Update to latest master commit

This commit is contained in:
pahaze 2021-01-05 07:53:42 -05:00
parent 987bcd7eae
commit 6bd7f36e03
24 changed files with 290 additions and 60 deletions

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@ -4,6 +4,10 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [UNRELEASED]
### Fixed
- Song no longer loops when finishing the song. ([Thanks Injourn for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/132))
## [0.2.5] - 2020-12-27
### Added
- MOMMY GF, 3 NEW ASS SONGS BY KAWAISPRITE, NEW ART BY PHANTOMARCADE,WOOOOOOAH!!!!

201
LICENSE Normal file
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@ -0,0 +1,201 @@
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@ -42,6 +42,7 @@
<assets path="assets/images" />
<assets path="assets/data" />
<assets path='assets/mods' />
<!-- <library name="noPreload" preload='false'/> -->
<!-- <library name="noPreload"/> -->
@ -68,6 +69,7 @@
<haxelib name="flixel-ui" />
<haxelib name="newgrounds"/>
<haxelib name="faxe" if='switch'/>
<haxelib name="polymod"/>
<!-- <haxelib name="markdown" /> -->
<!-- <haxelib name="HtmlParser" /> -->

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@ -23,7 +23,7 @@ The link to that is on the [HaxeFlixel website](https://haxeflixel.com/documenta
That should give you HaxeFlixel and all of it's setup and shit. If you run into issues, ask them in the #flixel channel in the Haxe discord server: https://discord.gg/5ybrNNWx9S
Other installations you'd need is the additional libraries, a fully updated list will be in `Project.xml`, but here are the one's I'm using as of writing.
Other installations you'd need is the additional libraries, a fully updated list will be in `Project.xml` in the project root, but here are the one's I'm using as of writing.
```
hscript
@ -55,10 +55,25 @@ and you should be good to go there.
### Compiling game
Once you have all those installed, it's pretty easy to compile game! One that you can compile right off the bat is for HTML5,
you just need to run `lime test html5 -debug` in your command prompt in the project root. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480))
Once you have all those installed, it's pretty easy to compile the game. You just need to run 'lime test html5 -debug' in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480))
To run it for your desktop (Windows, Mac, Linux) it's a bit more complicated. I know for Windows you need to download Visual Studio Community 2017 or 2019 or something, and in the libraries download in that download somethin that says build tools LOL homie im too dumb idk how to do that shit most of the time.
To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux -debug' and then run the executible file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
* MSCV v142 - VS 2019 C++ x64/x86 build tools
* Windows SDK (10.0.17763.0)
* C++ profiling tools
* C++ CMake tools for windows
* C++ ATL for v142 build tools (x86 & x64)
* C++ MFC for v142 build tools (x86 & x64)
* C++/CLI support for v142 build tools (14.21)
* C++ Modules for v142 build tools (x64/x86 -)
* Clang Compiler for Windows
* Windows 10 SDK (10.0.17134.0)
* Windows 10 SDk (10.0.16299.0)
* MSVC v141 - VS 2017 C++ x64/x86 build tools
* MSVC v140 - VS 2015 C++ build tools (v14.00)
This will install about 22GB of crap, but once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.
### Additional guides

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@ -29,4 +29,5 @@ refined taste in music--if i say so myself
his name isnt keith--dumb eggy lol
his name isnt evan--silly tiktok
stream chuckie finster--on spotify
never forget to--pray to god
never forget to--pray to god
dont play rust--we only funkin

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@ -12,5 +12,7 @@ GeoKureli
Will Blanton
SrPelo
Austin East
Krystin, Kaye-lyn, Cassidy, Mack, Levi, and Jasmine.
