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Fixed song starting early when paused during countdown
also tweaked something in main menu
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@ -95,7 +95,7 @@ class MainMenuState extends MusicBeatState
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override function update(elapsed:Float)
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{
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if (FlxG.sound.music.volume < 1)
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if (FlxG.sound.music.volume < 0.8)
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{
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FlxG.sound.music.volume += 0.5 * FlxG.elapsed;
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}
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@ -576,7 +576,7 @@ class PlayState extends MusicBeatState
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{
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if (paused)
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{
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if (FlxG.sound.music != null)
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if (FlxG.sound.music != null && !startingSong)
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{
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FlxG.sound.music.play();
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Conductor.songPosition = FlxG.sound.music.time;
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