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merge conflict fixins
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parent
825327e1c8
commit
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2
assets
2
assets
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@ -1 +1 @@
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Subproject commit 8558bc906ecd48ba5d7b1c213982f15b5d033227
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Subproject commit b7f132a4e6c528c2d55831f88a11781df0149fd5
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@ -26,7 +26,7 @@ class Main extends Sprite
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var framerate:Int = 60; // How many frames per second the game should run at.
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var framerate:Int = 60; // How many frames per second the game should run at.
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#else
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#else
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// TODO: This should probably be in the options menu?
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// TODO: This should probably be in the options menu?
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var framerate:Int = 60; // How many frames per second the game should run at.
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var framerate:Int = 144; // How many frames per second the game should run at.
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#end
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#end
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var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode.
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var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode.
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var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets
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var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets
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@ -22,7 +22,6 @@ class CharSelectGF extends FlxAtlasSprite
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var intendedYPos:Float = 0;
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var intendedYPos:Float = 0;
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var intendedAlpha:Float = 0;
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var intendedAlpha:Float = 0;
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var list:Array<String> = [];
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var list:Array<String> = [];
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var char:String = "gf";
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var analyzer:SpectralAnalyzer;
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var analyzer:SpectralAnalyzer;
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@ -76,7 +75,7 @@ class CharSelectGF extends FlxAtlasSprite
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function drawFFT()
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function drawFFT()
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{
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{
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if (char == "nene")
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if (curGF == NENE)
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{
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{
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var levels = analyzer.getLevels();
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var levels = analyzer.getLevels();
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var frame = anim.curSymbol.timeline.get("VIZ_bars").get(anim.curFrame);
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var frame = anim.curSymbol.timeline.get("VIZ_bars").get(anim.curFrame);
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@ -309,7 +309,7 @@ class CharSelectSubState extends MusicBeatSubState
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var grpXSpread(default, set):Float = 107;
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var grpXSpread(default, set):Float = 107;
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var grpYSpread(default, set):Float = 127;
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var grpYSpread(default, set):Float = 127;
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function initLocks()
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function initLocks():Void
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{
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{
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grpIcons = new FlxSpriteGroup();
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grpIcons = new FlxSpriteGroup();
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add(grpIcons);
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add(grpIcons);
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