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Added new "Mods" story menu section (hidden when no mods are installed)

This commit is contained in:
EliteMasterEric 2023-06-10 02:56:03 -04:00
parent 109676522a
commit 6f676a5896
3 changed files with 32 additions and 8 deletions

View file

@ -156,7 +156,10 @@ class Level implements IRegistryEntry<LevelData>
for (propIndex in 0..._data.props.length)
{
var propData = _data.props[propIndex];
var propSprite:LevelProp = LevelProp.build(propData);
var propSprite:Null<LevelProp> = LevelProp.build(propData);
if (propSprite == null) continue;
propSprite.x += FlxG.width * 0.25 * propIndex;
props.push(propSprite);
}

View file

@ -16,8 +16,10 @@ class LevelProp extends Bopper
playAnimation('confirm', true, true);
}
public static function build(propData:LevelPropData):Null<LevelProp>
public static function build(propData:Null<LevelPropData>):Null<LevelProp>
{
if (propData == null) return null;
var isAnimated:Bool = propData.animations.length > 0;
var prop:LevelProp = new LevelProp(propData.danceEvery);

View file

@ -52,6 +52,11 @@ class StoryMenuState extends MusicBeatState
*/
var scoreText:FlxText;
/**
* The mode text at the top-middle.
*/
var modeText:FlxText;
/**
* The list of songs on the left.
*/
@ -146,16 +151,22 @@ class StoryMenuState extends MusicBeatState
updateProps();
scoreText = new FlxText(10, 10, 0, 'HIGH SCORE: 42069420');
scoreText.setFormat("VCR OSD Mono", 32);
add(scoreText);
tracklistText = new FlxText(FlxG.width * 0.05, levelBackground.x + levelBackground.height + 100, 0, "Tracks", 32);
tracklistText.setFormat("VCR OSD Mono", 32);
tracklistText.alignment = CENTER;
tracklistText.color = 0xFFe55777;
add(tracklistText);
scoreText = new FlxText(10, 10, 0, 'HIGH SCORE: 42069420');
scoreText.setFormat("VCR OSD Mono", 32);
add(scoreText);
modeText = new FlxText(10, 10, 0, 'Base Game Levels [TAB to switch]');
modeText.setFormat("VCR OSD Mono", 32);
modeText.screenCenter(X);
modeText.visible = hasModdedLevels();
add(modeText);
levelTitleText = new FlxText(FlxG.width * 0.7, 10, 0, 'LEVEL 1');
levelTitleText.setFormat("VCR OSD Mono", 32, FlxColor.WHITE, RIGHT);
levelTitleText.alpha = 0.7;
@ -256,7 +267,7 @@ class StoryMenuState extends MusicBeatState
displayingModdedLevels = moddedLevels;
buildLevelTitles();
changeLevel(0);
changeLevel(999999); // Jump past the end of the list to the beginning.
changeDifficulty(0);
}
@ -268,6 +279,9 @@ class StoryMenuState extends MusicBeatState
scoreText.text = 'LEVEL SCORE: ${Math.round(highScoreLerp)}';
modeText.text = displayingModdedLevels ? 'Mods [TAB to switch]' : 'Base Game [TAB to switch]';
modeText.screenCenter(X);
levelTitleText.text = currentLevel.getTitle();
levelTitleText.x = FlxG.width - (levelTitleText.width + 10); // Right align.
@ -322,7 +336,7 @@ class StoryMenuState extends MusicBeatState
changeDifficulty(-1);
}
if (FlxG.keys.justPressed.TAB)
if (FlxG.keys.justPressed.TAB && modeText.visible)
{
switchMode(!displayingModdedLevels);
}
@ -342,6 +356,11 @@ class StoryMenuState extends MusicBeatState
}
}
function hasModdedLevels():Bool
{
return LevelRegistry.instance.listModdedLevelIds().length > 0;
}
/**
* Changes the selected level.
* @param change +1 (down), -1 (up)