymod"
},
{

View file

@ -100,8 +100,15 @@ class Main extends Sprite
// George recommends binding the save before FlxGame is created.
Save.load();
var game:FlxGame = new FlxGame(gameWidth, gameHeight, initialState, framerate, framerate, skipSplash, startFullscreen);
addChild(new FlxGame(gameWidth, gameHeight, initialState, framerate, framerate, skipSplash, startFullscreen));
// FlxG.game._customSoundTray wants just the class, it calls new from
// create() in there, which gets called when it's added to stage
// which is why it needs to be added before addChild(game) here
@:privateAccess
game._customSoundTray = funkin.ui.options.FunkinSoundTray;
addChild(game);
#if hxcpp_debug_server
trace('hxcpp_debug_server is enabled! You can now connect to the game with a debugger.');

View file

@ -1,11 +1,8 @@
package funkin.audio;
#if flash11
import flash.media.Sound;
import flash.utils.ByteArray;
#end
import flixel.sound.FlxSound;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.util.FlxSignal.FlxTypedSignal;
import flixel.system.FlxAssets.FlxSoundAsset;
import funkin.util.tools.ICloneable;
import funkin.data.song.SongData.SongMusicData;
@ -27,6 +24,25 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
{
static final MAX_VOLUME:Float = 1.0;
/**
* An FlxSignal which is dispatched when the volume changes.
*/
public static var onVolumeChanged(get, never):FlxTypedSignal<Float->Void>;
static var _onVolumeChanged:Null<FlxTypedSignal<Float->Void>> = null;
static function get_onVolumeChanged():FlxTypedSignal<Float->Void>
{
if (_onVolumeChanged == null)
{
_onVolumeChanged = new FlxTypedSignal<Float->Void>();
FlxG.sound.volumeHandler = function(volume:Float) {
_onVolumeChanged.dispatch(volume);
}
}
return _onVolumeChanged;
}
/**
* Using `FunkinSound.load` will override a dead instance from here rather than creating a new one, if possible!
*/

View file

@ -706,7 +706,7 @@ abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataR
this = new SongEventDataRaw(time, eventKind, value);
}
public inline function valueAsStruct(?defaultKey:String = "key"):Dynamic
public function valueAsStruct(?defaultKey:String = "key"):Dynamic
{
if (this.value == null) return {};
if (Std.isOfType(this.value, Array))

View file

@ -3,6 +3,9 @@ package funkin.graphics;
import flixel.FlxSprite;
import flixel.util.FlxColor;
import flixel.graphics.FlxGraphic;
import openfl.display3D.textures.TextureBase;
import funkin.graphics.framebuffer.FixedBitmapData;
import openfl.display.BitmapData;
/**
* An FlxSprite with additional functionality.
@ -41,7 +44,7 @@ class FunkinSprite extends FlxSprite
*/
public static function create(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite
{
var sprite = new FunkinSprite(x, y);
var sprite:FunkinSprite = new FunkinSprite(x, y);
sprite.loadTexture(key);
return sprite;
}
@ -55,7 +58,7 @@ class FunkinSprite extends FlxSprite
*/
public static function createSparrow(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite
{
var sprite = new FunkinSprite(x, y);
var sprite:FunkinSprite = new FunkinSprite(x, y);
sprite.loadSparrow(key);
return sprite;
}
@ -69,7 +72,7 @@ class FunkinSprite extends FlxSprite
*/
public static function createPacker(x:Float = 0.0, y:Float = 0.0, key:String):FunkinSprite
{
var sprite = new FunkinSprite(x, y);
var sprite:FunkinSprite = new FunkinSprite(x, y);
sprite.loadPacker(key);
return sprite;
}
@ -89,6 +92,30 @@ class FunkinSprite extends FlxSprite
return this;
}
/**
* Apply an OpenFL `BitmapData` to this sprite.
* @param input The OpenFL `BitmapData` to apply
* @return This sprite, for chaining
*/
public function loadBitmapData(input:BitmapData):FunkinSprite
{
loadGraphic(input);
return this;
}
/**
* Apply an OpenFL `TextureBase` to this sprite.
* @param input The OpenFL `TextureBase` to apply
* @return This sprite, for chaining
*/
public function loadTextureBase(input:TextureBase):FunkinSprite
{
var inputBitmap:FixedBitmapData = FixedBitmapData.fromTexture(input);
return loadBitmapData(inputBitmap);
}
/**
* Load an animated texture (Sparrow atlas spritesheet) as the sprite's texture.
* @param key The key of the texture to load.
@ -119,11 +146,20 @@ class FunkinSprite extends FlxSprite
return this;
}
/**
* Determine whether the texture with the given key is cached.
* @param key The key of the texture to check.
* @return Whether the texture is cached.
*/
public static function isTextureCached(key:String):Bool
{
return FlxG.bitmap.get(key) != null;
}
/**
* Ensure the texture with the given key is cached.
* @param key The key of the texture to cache.
*/
public static function cacheTexture(key:String):Void
{
// We don't want to cache the same texture twice.
@ -139,7 +175,7 @@ class FunkinSprite extends FlxSprite
}
// Else, texture is currently uncached.
var graphic = flixel.graphics.FlxGraphic.fromAssetKey(key, false, null, true);
var graphic:FlxGraphic = FlxGraphic.fromAssetKey(key, false, null, true);
if (graphic == null)
{
FlxG.log.warn('Failed to cache graphic: $key');