Laurel
BIT BOY - MIKE WELSH

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@ -0,0 +1 @@
swagshit--moneymoney

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@ -245,7 +245,7 @@ class AlphaCharacter extends FlxSprite
public function new(x:Float, y:Float)
{
super(x, y);
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.alphabet__png, AssetPaths.alphabet__xml);
var tex = FlxAtlasFrames.fromSparrow('assets/images/alphabet.png', 'assets/images/alphabet.xml');
frames = tex;
antialiasing = true;

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@ -9,7 +9,7 @@ class BackgroundDancer extends FlxSprite
{
super(x, y);
frames = FlxAtlasFrames.fromSparrow(AssetPaths.limoDancer__png, AssetPaths.limoDancer__xml);
frames = FlxAtlasFrames.fromSparrow("assets/images/limo/limoDancer.png", "assets/images/limo/limoDancer.xml");
animation.addByIndices('danceLeft', 'bg dancer sketch PINK', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
animation.addByIndices('danceRight', 'bg dancer sketch PINK', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
animation.play('danceLeft');

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@ -31,7 +31,7 @@ class Character extends FlxSprite
{
case 'gf':
// GIRLFRIEND CODE
tex = FlxAtlasFrames.fromSparrow(AssetPaths.GF_assets__png, AssetPaths.GF_assets__xml);
tex = FlxAtlasFrames.fromSparrow('assets/images/GF_assets.png', 'assets/images/GF_assets.xml');
frames = tex;
animation.addByPrefix('cheer', 'GF Cheer', 24, false);
animation.addByPrefix('singLEFT', 'GF left note', 24, false);
@ -63,7 +63,7 @@ class Character extends FlxSprite
case 'dad':
// DAD ANIMATION LOADING CODE
tex = FlxAtlasFrames.fromSparrow(AssetPaths.DADDY_DEAREST__png, AssetPaths.DADDY_DEAREST__xml);
tex = FlxAtlasFrames.fromSparrow('assets/images/DADDY_DEAREST.png', 'assets/images/DADDY_DEAREST.xml');
frames = tex;
animation.addByPrefix('idle', 'Dad idle dance', 24);
animation.addByPrefix('singUP', 'Dad Sing Note UP', 24);
@ -78,7 +78,7 @@ class Character extends FlxSprite
addOffset("singLEFT", -10, 10);
addOffset("singDOWN", 0, -30);
case 'spooky':
tex = FlxAtlasFrames.fromSparrow(AssetPaths.spooky_kids_assets__png, AssetPaths.spooky_kids_assets__xml);
tex = FlxAtlasFrames.fromSparrow('assets/images/spooky_kids_assets.png', 'assets/images/spooky_kids_assets.xml');
frames = tex;
animation.addByPrefix('singUP', 'spooky UP NOTE', 24, false);
animation.addByPrefix('singDOWN', 'spooky DOWN note', 24, false);
@ -97,7 +97,7 @@ class Character extends FlxSprite
playAnim('danceRight');
case 'mom':
tex = FlxAtlasFrames.fromSparrow(AssetPaths.Mom_Assets__png, AssetPaths.Mom_Assets__xml);
tex = FlxAtlasFrames.fromSparrow('assets/images/Mom_Assets.png', 'assets/images/Mom_Assets.xml');
frames = tex;
animation.addByPrefix('idle', "Mom Idle", 24, false);
@ -116,7 +116,7 @@ class Character extends FlxSprite
addOffset("singLEFT", 250, -23);
addOffset("singDOWN", 20, -160);
case 'monster':
tex = FlxAtlasFrames.fromSparrow(AssetPaths.Monster_Assets__png, AssetPaths.Monster_Assets__xml);
tex = FlxAtlasFrames.fromSparrow('assets/images/Monster_Assets.png', 'assets/images/Monster_Assets.xml');
frames = tex;
animation.addByPrefix('idle', 'monster idle', 24);
animation.addByPrefix('singUP', 'monster up note', 24, false);
@ -131,7 +131,7 @@ class Character extends FlxSprite
addOffset("singDOWN", -30, -40);
playAnim('idle');
case 'pico':
