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apply shader filter
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@ -324,6 +324,9 @@ class CharSelectSubState extends MusicBeatSubState
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// FlxG.camera.follow(camFollow, LOCKON, 0.01);
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FlxG.camera.follow(camFollow, LOCKON);
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var fadeShaderFilter:ShaderFilter = new ShaderFilter(fadeShader);
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FlxG.camera.filters = [fadeShaderFilter];
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var temp:FlxSprite = new FlxSprite();
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temp.loadGraphic(Paths.image('charSelect/placement'));
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add(temp);
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