View file

@ -32,11 +32,11 @@ class FixedBitmapData extends BitmapData
public static function fromTexture(texture:TextureBase):FixedBitmapData
{
if (texture == null) return null;
final bitmapData = new FixedBitmapData(texture.__width, texture.__height, true, 0);
bitmapData.readable = false;
final bitmapData:FixedBitmapData = new FixedBitmapData(texture.__width, texture.__height, true, 0);
// bitmapData.readable = false;
bitmapData.__texture = texture;
bitmapData.__textureContext = texture.__textureContext;
bitmapData.image = null;
// bitmapData.image = null;
return bitmapData;
}
}

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@ -1,45 +1,58 @@
package funkin.graphics.video;
import flixel.FlxBasic;
import flixel.FlxSprite;
import flixel.util.FlxColor;
import flixel.util.FlxSignal.FlxTypedSignal;
import funkin.audio.FunkinSound;
import openfl.display3D.textures.TextureBase;
import openfl.events.NetStatusEvent;
import openfl.media.SoundTransform;
import openfl.media.Video;
import openfl.net.NetConnection;
import openfl.net.NetStream;
/**
* Plays a video via a NetStream. Only works on HTML5.
* This does NOT replace hxCodec, nor does hxCodec replace this. hxCodec only works on desktop and does not work on HTML5!
* This does NOT replace hxCodec, nor does hxCodec replace this.
* hxCodec only works on desktop and does not work on HTML5!
*/
class FlxVideo extends FlxBasic
class FlxVideo extends FunkinSprite
{
var video:Video;
var netStream:NetStream;
public var finishCallback:Void->Void;
var videoPath:String;
/**
* Doesn't actually interact with Flixel shit, only just a pleasant to use class
* A callback to execute when the video finishes.
*/
public var finishCallback:Void->Void;
public function new(videoPath:String)
{
super();
this.videoPath = videoPath;
makeGraphic(2, 2, FlxColor.TRANSPARENT);
video = new Video();
video.x = 0;
video.y = 0;
video.alpha = 0;
FlxG.addChildBelowMouse(video);
FlxG.game.addChild(video);
var netConnection = new NetConnection();
var netConnection:NetConnection = new NetConnection();
netConnection.connect(null);
netStream = new NetStream(netConnection);
netStream.client = {onMetaData: client_onMetaData};
netConnection.addEventListener(NetStatusEvent.NET_STATUS, netConnection_onNetStatus);
netStream.client = {onMetaData: onClientMetaData};
netConnection.addEventListener(NetStatusEvent.NET_STATUS, onNetConnectionNetStatus);
netStream.play(videoPath);
}
/**
* Tell the FlxVideo to pause playback.
*/
public function pauseVideo():Void
{
if (netStream != null)
@ -48,6 +61,9 @@ class FlxVideo extends FlxBasic
}
}
/**
* Tell the FlxVideo to resume if it is paused.
*/
public function resumeVideo():Void
{
// Resume playing the video.
@ -57,6 +73,29 @@ class FlxVideo extends FlxBasic
}
}
var videoAvailable:Bool = false;
var frameTimer:Float;
static final FRAME_RATE:Float = 60;
public override function update(elapsed:Float):Void
{
super.update(elapsed);
if (frameTimer >= (1 / FRAME_RATE))
{
frameTimer = 0;
// TODO: We just draw the video buffer to the sprite 60 times a second.
// Can we copy the video buffer instead somehow?
pixels.draw(video);
}
if (videoAvailable) frameTimer += elapsed;
}
/**
* Tell the FlxVideo to seek to the beginning.
*/
public function restartVideo():Void
{
// Seek to the beginning of the video.
@ -66,6 +105,9 @@ class FlxVideo extends FlxBasic
}
}
/**
* Tell the FlxVideo to end.
*/
public function finishVideo():Void
{
netStream.dispose();
@ -74,15 +116,48 @@ class FlxVideo extends FlxBasic
if (finishCallback != null) finishCallback();
}
public function client_onMetaData(metaData:Dynamic)
public override function destroy():Void
{
if (netStream != null)
{
netStream.dispose();
if (FlxG.game.contains(video)) FlxG.game.removeChild(video);
}
super.destroy();
}
/**
* Callback executed when the video stream loads.
* @param metaData The metadata of the video
*/
public function onClientMetaData(metaData:Dynamic):Void
{
video.attachNetStream(netStream);
video.width = FlxG.width;
video.height = FlxG.height;
onVideoReady();
}
function netConnection_onNetStatus(event:NetStatusEvent):Void
function onVideoReady():Void
{
video.width = FlxG.width;
video.height = FlxG.height;
videoAvailable = true;
FunkinSound.onVolumeChanged.add(onVolumeChanged);
onVolumeChanged(FlxG.sound.muted ? 0 : FlxG.sound.volume);
makeGraphic(Std.int(video.width), Std.int(video.height), FlxColor.TRANSPARENT);
}
function onVolumeChanged(volume:Float):Void
{
netStream.soundTransform = new SoundTransform(volume);
}
function onNetConnectionNetStatus(event:NetStatusEvent):Void
{
if (event.info.code == 'NetStream.Play.Complete') finishVideo();
}