tex = FlxAtlasFrames.fromSparrow(AssetPaths.Pico_FNF_assetss__png, AssetPaths.Pico_FNF_assetss__xml);
tex = FlxAtlasFrames.fromSparrow('assets/images/.Pico_FNF_assetss.png', 'assets/images/Pico_FNF_assetss.xml');
frames = tex;
animation.addByPrefix('idle', "Pico Idle Dance", 24);
animation.addByPrefix('singUP', 'pico Up note0', 24, false);
@ -170,7 +170,7 @@ class Character extends FlxSprite
flipX = true;
case 'bf':
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
var tex = FlxAtlasFrames.fromSparrow('assets/images/BOYFRIEND.png', 'assets/images/BOYFRIEND.xml');
frames = tex;
animation.addByPrefix('idle', 'BF idle dance', 24, false);
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);

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@ -24,6 +24,7 @@ import flixel.ui.FlxButton;
import flixel.ui.FlxSpriteButton;
import flixel.util.FlxColor;
import haxe.Json;
import lime.utils.Assets;
import openfl.events.Event;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
@ -190,6 +191,11 @@ class ChartingState extends MusicBeatState
var characters:Array<String> = ["bf", 'dad', 'gf', 'spooky', 'monster', 'pico', 'mom'];
for (i in Assets.getText('assets/images/custom_chars/charlist.txt').split('\n'))
{
characters.push(i);
}
var player1DropDown = new FlxUIDropDownMenu(10, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String)
{
_song.player1 = characters[Std.parseInt(character)];

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@ -405,7 +405,7 @@ class Controls extends FlxActionSet
switch (device)
{
case null:
// add all
// add all
#if (haxe >= "4.0.0")
for (gamepad in controls.gamepadsAdded)
if (!gamepadsAdded.contains(gamepad))
@ -415,7 +415,6 @@ class Controls extends FlxActionSet
if (gamepadsAdded.indexOf(gamepad) == -1)
gamepadsAdded.push(gamepad);
#end
mergeKeyboardScheme(controls.keyboardScheme);

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@ -20,7 +20,7 @@ class DialogueBox extends FlxSpriteGroup
super();
box = new FlxSprite(40);
box.frames = FlxAtlasFrames.fromSparrow(AssetPaths.speech_bubble_talking__png, AssetPaths.speech_bubble_talking__xml);
box.frames = FlxAtlasFrames.fromSparrow('assets/images/speech_bubble_talking.png', 'assets/images/speech_bubble_talking.xml');
box.animation.addByPrefix('normalOpen', 'Speech Bubble Normal Open', 24, false);
box.animation.addByPrefix('normal', 'speech bubble normal', 24);
box.animation.play('normalOpen');

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@ -66,7 +66,7 @@ class FreeplayState extends MusicBeatState
// LOAD CHARACTERS
var bg:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.menuBGBlue__png);
var bg:FlxSprite = new FlxSprite().loadGraphic('assets/images/menuBGBlue.png');
add(bg);
grpSongs = new FlxTypedGroup<Alphabet>();

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@ -24,7 +24,7 @@ class GameOverState extends FlxTransitionableState
override function create()
{
/* var loser:FlxSprite = new FlxSprite(100, 100);
var loseTex = FlxAtlasFrames.fromSparrow(AssetPaths.lose__png, AssetPaths.lose__xml);
var loseTex = FlxAtlasFrames.fromSparrow(AssetPaths.lose.png, AssetPaths.lose.xml);
loser.frames = loseTex;
loser.animation.addByPrefix('lose', 'lose', 24, false);
loser.animation.play('lose');
@ -37,7 +37,7 @@ class GameOverState extends FlxTransitionableState
FlxG.camera.follow(bf, LOCKON, 0.001);
/*
var restart:FlxSprite = new FlxSprite(500, 50).loadGraphic(AssetPaths.restart__png);
