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https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-04 13:54:22 +00:00
proper load/deload on freeplay and story
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parent
67a56f7416
commit
6fb517059d
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@ -222,20 +222,12 @@ class PauseSubState extends MusicBeatSubstate
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item.alpha = 0.6;
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}
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FlxTween.tween(bg, {alpha: 1}, 0.4,
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{
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ease: FlxEase.quartInOut,
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onComplete: function(_) {
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FlxTransitionableState.skipNextTransIn = true;
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FlxTransitionableState.skipNextTransOut = true;
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FlxTransitionableState.skipNextTransIn = true;
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FlxTransitionableState.skipNextTransOut = true;
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FlxG.cameras.list[1].alpha = 0; // bullshit for the UI camera???
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if (PlayState.isStoryMode) FlxG.switchState(new StoryMenuState());
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else
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FlxG.switchState(new FreeplayState());
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}
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});
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if (PlayState.isStoryMode) openSubState(new funkin.ui.StickerSubState(null, STORY));
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else
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openSubState(new funkin.ui.StickerSubState());
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}
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}
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@ -15,6 +15,7 @@ import funkin.play.PlayState;
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import funkin.play.song.SongData.SongDataParser;
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import lime.net.curl.CURLCode;
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import openfl.Assets;
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import funkin.ui.StickerSubState;
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#if discord_rpc
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import Discord.DiscordClient;
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#end
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@ -86,6 +87,18 @@ class StoryMenuState extends MusicBeatState
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var yellowBG:FlxSprite; // not actually, yellow, lol!
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var targetColor:Int = 0xFFF9CF51;
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var stickerSubState:StickerSubState;
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public function new(?stickers:StickerSubState = null)
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{
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if (stickers != null)
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{
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stickerSubState = stickers;
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}
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super();
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}
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override function create()
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{
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transIn = FlxTransitionableState.defaultTransIn;
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@ -96,6 +109,17 @@ class StoryMenuState extends MusicBeatState
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if (!FlxG.sound.music.playing) FlxG.sound.playMusic(Paths.music('freakyMenu'));
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}
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if (stickerSubState != null)
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{
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this.persistentUpdate = true;
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this.persistentDraw = true;
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openSubState(stickerSubState);
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stickerSubState.degenStickers();
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// resetSubState();
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}
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persistentUpdate = persistentDraw = true;
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scoreText = new FlxText(10, 10, 0, "SCORE: 49324858", 36);
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@ -293,8 +317,7 @@ class StoryMenuState extends MusicBeatState
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difficultySelectors.visible = weekUnlocked[curWeek];
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grpLocks.forEach(function(lock:FlxSprite)
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{
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grpLocks.forEach(function(lock:FlxSprite) {
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lock.y = grpWeekText.members[lock.ID].y;
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});
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@ -380,8 +403,7 @@ class StoryMenuState extends MusicBeatState
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};
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SongLoad.curDiff = PlayState.storyDifficulty_NEW;
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new FlxTimer().start(1, function(tmr:FlxTimer)
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{
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new FlxTimer().start(1, function(tmr:FlxTimer) {
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LoadingState.loadAndSwitchState(new PlayState(), true);
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});
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}
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@ -23,13 +23,20 @@ class StickerSubState extends MusicBeatSubstate
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// yes... a damn OpenFL sprite!!!
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public var dipshit:Sprite;
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public function new(?oldStickers:Array<StickerSprite>):Void
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var nextState:NEXTSTATE = FREEPLAY;
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public function new(?oldStickers:Array<StickerSprite>, ?nextState:NEXTSTATE = FREEPLAY):Void
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{
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super();
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this.nextState = nextState;
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grpStickers = new FlxTypedGroup<StickerSprite>();
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add(grpStickers);
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// makes the stickers on the most recent camera, which is more often than not... a UI camera!!
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grpStickers.cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]];
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if (oldStickers != null)
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{
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for (sticker in oldStickers)
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@ -46,6 +53,8 @@ class StickerSubState extends MusicBeatSubstate
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public function degenStickers():Void
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{
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grpStickers.cameras = FlxG.cameras.list;
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if (dipshit != null)
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{
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FlxG.removeChild(dipshit);
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@ -130,14 +139,22 @@ class StickerSubState extends MusicBeatSubstate
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dipshit = new Sprite();
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var scrn:BitmapData = new BitmapData(FlxG.width, FlxG.height, true, 0x00000000);
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var mat:Matrix = new Matrix();
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scrn.draw(FlxG.camera.canvas, mat);
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scrn.draw(grpStickers.cameras[0].canvas, mat);
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var bitmap:Bitmap = new Bitmap(scrn);
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dipshit.addChild(bitmap);
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FlxG.addChildBelowMouse(dipshit);
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FlxG.switchState(new FreeplayState(this));
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switch (nextState)
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{
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case FREEPLAY:
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FlxG.switchState(new FreeplayState(this));
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case STORY:
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FlxG.switchState(new StoryMenuState(this));
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default:
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FlxG.switchState(new FreeplayState(this));
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}
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}
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// sticky.angle *= FlxG.random.float(0, 0.05);
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@ -277,3 +294,9 @@ typedef StickerShit =
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stickers:Map<String, Array<String>>,
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stickerPacks:Map<String, Array<String>>
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}
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enum abstract NEXTSTATE(String)
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{
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var FREEPLAY = 'freeplay';
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var STORY = 'story';
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}
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