View file

@ -119,6 +119,8 @@ class GameOverSubState extends MusicBeatSubState
// Set up the visuals
//
var playState = PlayState.instance;
// Add a black background to the screen.
var bg = new FunkinSprite().makeSolidColor(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
// We make this transparent so that we can see the stage underneath during debugging,
@ -130,13 +132,16 @@ class GameOverSubState extends MusicBeatSubState
// Pluck Boyfriend from the PlayState and place him (in the same position) in the GameOverSubState.
// We can then play the character's `firstDeath` animation.
boyfriend = PlayState.instance.currentStage.getBoyfriend(true);
boyfriend = playState.currentStage.getBoyfriend(true);
boyfriend.isDead = true;
add(boyfriend);
boyfriend.resetCharacter();
// Cancel camera tweening if it's currently active.
playState.cancelAllCameraTweens();
// Assign a camera follow point to the boyfriend's position.
cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
cameraFollowPoint = new FlxObject(playState.cameraFollowPoint.x, playState.cameraFollowPoint.y, 1, 1);
cameraFollowPoint.x = boyfriend.getGraphicMidpoint().x;
cameraFollowPoint.y = boyfriend.getGraphicMidpoint().y;
var offsets:Array<Float> = boyfriend.getDeathCameraOffsets();

View file

@ -237,6 +237,17 @@ class PlayState extends MusicBeatSubState
*/
public var cameraFollowPoint:FlxObject;
/**
* An FlxTween that tweens the camera to the follow point.
* Only used when tweening the camera manually, rather than tweening via follow.
*/
public var cameraFollowTween:FlxTween;
/**
* An FlxTween that zooms the camera to the desired amount.
*/
public var cameraZoomTween:FlxTween;
/**
* The camera follow point from the last stage.
* Used to persist the position of the `cameraFollowPosition` between levels.
@ -244,14 +255,23 @@ class PlayState extends MusicBeatSubState
public var previousCameraFollowPoint:FlxPoint = null;
/**
* The current camera zoom level.
*
* The camera zoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect.
* Defaults to 1.05 but may be larger or smaller depending on the current stage,
* and may be changed by the `ZoomCamera` song event.
* The current camera zoom level without any modifiers applied.
*/
public var currentCameraZoom:Float = FlxCamera.defaultZoom * 1.05;
/**
* currentCameraZoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect.
* Defaults to 1.05, but may be larger or smaller depending on the current stage.
* Tweened via the `ZoomCamera` song event in direct mode.
*/
public var defaultCameraZoom:Float = FlxCamera.defaultZoom * 1.05;
/**
* Camera zoom applied on top of currentCameraZoom.
* Tweened via the `ZoomCamera` song event in additive mode.
*/
public var additiveCameraZoom:Float = 0;
/**
* The current HUD camera zoom level.
*
@ -397,10 +417,15 @@ class PlayState extends MusicBeatSubState
var startingSong:Bool = false;
/**
* False if `FlxG.sound.music`
* Track if we currently have the music paused for a Pause substate, so we can unpause it when we return.
*/
var musicPausedBySubState:Bool = false;
/**
* Track any camera tweens we've paused for a Pause substate, so we can unpause them when we return.
*/
var cameraTweensPausedBySubState:List<FlxTween> = new List<FlxTween>();
/**
* False until `create()` has completed.
*/
@ -943,7 +968,9 @@ class PlayState extends MusicBeatSubState
// Lerp the camera zoom towards the target level.
if (subState == null)
{
FlxG.camera.zoom = FlxMath.lerp(defaultCameraZoom, FlxG.camera.zoom, 0.95);
currentCameraZoom = FlxMath.lerp(defaultCameraZoom, currentCameraZoom, 0.95);
FlxG.camera.zoom = currentCameraZoom + additiveCameraZoom;
camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95);
}
@ -1121,14 +1148,30 @@ class PlayState extends MusicBeatSubState
// Pause the music.
if (FlxG.sound.music != null)
{
musicPausedBySubState = FlxG.sound.music.playing;
if (musicPausedBySubState)
if (FlxG.sound.music.playing)
{
FlxG.sound.music.pause();
musicPausedBySubState = true;
}
// Pause vocals.
// Not tracking that we've done this via a bool because vocal re-syncing involves pausing the vocals anyway.
if (vocals != null) vocals.pause();
}
// Pause camera tweening, and keep track of which tweens we pause.
if (cameraFollowTween != null && cameraFollowTween.active)
{
cameraFollowTween.active = false;
cameraTweensPausedBySubState.add(cameraFollowTween);
}
if (cameraZoomTween != null && cameraZoomTween.active)
{
cameraZoomTween.active = false;
cameraTweensPausedBySubState.add(cameraZoomTween);
}
// Pause the countdown.
Countdown.pauseCountdown();
}
@ -1150,17 +1193,26 @@ class PlayState extends MusicBeatSubState
if (event.eventCanceled) return;
// Resume
