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Update chart editor dropdowns to be searchable
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@ -28,9 +28,11 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Improved logic for NoteHitScriptEvents, allowing you to view the hit diff and modify whether a note hit is a combo break (thanks nebulazorua!)
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- Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!)
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- Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame.
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- Improved the Event Toolbox in the Chart Editor; dropdowns are now bigger, include search field, and display elements in alphabetical order rather than a random order.
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### Fixed
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- Fixed a bug where the game would silently fail to load saves on HTML5
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- Fixed some bugs with the props on the Story Menu not bopping properly
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- Fixed a bug where the Chart Editor would crash when attempting to select an event with the Event toolbox open
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- Additional fixes to the Loading bar on HTML5 (thanks lemz1!)
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- Fixed several bugs with the TitleState, including missing music when returning from the Main Menu (thanks gamerbross!)
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- Fixed a camera bug in the Main Menu (thanks richTrash21!)
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assets
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@ -1 +1 @@
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Subproject commit faef517a068bb6821d828462504d7baebc91306f
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Subproject commit ecedb373ce7a4a6bac0026253813da7363743ca0
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@ -209,6 +209,9 @@ class ChartEditorEventDataToolbox extends ChartEditorBaseToolbox
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var dropDown:DropDown = new DropDown();
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dropDown.id = field.name;
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dropDown.width = 200.0;
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dropDown.dropdownSize = 10;
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dropDown.dropdownWidth = 300;
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dropDown.searchable = true;
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dropDown.dataSource = new ArrayDataSource();
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if (field.keys == null) throw 'Field "${field.name}" is of Enum type but has no keys.';
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