Update ScriptEventType.hx

relevent -> relevant
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Ikko Eltociear Ashimine 2024-05-11 18:10:15 +09:00 committed by GitHub
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commit 6a52efe8a4
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@ -20,7 +20,7 @@ enum abstract ScriptEventType(String) from String to String
var DESTROY = 'DESTROY';
/**
* Called when the relevent object is added to the game state.
* Called when the relevant object is added to the game state.
* This assumes all data is loaded and ready to go.
*
* This event is not cancelable.