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Add freeplay favorites to the save data so they persist between sessions.

This commit is contained in:
EliteMasterEric 2024-05-21 02:49:07 -04:00
parent 4c43f1ab85
commit 6cb5816378
4 changed files with 68 additions and 6 deletions

View file

@ -707,7 +707,7 @@ class Controls extends FlxActionSet
case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
case Control.FULLSCREEN: return [FlxKey.F];
case Control.FULLSCREEN: return [FlxKey.F11]; // We use F for other things LOL.
}
case Duo(true):

View file

@ -14,8 +14,7 @@ import funkin.util.SerializerUtil;
@:nullSafety
class Save
{
// Version 2.0.2 adds attributes to `optionsChartEditor`, that should return default values if they are null.
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.3";
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.4";
public static final SAVE_DATA_VERSION_RULE:thx.semver.VersionRule = "2.0.x";
// We load this version's saves from a new save path, to maintain SOME level of backwards compatibility.
@ -53,7 +52,8 @@ class Save
public function new(?data:RawSaveData)
{
if (data == null) this.data = Save.getDefault();
else this.data = data;
else
this.data = data;
}
public static function getDefault():RawSaveData
@ -77,6 +77,9 @@ class Save
levels: [],
songs: [],
},
favoriteSongs: [],
options:
{
// Reasonable defaults.
@ -554,6 +557,35 @@ class Save
return false;
}
public function isSongFavorited(id:String):Bool
{
if (data.favoriteSongs == null)
{
data.favoriteSongs = [];
flush();
};
return data.favoriteSongs.contains(id);
}
public function favoriteSong(id:String):Void
{
if (!isSongFavorited(id))
{
data.favoriteSongs.push(id);
flush();
}
}
public function unfavoriteSong(id:String):Void
{
if (isSongFavorited(id))
{
data.favoriteSongs.remove(id);
flush();
}
}
public function getControls(playerId:Int, inputType:Device):Null<SaveControlsData>
{
switch (inputType)
@ -740,6 +772,12 @@ typedef RawSaveData =
*/
var options:SaveDataOptions;
/**
* The user's favorited songs in the Freeplay menu,
* as a list of song IDs.
*/
var favoriteSongs:Array<String>;
var mods:SaveDataMods;
/**

View file

@ -5,6 +5,9 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [2.0.4] - 2024-05-21
### Added
- `favoriteSongs:Array<String>` to `Save`
## [2.0.3] - 2024-01-09
### Added

View file

@ -699,8 +699,8 @@ class FreeplayState extends MusicBeatSubState
if (targetSong != null)
{
var realShit:Int = curSelected;
targetSong.isFav = !targetSong.isFav;
if (targetSong.isFav)
var isFav = targetSong.toggleFavorite();
if (isFav)
{
FlxTween.tween(grpCapsules.members[realShit], {angle: 360}, 0.4,
{
@ -1398,11 +1398,32 @@ class FreeplaySongData
this.levelId = levelId;
this.songId = songId;
this.song = song;
this.isFav = Save.instance.isSongFavorited(songId);
if (displayedVariations != null) this.displayedVariations = displayedVariations;
updateValues(displayedVariations);
}
/**
* Toggle whether or not the song is favorited, then flush to save data.
* @return Whether or not the song is now favorited.
*/
public function toggleFavorite():Bool
{
isFav = !isFav;
if (isFav)
{
Save.instance.favoriteSong(this.songId);
}
else
{
Save.instance.unfavoriteSong(this.songId);
}
return isFav;
}
function updateValues(variations:Array<String>):Void
{
this.songDifficulties = song.listDifficulties(variations, false, false);