// Resume music if we paused it.
if (musicPausedBySubState)
{
FlxG.sound.music.play();
musicPausedBySubState = false;
}
// Resume camera tweens if we paused any.
for (camTween in cameraTweensPausedBySubState)
{
camTween.active = true;
}
cameraTweensPausedBySubState.clear();
if (currentConversation != null)
{
currentConversation.resumeMusic();
}
// Re-sync vocals.
if (FlxG.sound.music != null && !startingSong && !isInCutscene) resyncVocals();
// Resume the countdown.
@ -1308,7 +1360,7 @@ class PlayState extends MusicBeatSubState
if (FlxG.camera.zoom < (1.35 * defaultCameraZoom) && cameraZoomRate > 0 && Conductor.instance.currentBeat % cameraZoomRate == 0)
{
// Zoom camera in (1.5%)
FlxG.camera.zoom += cameraZoomIntensity * defaultCameraZoom;
currentCameraZoom += cameraZoomIntensity * defaultCameraZoom;
// Hud zooms double (3%)
camHUD.zoom += hudCameraZoomIntensity * defaultHUDCameraZoom;
}
@ -1500,6 +1552,11 @@ class PlayState extends MusicBeatSubState
{
// Apply camera zoom level from stage data.
defaultCameraZoom = currentStage.camZoom;
currentCameraZoom = defaultCameraZoom;
FlxG.camera.zoom = currentCameraZoom;
// Reset additive zoom.
additiveCameraZoom = 0;
}
/**
@ -2847,6 +2904,9 @@ class PlayState extends MusicBeatSubState
*/
function performCleanup():Void
{
// If the camera is being tweened, stop it.
cancelAllCameraTweens();
if (currentConversation != null)
{
remove(currentConversation);
@ -2905,6 +2965,9 @@ class PlayState extends MusicBeatSubState
// Stop camera zooming on beat.
cameraZoomRate = 0;
// Cancel camera tweening if it's active.
cancelAllCameraTweens();
// If the opponent is GF, zoom in on the opponent.
// Else, if there is no GF, zoom in on BF.
// Else, zoom in on GF.
@ -2991,15 +3054,119 @@ class PlayState extends MusicBeatSubState
/**
* Resets the camera's zoom level and focus point.
*/
public function resetCamera():Void
public function resetCamera(?resetZoom:Bool = true, ?cancelTweens:Bool = true):Void
{
// Cancel camera tweens if any are active.
if (cancelTweens)
{
cancelAllCameraTweens();
}
FlxG.camera.follow(cameraFollowPoint, LOCKON, 0.04);
FlxG.camera.targetOffset.set();
FlxG.camera.zoom = defaultCameraZoom;
if (resetZoom)
{
resetCameraZoom();
}
// Snap the camera to the follow point immediately.
FlxG.camera.focusOn(cameraFollowPoint.getPosition());
}
/**
* Disables camera following and tweens the camera to the follow point manually.
*/
public function tweenCameraToFollowPoint(?duration:Float, ?ease:Null<Float->Float>):Void
{
// Cancel the current tween if it's active.
cancelCameraFollowTween();
if (duration == 0)
{
// Instant movement. Just reset the camera to force it to the follow point.
resetCamera(false, false);
}
else
{
// Disable camera following for the duration of the tween.
FlxG.camera.target = null;
// Follow tween! Caching it so we can cancel/pause it later if needed.
var followPos:FlxPoint = cameraFollowPoint.getPosition() - FlxPoint.weak(FlxG.camera.width * 0.5, FlxG.camera.height * 0.5);
cameraFollowTween = FlxTween.tween(FlxG.camera.scroll, {x: followPos.x, y: followPos.y}, duration,
{
ease: ease,
onComplete: function(_) {
resetCamera(false, false); // Re-enable camera following when the tween is complete.
}
});
}
}
public function cancelCameraFollowTween()
{
if (cameraFollowTween != null)
{
cameraFollowTween.cancel();
}
}
/**
* Tweens the camera zoom to the desired amount.
*/
public function tweenCameraZoom(?zoom:Float, ?duration:Float, ?directMode:Bool, ?ease:Null<Float->Float>):Void
{
// Cancel the current tween if it's active.
cancelCameraZoomTween();
var targetZoom = zoom * FlxCamera.defaultZoom;
if (directMode) // Direct mode: Tween defaultCameraZoom for basic "smooth" zooms.
{
if (duration == 0)
{
// Instant zoom. No tween needed.
defaultCameraZoom = targetZoom;
}
else
{
// Zoom tween! Caching it so we can cancel/pause it later if needed.
cameraZoomTween = FlxTween.tween(this, {defaultCameraZoom: targetZoom}, duration, {ease: ease});
}
}
else // Additive mode: Tween additiveCameraZoom for ease-based zooms.
{
if (duration == 0)
{
// Instant zoom. No tween needed.
additiveCameraZoom = targetZoom;
}
else
{
// Zoom tween! Caching it so we can cancel/pause it later if needed.
cameraZoomTween = FlxTween.tween(this, {additiveCameraZoom: targetZoom}, duration, {ease: ease});
}
}
}
public function cancelCameraZoomTween()
{
if (cameraZoomTween != null)
{
cameraZoomTween.cancel();
}
}
/**
* Cancel all active camera tweens simultaneously.
*/
public function cancelAllCameraTweens()
{
cancelCameraFollowTween();
cancelCameraZoomTween();
}
#if (debug || FORCE_DEBUG_VERSION)
/**
* Jumps forward or backward a number of sections in the song.