var restart:FlxSprite = new FlxSprite(500, 50).loadGraphic(AssetPaths.restart.png);
restart.setGraphicSize(Std.int(restart.width * 0.6));
restart.updateHitbox();
restart.alpha = 0;

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@ -8,7 +8,7 @@ class HealthIcon extends FlxSprite
{
super();
loadGraphic(AssetPaths.iconGrid__png, true, 150, 150);
loadGraphic('assets/images/iconGrid.png', true, 150, 150);
antialiasing = true;
animation.add('bf', [0, 1], 0, false, isPlayer);

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@ -39,7 +39,7 @@ class MainMenuState extends MusicBeatState
persistentUpdate = persistentDraw = true;
var bg:FlxSprite = new FlxSprite(-80).loadGraphic(AssetPaths.menuBG__png);
var bg:FlxSprite = new FlxSprite(-80).loadGraphic('assets/images/menuBG.png');
bg.scrollFactor.x = 0;
bg.scrollFactor.y = 0.18;
bg.setGraphicSize(Std.int(bg.width * 1.1));
@ -51,7 +51,7 @@ class MainMenuState extends MusicBeatState
camFollow = new FlxObject(0, 0, 1, 1);
add(camFollow);
magenta = new FlxSprite(-80).loadGraphic(AssetPaths.menuDesat__png);
magenta = new FlxSprite(-80).loadGraphic('assets/images/menuDesat.png');
magenta.scrollFactor.x = 0;
magenta.scrollFactor.y = 0.18;
magenta.setGraphicSize(Std.int(magenta.width * 1.1));
@ -66,7 +66,7 @@ class MainMenuState extends MusicBeatState
menuItems = new FlxTypedGroup<FlxSprite>();
add(menuItems);
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.FNF_main_menu_assets__png, AssetPaths.FNF_main_menu_assets__xml);
var tex = FlxAtlasFrames.fromSparrow('assets/images/FNF_main_menu_assets.png', 'assets/images/FNF_main_menu_assets.xml');
for (i in 0...optionShit.length)
{

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@ -13,7 +13,7 @@ class MenuCharacter extends FlxSprite
this.character = character;
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.campaign_menu_UI_characters__png, AssetPaths.campaign_menu_UI_characters__xml);
var tex = FlxAtlasFrames.fromSparrow('assets/images/campaign_menu_UI_characters.png', 'assets/images/campaign_menu_UI_characters.xml');
frames = tex;
animation.addByPrefix('bf', "BF idle dance white", 24);

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@ -14,7 +14,7 @@ class MenuItem extends FlxSpriteGroup
{
super(x, y);
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.campaign_menu_UI_assets__png, AssetPaths.campaign_menu_UI_assets__xml);
var tex = FlxAtlasFrames.fromSparrow('assets/images/campaign_menu_UI_assets.png', 'assets/images/campaign_menu_UI_assets.xml');
week = new FlxSprite();
week.frames = tex;

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@ -43,7 +43,7 @@ class Note extends FlxSprite
this.noteData = noteData;
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.NOTE_assets__png, AssetPaths.NOTE_assets__xml);
var tex = FlxAtlasFrames.fromSparrow('assets/images/NOTE_assets.png', 'assets/images/NOTE_assets.xml');
frames = tex;
animation.addByPrefix('greenScroll', 'green0');
animation.addByPrefix('redScroll', 'red0');

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@ -8,7 +8,7 @@ class OptionsMenu extends MusicBeatState
{
override function create()
{
var menuBG:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.menuDesat__png);
var menuBG:FlxSprite = new FlxSprite().loadGraphic('assets/images/menuDesat.png');
menuBG.color = 0xFFea71fd;
menuBG.setGraphicSize(Std.int(menuBG.width * 1.1));
menuBG.updateHitbox();

