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Merge pull request #48 from gedehari/master
Music issues throughout the game
This commit is contained in:
commit
6756c830fe
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@ -29,6 +29,11 @@ class MainMenuState extends MusicBeatState
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override function create()
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override function create()
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{
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{
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if (!FlxG.sound.music.playing)
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{
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FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
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}
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persistentUpdate = persistentDraw = true;
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persistentUpdate = persistentDraw = true;
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var bg:FlxSprite = new FlxSprite(-80).loadGraphic(AssetPaths.menuBG__png);
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var bg:FlxSprite = new FlxSprite(-80).loadGraphic(AssetPaths.menuBG__png);
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@ -90,6 +95,11 @@ class MainMenuState extends MusicBeatState
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override function update(elapsed:Float)
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override function update(elapsed:Float)
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{
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{
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if (FlxG.sound.music.volume < 0.8)
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{
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FlxG.sound.music.volume += 0.5 * FlxG.elapsed;
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}
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if (!selectedSomethin)
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if (!selectedSomethin)
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{
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{
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if (controls.UP_P)
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if (controls.UP_P)
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@ -116,10 +126,8 @@ class MainMenuState extends MusicBeatState
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#if linux
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#if linux
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Sys.command('/usr/bin/xdg-open', ["https://ninja-muffin24.itch.io/funkin", "&"]);
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Sys.command('/usr/bin/xdg-open', ["https://ninja-muffin24.itch.io/funkin", "&"]);
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#else
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#else
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FlxG.openURL('https://ninja-muffin24.itch.io/funkin');
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FlxG.openURL('https://ninja-muffin24.itch.io/funkin');
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#end
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#end
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}
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}
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else
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else
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{
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{
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@ -425,10 +425,12 @@ class PlayState extends MusicBeatState
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function startSong():Void
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function startSong():Void
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{
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{
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startingSong = false;
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previousFrameTime = FlxG.game.ticks;
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previousFrameTime = FlxG.game.ticks;
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lastReportedPlayheadPosition = 0;
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lastReportedPlayheadPosition = 0;
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startingSong = false;
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if (!paused)
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FlxG.sound.playMusic("assets/music/" + SONG.song + "_Inst" + TitleState.soundExt, 1, false);
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FlxG.sound.playMusic("assets/music/" + SONG.song + "_Inst" + TitleState.soundExt, 1, false);
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FlxG.sound.music.onComplete = endSong;
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FlxG.sound.music.onComplete = endSong;
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vocals.play();
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vocals.play();
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@ -623,7 +625,7 @@ class PlayState extends MusicBeatState
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{
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{
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if (paused)
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if (paused)
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{
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{
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if (FlxG.sound.music != null)
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if (FlxG.sound.music != null && !startingSong)
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{
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{
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FlxG.sound.music.play();
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FlxG.sound.music.play();
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Conductor.songPosition = FlxG.sound.music.time;
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Conductor.songPosition = FlxG.sound.music.time;
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