View file

@ -193,6 +193,11 @@ class BaseCharacter extends Bopper
return _data.death?.cameraOffsets ?? [0.0, 0.0];
}
public function getBaseScale():Float
{
return _data.scale;
}
public function getDeathCameraZoom():Float
{
return _data.death?.cameraZoom ?? 1.0;
@ -260,8 +265,8 @@ class BaseCharacter extends Bopper
}
/**
* Set the sprite scale to the appropriate value.
* @param scale
* Set the character's sprite scale to the appropriate value.
* @param scale The desired scale.
*/
public function setScale(scale:Null<Float>):Void
{

View file

@ -1,5 +1,6 @@
package funkin.play.event;
import flixel.tweens.FlxEase;
// Data from the chart
import funkin.data.song.SongData;
import funkin.data.song.SongData.SongEventData;
@ -69,6 +70,13 @@ class FocusCameraSongEvent extends SongEvent
if (char == null) char = cast data.value;
var useTween:Null<Bool> = data.getBool('useTween');
if (useTween == null) useTween = false;
var duration:Null<Float> = data.getFloat('duration');
if (duration == null) duration = 4.0;
var ease:Null<String> = data.getString('ease');
if (ease == null) ease = 'linear';
switch (char)
{
case -1: // Position
@ -117,6 +125,26 @@ class FocusCameraSongEvent extends SongEvent
default:
trace('Unknown camera focus: ' + data);
}
if (useTween)
{
switch (ease)
{
case 'INSTANT':
PlayState.instance.tweenCameraToFollowPoint(0);
default:
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
if (easeFunction == null)
{
trace('Invalid ease function: $ease');
return;
}
PlayState.instance.tweenCameraToFollowPoint(durSeconds, easeFunction);
}
}
}
public override function getTitle():String
@ -158,6 +186,51 @@ class FocusCameraSongEvent extends SongEvent
step: 10.0,
type: SongEventFieldType.FLOAT,
units: "px"
},
{
name: 'useTween',
title: 'Use Tween',
type: SongEventFieldType.BOOL,
defaultValue: false
},
{
name: 'duration',
title: 'Duration',
defaultValue: 4.0,
step: 0.5,
type: SongEventFieldType.FLOAT,
units: 'steps'
},
{
name: 'ease',
title: 'Easing Type',
defaultValue: 'linear',
type: SongEventFieldType.ENUM,
keys: [
'Linear' => 'linear',
'Instant' => 'INSTANT',
'Quad In' => 'quadIn',
'Quad Out' => 'quadOut',
'Quad In/Out' => 'quadInOut',
'Cube In' => 'cubeIn',
'Cube Out' => 'cubeOut',
'Cube In/Out' => 'cubeInOut',
'Quart In' => 'quartIn',
'Quart Out' => 'quartOut',
'Quart In/Out' => 'quartInOut',
'Quint In' => 'quintIn',
'Quint Out' => 'quintOut',
'Quint In/Out' => 'quintInOut',
'Smooth Step In' => 'smoothStepIn',
'Smooth Step Out' => 'smoothStepOut',
'Smooth Step In/Out' => 'smoothStepInOut',
'Sine In' => 'sineIn',
'Sine Out' => 'sineOut',
'Sine In/Out' => 'sineInOut',
'Elastic In' => 'elasticIn',
'Elastic Out' => 'elasticOut',
'Elastic In/Out' => 'elasticInOut',
]
}
]);
}