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@ -147,7 +147,7 @@ class PlayState extends MusicBeatState
curStage = "spooky";
halloweenLevel = true;
var hallowTex = FlxAtlasFrames.fromSparrow(AssetPaths.halloween_bg__png, AssetPaths.halloween_bg__xml);
var hallowTex = FlxAtlasFrames.fromSparrow('assets/images/halloween_bg.png', 'assets/images/halloween_bg.xml');
halloweenBG = new FlxSprite(-200, -100);
halloweenBG.frames = hallowTex;
@ -163,11 +163,11 @@ class PlayState extends MusicBeatState
{
curStage = 'philly';
var bg:FlxSprite = new FlxSprite(-100).loadGraphic(AssetPaths.sky__png);
var bg:FlxSprite = new FlxSprite(-100).loadGraphic('assets/images/sky.png');
bg.scrollFactor.set(0.1, 0.1);
add(bg);
var city:FlxSprite = new FlxSprite(-10).loadGraphic(AssetPaths.city__png);
var city:FlxSprite = new FlxSprite(-10).loadGraphic('assets/images/city.png');
city.scrollFactor.set(0.3, 0.3);
city.setGraphicSize(Std.int(city.width * 0.85));
city.updateHitbox();
@ -186,18 +186,18 @@ class PlayState extends MusicBeatState
phillyCityLights.add(light);
}
var streetBehind:FlxSprite = new FlxSprite(-40, 50).loadGraphic(AssetPaths.behindTrain__png);
var streetBehind:FlxSprite = new FlxSprite(-40, 50).loadGraphic('assets/images/behindTrain.png');
add(streetBehind);
phillyTrain = new FlxSprite(2000, 360).loadGraphic(AssetPaths.train__png);
phillyTrain = new FlxSprite(2000, 360).loadGraphic('assets/images/train.png');
add(phillyTrain);
trainSound = new FlxSound().loadEmbedded('assets/sounds/train_passes' + TitleState.soundExt);
FlxG.sound.list.add(trainSound);
// var cityLights:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.win0__png);
// var cityLights:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.win0.png);
var street:FlxSprite = new FlxSprite(-40, streetBehind.y).loadGraphic(AssetPaths.street__png);
var street:FlxSprite = new FlxSprite(-40, streetBehind.y).loadGraphic('assets/images/street.png');
add(street);
}
else if (SONG.song.toLowerCase() == 'milf' || SONG.song.toLowerCase() == 'satin-panties' || SONG.song.toLowerCase() == 'high')
@ -205,12 +205,12 @@ class PlayState extends MusicBeatState
curStage = 'limo';
defaultCamZoom = 0.90;
var skyBG:FlxSprite = new FlxSprite(-120, -50).loadGraphic(AssetPaths.limoSunset__png);
var skyBG:FlxSprite = new FlxSprite(-120, -50).loadGraphic('assets/images/limo/limoSunset.png');
skyBG.scrollFactor.set(0.1, 0.1);
add(skyBG);
var bgLimo:FlxSprite = new FlxSprite(-200, 480);
bgLimo.frames = FlxAtlasFrames.fromSparrow(AssetPaths.bgLimo__png, AssetPaths.bgLimo__xml);
bgLimo.frames = FlxAtlasFrames.fromSparrow('assets/images/limo/bgLimo.png', 'assets/images/limo/bgLimo.xml');
bgLimo.animation.addByPrefix('drive', "background limo pink", 24);
bgLimo.animation.play('drive');
bgLimo.scrollFactor.set(0.4, 0.4);
@ -226,7 +226,7 @@ class PlayState extends MusicBeatState
grpLimoDancers.add(dancer);
}
var overlayShit:FlxSprite = new FlxSprite(-500, -600).loadGraphic(AssetPaths.limoOverlay__png);
var overlayShit:FlxSprite = new FlxSprite(-500, -600).loadGraphic('assets/images/limo/limoOverlay.png');
overlayShit.alpha = 0.5;
// add(overlayShit);
@ -236,7 +236,7 @@ class PlayState extends MusicBeatState
// overlayShit.shader = shaderBullshit;
var limoTex = FlxAtlasFrames.fromSparrow(AssetPaths.limoDrive__png, AssetPaths.limoDrive__xml);
var limoTex = FlxAtlasFrames.fromSparrow('assets/images/limo/limoDrive.png', 'assets/images/limo/limoDrive.xml');
limo = new FlxSprite(-120, 550);
