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Update ScriptEventType.hx
relevent -> relevant
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@ -20,7 +20,7 @@ enum abstract ScriptEventType(String) from String to String
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var DESTROY = 'DESTROY';
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/**
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* Called when the relevent object is added to the game state.
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* Called when the relevant object is added to the game state.
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* This assumes all data is loaded and ready to go.
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*
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* This event is not cancelable.
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