View file

@ -62,19 +62,26 @@ class ZoomCameraSongEvent extends SongEvent
var zoom:Null<Float> = data.getFloat('zoom');
if (zoom == null) zoom = 1.0;
var duration:Null<Float> = data.getFloat('duration');
if (duration == null) duration = 4.0;
var mode:Null<String> = data.getString('mode');
if (mode == null) mode = 'additive';
var ease:Null<String> = data.getString('ease');
if (ease == null) ease = 'linear';
var directMode:Bool = mode == 'direct';
// If it's a string, check the value.
switch (ease)
{
case 'INSTANT':
// Set the zoom. Use defaultCameraZoom to prevent breaking camera bops.
PlayState.instance.defaultCameraZoom = zoom * FlxCamera.defaultZoom;
PlayState.instance.tweenCameraZoom(zoom, 0, directMode);
default:
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
if (easeFunction == null)
{
@ -82,8 +89,7 @@ class ZoomCameraSongEvent extends SongEvent
return;
}
FlxTween.tween(PlayState.instance, {defaultCameraZoom: zoom * FlxCamera.defaultZoom}, (Conductor.instance.stepLengthMs * duration / 1000),
{ease: easeFunction});
PlayState.instance.tweenCameraZoom(zoom, durSeconds, directMode, easeFunction);
}
}
@ -96,8 +102,9 @@ class ZoomCameraSongEvent extends SongEvent
* ```
* {
* 'zoom': FLOAT, // Target zoom level.
* 'duration': FLOAT, // Optional duration in steps
* 'ease': ENUM, // Optional easing function
* 'duration': FLOAT, // Optional duration in steps.
* 'mode': ENUM, // Whether to set additive zoom or direct zoom.
* 'ease': ENUM, // Optional easing function.
* }
* @return SongEventSchema
*/
@ -120,6 +127,13 @@ class ZoomCameraSongEvent extends SongEvent
type: SongEventFieldType.FLOAT,
units: 'steps'
},
{
name: 'mode',
title: 'Mode',
defaultValue: 'additive',
type: SongEventFieldType.ENUM,
keys: ['Additive' => 'additive', 'Direct' => 'direct']
},
{
name: 'ease',
title: 'Easing Type',

View file

@ -367,11 +367,14 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
/**
* List all the difficulties in this song.
*
* @param variationId Optionally filter by a single variation.
* @param variationIds Optionally filter by multiple variations.
* @param showHidden Include charts which are not accessible to the player.
*
* @return The list of difficulties.
*/
public function listDifficulties(?variationId:String, ?variationIds:Array<String>):Array<String>
public function listDifficulties(?variationId:String, ?variationIds:Array<String>, showHidden:Bool = false):Array<String>
{
if (variationIds == null) variationIds = [];
if (variationId != null) variationIds.push(variationId);
@ -387,6 +390,15 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return difficulty.difficulty;
}).nonNull().unique();
diffFiltered = diffFiltered.filter(function(diffId:String):Bool {
if (showHidden) return true;
for (targetVariation in variationIds)
{
if (isDifficultyVisible(diffId, targetVariation)) return true;
}
return false;
});
diffFiltered.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST));
return diffFiltered;
@ -405,6 +417,13 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return false;
}
public function isDifficultyVisible(diffId:String, variationId:String):Bool
{
var variation = _metadata.get(variationId);
if (variation == null) return false;
return variation.playData.difficulties.contains(diffId);
}
/**
* Purge the cached chart data for each difficulty of this song.
*/

View file

@ -109,10 +109,11 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
{
getBoyfriend().resetCharacter(true);
// Reapply the camera offsets.
var charData = _data.characters.bf;
getBoyfriend().scale.set(charData.scale, charData.scale);
getBoyfriend().cameraFocusPoint.x += charData.cameraOffsets[0];
getBoyfriend().cameraFocusPoint.y += charData.cameraOffsets[1];
var stageCharData:StageDataCharacter = _data.characters.bf;
var finalScale:Float = getBoyfriend().getBaseScale() * stageCharData.scale;
getBoyfriend().setScale(finalScale);
getBoyfriend().cameraFocusPoint.x += stageCharData.cameraOffsets[0];
getBoyfriend().cameraFocusPoint.y += stageCharData.cameraOffsets[1];
}
else
{
@ -122,19 +123,21 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
{
getGirlfriend().resetCharacter(true);
// Reapply the camera offsets.
var charData = _data.characters.gf;
getGirlfriend().scale.set(charData.scale, charData.scale);
getGirlfriend().cameraFocusPoint.x += charData.cameraOffsets[0];
getGirlfriend().cameraFocusPoint.y += charData.cameraOffsets[1];
var stageCharData:StageDataCharacter = _data.characters.gf;
var finalScale:Float = getBoyfriend().getBaseScale() * stageCharData.scale;
getGirlfriend().setScale(finalScale);
getGirlfriend().cameraFocusPoint.x += stageCharData.cameraOffsets[0];
getGirlfriend().cameraFocusPoint.y += stageCharData.cameraOffsets[1];
}
if (getDad() != null)
{
getDad().resetCharacter(true);
// Reapply the camera offsets.
var charData = _data.characters.dad;
getDad().scale.set(charData.scale, charData.scale);
getDad().cameraFocusPoint.x += charData.cameraOffsets[0];
getDad().cameraFocusPoint.y += charData.cameraOffsets[1];
var stageCharData:StageDataCharacter = _data.characters.dad;
var finalScale:Float = getBoyfriend().getBaseScale() * stageCharData.scale;
getDad().setScale(finalScale);
getDad().cameraFocusPoint.x += stageCharData.cameraOffsets[0];
getDad().cameraFocusPoint.y += stageCharData.cameraOffsets[1];
