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boom box stuff for results XD
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@ -24,10 +24,25 @@ class ResultState extends MusicBeatSubstate
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FlxG.sound.playMusic(Paths.music("results" + resultsVariation));
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// TEMP-ish, just used to sorta "cache" the 3000x3000 image!
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var cacheBullShit = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
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add(cacheBullShit);
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var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
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bg.scrollFactor.set();
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add(bg);
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var soundSystem:FlxSprite = new FlxSprite(-15, -180);
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soundSystem.frames = Paths.getSparrowAtlas("resultScreen/soundSystem");
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soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
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soundSystem.visible = false;
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new FlxTimer().start(0.4, _ ->
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{
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soundSystem.animation.play("idle");
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soundSystem.visible = true;
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});
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add(soundSystem);
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var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
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blackTopBar.y = -blackTopBar.height;
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FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut, startDelay: 0.5});
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@ -39,7 +54,7 @@ class ResultState extends MusicBeatSubstate
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resultsAnim.animation.play("result");
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add(resultsAnim);
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var ratingsPopin:FlxSprite = new FlxSprite(-100, 150);
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var ratingsPopin:FlxSprite = new FlxSprite(-150, 120);
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ratingsPopin.frames = Paths.getSparrowAtlas("resultScreen/ratingsPopin");
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ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false);
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// ratingsPopin.animation.play("idle");
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