limo.frames = limoTex;
@ -244,13 +244,13 @@ class PlayState extends MusicBeatState
limo.animation.play('drive');
limo.antialiasing = true;
fastCar = new FlxSprite(-300, 160).loadGraphic(AssetPaths.fastCarLol__png);
fastCar = new FlxSprite(-300, 160).loadGraphic('assets/images/limo/fastCarLol.png');
// add(limo);
}
else
{
curStage = 'stage';
var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(AssetPaths.stageback__png);
var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic('assets/images/stageback.png');
// bg.setGraphicSize(Std.int(bg.width * 2.5));
// bg.updateHitbox();
bg.antialiasing = true;
@ -258,7 +258,7 @@ class PlayState extends MusicBeatState
bg.active = false;
add(bg);
var stageFront:FlxSprite = new FlxSprite(-650, 600).loadGraphic(AssetPaths.stagefront__png);
var stageFront:FlxSprite = new FlxSprite(-650, 600).loadGraphic('assets/images/stagefront.png');
stageFront.setGraphicSize(Std.int(stageFront.width * 1.1));
stageFront.updateHitbox();
stageFront.antialiasing = true;
@ -266,7 +266,7 @@ class PlayState extends MusicBeatState
stageFront.active = false;
add(stageFront);
var stageCurtains:FlxSprite = new FlxSprite(-500, -300).loadGraphic(AssetPaths.stagecurtains__png);
var stageCurtains:FlxSprite = new FlxSprite(-500, -300).loadGraphic('assets/images/stagecurtains.png');
stageCurtains.setGraphicSize(Std.int(stageCurtains.width * 0.9));
stageCurtains.updateHitbox();
stageCurtains.antialiasing = true;
@ -365,7 +365,7 @@ class PlayState extends MusicBeatState
FlxG.fixedTimestep = false;
healthBarBG = new FlxSprite(0, FlxG.height * 0.9).loadGraphic(AssetPaths.healthBar__png);
healthBarBG = new FlxSprite(0, FlxG.height * 0.9).loadGraphic('assets/images/healthBar.png');
healthBarBG.screenCenter(X);
healthBarBG.scrollFactor.set();
add(healthBarBG);
@ -618,7 +618,7 @@ class PlayState extends MusicBeatState
{
FlxG.log.add(i);
var babyArrow:FlxSprite = new FlxSprite(0, strumLine.y);
var arrTex = FlxAtlasFrames.fromSparrow(AssetPaths.NOTE_assets__png, AssetPaths.NOTE_assets__xml);
var arrTex = FlxAtlasFrames.fromSparrow('assets/images/NOTE_assets.png', 'assets/images/NOTE_assets.xml');
babyArrow.frames = arrTex;
babyArrow.animation.addByPrefix('green', 'arrowUP');
babyArrow.animation.addByPrefix('blue', 'arrowDOWN');
@ -725,8 +725,6 @@ class PlayState extends MusicBeatState
private var paused:Bool = false;
var startedCountdown:Bool = false;
var canPause:Bool = true;
override public function update(elapsed:Float)
{
@ -785,7 +783,7 @@ class PlayState extends MusicBeatState
iconP1.updateHitbox();
iconP2.updateHitbox();
var iconOffset:Int = 26;
iconP1.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 100, 0) * 0.01) - iconOffset);
@ -793,19 +791,17 @@ class PlayState extends MusicBeatState
if (health > 2)
health = 2;
if (healthBar.percent < 20)
iconP1.animation.curAnim.curFrame = 1;
else
iconP1.animation.curAnim.curFrame = 0;
if (healthBar.percent > 80)
if (healthBar.percent > 80)
iconP2.animation.curAnim.curFrame = Std.parseInt(curStage) + 1;
else
iconP2.animation.curAnim.curFrame = Std.parseInt(curStage);
/* if (FlxG.keys.justPressed.NINE)
FlxG.switchState(new Charting()); */
@ -1037,7 +1033,7 @@ class PlayState extends MusicBeatState
function endSong():Void
{
canPause = false;
FlxG.sound.music = new FlxSound();
if (SONG.validScore)
{
#if !switch
@ -1150,7 +1146,7 @@ class PlayState extends MusicBeatState
rating.antialiasing = true;