}
// Reset positions of named props.
@ -393,23 +396,23 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
#end
// Apply position and z-index.
var charData:StageDataCharacter = null;
var stageCharData:StageDataCharacter = null;
switch (charType)
{
case BF:
this.characters.set('bf', character);
charData = _data.characters.bf;
stageCharData = _data.characters.bf;
character.flipX = !character.getDataFlipX();
character.name = 'bf';
character.initHealthIcon(false);
case GF:
this.characters.set('gf', character);
charData = _data.characters.gf;
stageCharData = _data.characters.gf;
character.flipX = character.getDataFlipX();
character.name = 'gf';
case DAD:
this.characters.set('dad', character);
charData = _data.characters.dad;
stageCharData = _data.characters.dad;
character.flipX = character.getDataFlipX();
character.name = 'dad';
character.initHealthIcon(true);
@ -421,15 +424,15 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
// This ensures positioning is based on the idle animation.
character.resetCharacter(true);
if (charData != null)
if (stageCharData != null)
{
character.zIndex = charData.zIndex;
character.zIndex = stageCharData.zIndex;
// Start with the per-stage character position.
// Subtracting the origin ensures characters are positioned relative to their feet.
// Subtracting the global offset allows positioning on a per-character basis.
character.x = charData.position[0] - character.characterOrigin.x + character.globalOffsets[0];
character.y = charData.position[1] - character.characterOrigin.y + character.globalOffsets[1];
character.x = stageCharData.position[0] - character.characterOrigin.x + character.globalOffsets[0];
character.y = stageCharData.position[1] - character.characterOrigin.y + character.globalOffsets[1];
@:privateAccess(funkin.play.stage.Bopper)
{
@ -438,16 +441,17 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
character.originalPosition.y = character.y + character.animOffsets[1];
}
character.scale.set(charData.scale, charData.scale);
character.cameraFocusPoint.x += charData.cameraOffsets[0];
character.cameraFocusPoint.y += charData.cameraOffsets[1];
var finalScale = character.getBaseScale() * stageCharData.scale;
character.setScale(finalScale); // Don't use scale.set for characters!
character.cameraFocusPoint.x += stageCharData.cameraOffsets[0];
character.cameraFocusPoint.y += stageCharData.cameraOffsets[1];
#if debug
// Draw the debug icon at the character's feet.
if (charType == BF || charType == DAD)
{
debugIcon.x = charData.position[0];
debugIcon.y = charData.position[1];
debugIcon.x = stageCharData.position[0];
debugIcon.y = stageCharData.position[1];
debugIcon2.x = character.x;
debugIcon2.y = character.y;
}

View file

@ -878,6 +878,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
*/
var noteDisplayDirty:Bool = true;
var noteTooltipsDirty:Bool = true;
/**
* Whether the selected charactesr have been modified and the health icons need to be updated.
*/
@ -1541,6 +1543,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Make sure view is updated when the variation changes.
noteDisplayDirty = true;
notePreviewDirty = true;
noteTooltipsDirty = true;
notePreviewViewportBoundsDirty = true;
switchToCurrentInstrumental();
@ -1562,6 +1565,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Make sure view is updated when the difficulty changes.
noteDisplayDirty = true;
notePreviewDirty = true;
noteTooltipsDirty = true;
notePreviewViewportBoundsDirty = true;
// Make sure the difficulty we selected is in the list of difficulties.
@ -3663,8 +3667,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
selectionSquare.width = eventSprite.width;
selectionSquare.height = eventSprite.height;
}
// Additional cleanup on notes.
if (noteTooltipsDirty) eventSprite.updateTooltipText();
}
noteTooltipsDirty = false;
// Sort the notes DESCENDING. This keeps the sustain behind the associated note.
renderedNotes.sort(FlxSort.byY, FlxSort.DESCENDING); // TODO: .group.insertionSort()

View file

@ -51,7 +51,12 @@ class SetItemSelectionCommand implements ChartEditorCommand
}
var eventData = eventSelected.valueAsStruct(defaultKey);
state.eventDataToPlace = eventData;
var eventDataClone = Reflect.copy(eventData);
if (eventDataClone != null)
{
state.eventDataToPlace = eventDataClone;
}
state.refreshToolbox(ChartEditorState.CHART_EDITOR_TOOLBOX_EVENT_DATA_LAYOUT);
}

View file

@ -164,8 +164,7 @@ class ChartEditorEventSprite extends FlxSprite
this.eventData = value;
// Update the position to match the note data.
updateEventPosition();
// Update the tooltip text.
this.tooltip.tipData = {text: this.eventData.buildTooltip()};
updateTooltipText();
return this.eventData;
}
}
@ -188,6 +187,13 @@ class ChartEditorEventSprite extends FlxSprite
this.updateTooltipPosition();
}
public function updateTooltipText():Void
{
if (this.eventData == null) return;
if (this.isGhost) return;
this.tooltip.tipData = {text: this.eventData.buildTooltip()};
}
public function updateTooltipPosition():Void
{
// No tooltip for ghost sprites.

View file

@ -237,6 +237,11 @@ class ChartEditorEventDataToolbox extends ChartEditorBaseToolbox
{
value = event.target.value.value;
}
else if (field.type == BOOL)
{
var chk:CheckBox = cast event.target;
value = cast(chk.selected, Null<Bool>); // Need to cast to nullable bool or the compiler will get mad.
}
trace('ChartEditorToolboxHandler.buildEventDataFormFromSchema() - ${event.target.id} = ${value}');
@ -253,14 +258,15 @@ class ChartEditorEventDataToolbox extends ChartEditorBaseToolbox
// Edit the event data of any existing events.
if (!_initializing && chartEditorState.currentEventSelection.length > 0)
{
for (event in chartEditorState.currentEventSelection)
for (songEvent in chartEditorState.currentEventSelection)
{
event.eventKind = chartEditorState.eventKindToPlace;
event.value = chartEditorState.eventDataToPlace;
songEvent.eventKind = chartEditorState.eventKindToPlace;
songEvent.value = Reflect.copy(chartEditorState.eventDataToPlace);
}
chartEditorState.saveDataDirty = true;
chartEditorState.noteDisplayDirty = true;
chartEditorState.notePreviewDirty = true;
chartEditorState.noteTooltipsDirty = true;
}
}
}

View file

@ -49,8 +49,11 @@ class StageOffsetSubState extends HaxeUISubState
{
super.create();
var playState = PlayState.instance;
FlxG.mouse.visible = true;
PlayState.instance.pauseMusic();
playState.pauseMusic();
playState.cancelAllCameraTweens();
FlxG.camera.target = null;
setupUIListeners();
@ -63,8 +66,8 @@ class StageOffsetSubState extends HaxeUISubState
// add(uiStuff);
PlayState.instance.persistentUpdate = true;
component.cameras = [PlayState.instance.camHUD];
playState.persistentUpdate = true;
component.cameras = [playState.camHUD];
// uiStuff.cameras = [PlayState.instance.camHUD];
// btn.cameras = [PlayState.instance.camHUD];
@ -72,7 +75,7 @@ class StageOffsetSubState extends HaxeUISubState
var layerList:ListView = findComponent("prop-layers");
for (thing in PlayState.instance.currentStage)
for (thing in playState.currentStage)
{
var prop:StageProp = cast thing;
if (prop != null && prop.name != null)

View file

@ -0,0 +1,147 @@
package funkin.ui.options;
import flixel.system.ui.FlxSoundTray;
import flixel.tweens.FlxTween;
import flixel.system.FlxAssets;
import flixel.tweens.FlxEase;
import openfl.display.Bitmap;
import openfl.display.BitmapData;
import openfl.utils.Assets;
import funkin.util.MathUtil;
/**
* Extends the default flixel soundtray, but with some art
* and lil polish!
*
* Gets added to the game in Main.hx, right after FlxGame is new'd
* since it's a Sprite rather than Flixel related object
*/
class FunkinSoundTray extends FlxSoundTray
{
var graphicScale:Float = 0.30;
var lerpYPos:Float = 0;
var volumeMaxSound:String;
public function new()
{
// calls super, then removes all children to add our own
// graphics
super();
removeChildren();
var bg:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/volumebox")));
bg.scaleX = graphicScale;
bg.scaleY = graphicScale;
addChild(bg);
y = -height;
visible = false;
// makes an alpha'd version of all the bars (bar_10.png)
var backingBar:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/bars_10")));
backingBar.x = 10;
backingBar.y = 5;
backingBar.scaleX = graphicScale;
backingBar.scaleY = graphicScale;
addChild(backingBar);
backingBar.alpha = 0.4;
// clear the bars array entirely, it was initialized
// in the super class
_bars = [];
// 1...11 due to how block named the assets,
// we are trying to get assets bars_1-10
for (i in 1...11)
{
var bar:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/bars_" + i)));
bar.x = 10;
bar.y = 5;
bar.scaleX = graphicScale;
bar.scaleY = graphicScale;
addChild(bar);
_bars.push(bar);
}
y = -height;
screenCenter();
volumeUpSound = Paths.sound("soundtray/Volup");
volumeDownSound = Paths.sound("soundtray/Voldown");
volumeMaxSound = Paths.sound("soundtray/VolMAX");
trace("Custom tray added!");
}
override public function update(MS:Float):Void
{
y = MathUtil.coolLerp(y, lerpYPos, 0.1);
// Animate sound tray thing
if (_timer > 0)
{
_timer -= (MS / 1000);
}
else if (y > -height)
{
lerpYPos = -height - 10;
if (y <= -height)
{
visible = false;
active = false;
#if FLX_SAVE
// Save sound preferences
if (FlxG.save.isBound)
{
FlxG.save.data.mute = FlxG.sound.muted;
FlxG.save.data.volume = FlxG.sound.volume;
FlxG.save.flush();
}
#end
}
}
}
/**
* Makes the little volume tray slide out.
*
* @param up Whether the volume is increasing.
*/
override public function show(up:Bool = false):Void
{
_timer = 1;
lerpYPos = 10;
visible = true;
active = true;
var globalVolume:Int = Math.round(FlxG.sound.volume * 10);
if (FlxG.sound.muted)
{
globalVolume = 0;
}
if (!silent)
{
var sound = up ? volumeUpSound : volumeDownSound;
if (globalVolume == 10) sound = volumeMaxSound;
if (sound != null) FlxG.sound.load(sound).play();
}
for (i in 0..._bars.length)
{
if (i < globalVolume)
{
_bars[i].visible = true;
}
else
{
_bars[i].visible = false;
}
}
}
}

View file

@ -223,6 +223,7 @@ class TitleState extends MusicBeatState
var shouldFadeIn = (FlxG.sound.music == null);
// Load music. Includes logic to handle BPM changes.
FunkinSound.playMusic('freakyMenu', false, true);
FlxG.sound.music.volume = 0;
// Fade from 0.0 to 0.7 over 4 seconds
if (shouldFadeIn) FlxG.sound.music.fadeIn(4, 0, 0.7);
}

View file

@ -22,7 +22,11 @@ class ReloadAssetsDebugPlugin extends FlxBasic
{
super.update(elapsed);
#if html5
if (FlxG.keys.justPressed.FIVE && FlxG.keys.pressed.SHIFT)
#else
if (FlxG.keys.justPressed.F5)
#end
{
funkin.modding.PolymodHandler.forceReloadAssets();