rating.velocity.x -= FlxG.random.int(0, 10);
var comboSpr:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.combo__png);
var comboSpr:FlxSprite = new FlxSprite().loadGraphic('assets/images/combo.png');
comboSpr.screenCenter();
comboSpr.x = coolText.x;
comboSpr.acceleration.y = 600;

View File

@ -69,7 +69,7 @@ class StoryMenuState extends MusicBeatState
rankText.size = scoreText.size;
rankText.screenCenter(X);
var ui_tex = FlxAtlasFrames.fromSparrow(AssetPaths.campaign_menu_UI_assets__png, AssetPaths.campaign_menu_UI_assets__xml);
var ui_tex = FlxAtlasFrames.fromSparrow('assets/images/campaign_menu_UI_assets.png', 'assets/images/campaign_menu_UI_assets.xml');
var yellowBG:FlxSprite = new FlxSprite(0, 56).makeGraphic(FlxG.width, 400, 0xFFF9CF51);
grpWeekText = new FlxTypedGroup<MenuItem>();

View File

@ -21,6 +21,7 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import lime.utils.Assets;
import polymod.Polymod;
class TitleState extends MusicBeatState
{
@ -39,6 +40,8 @@ class TitleState extends MusicBeatState
override public function create():Void
{
Polymod.init({modRoot: "assets/mods", dirs: ['introMod']});
#if (!web)
TitleState.soundExt = '.ogg';
#end
@ -128,7 +131,7 @@ class TitleState extends MusicBeatState
add(bg);
logoBl = new FlxSprite(-150, -100);
logoBl.frames = FlxAtlasFrames.fromSparrow(AssetPaths.logoBumpin__png, AssetPaths.logoBumpin__xml);
logoBl.frames = FlxAtlasFrames.fromSparrow('assets/images/logoBumpin.png', 'assets/images/logoBumpin.xml');
logoBl.antialiasing = true;
logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
logoBl.animation.play('bump');
@ -137,7 +140,7 @@ class TitleState extends MusicBeatState
// logoBl.color = FlxColor.BLACK;
gfDance = new FlxSprite(FlxG.width * 0.4, FlxG.height * 0.07);
gfDance.frames = FlxAtlasFrames.fromSparrow(AssetPaths.gfDanceTitle__png, AssetPaths.gfDanceTitle__xml);
gfDance.frames = FlxAtlasFrames.fromSparrow('assets/images/gfDanceTitle.png', 'assets/images/gfDanceTitle.xml');
gfDance.animation.addByIndices('danceLeft', 'gfDance', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
gfDance.animation.addByIndices('danceRight', 'gfDance', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
gfDance.antialiasing = true;
@ -145,7 +148,7 @@ class TitleState extends MusicBeatState
add(logoBl);
titleText = new FlxSprite(100, FlxG.height * 0.8);
titleText.frames = FlxAtlasFrames.fromSparrow(AssetPaths.titleEnter__png, AssetPaths.titleEnter__xml);
titleText.frames = FlxAtlasFrames.fromSparrow('assets/images/titleEnter.png', 'assets/images/titleEnter.xml');
titleText.animation.addByPrefix('idle', "Press Enter to Begin", 24);
titleText.animation.addByPrefix('press', "ENTER PRESSED", 24);
titleText.antialiasing = true;
@ -154,7 +157,7 @@ class TitleState extends MusicBeatState
// titleText.screenCenter(X);
add(titleText);
var logo:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.logo__png);
var logo:FlxSprite = new FlxSprite().loadGraphic('assets/images/logo.png');
logo.screenCenter();
logo.antialiasing = true;
// add(logo);
@ -176,7 +179,7 @@ class TitleState extends MusicBeatState
credTextShit.visible = false;
ngSpr = new FlxSprite(0, FlxG.height * 0.52).loadGraphic(AssetPaths.newgrounds_logo__png);
ngSpr = new FlxSprite(0, FlxG.height * 0.52).loadGraphic('assets/images/newgrounds_logo.png');
add(ngSpr);
ngSpr.visible = false;
ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.8));