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Fix issue where controller couldn't switch difficulties in Story Menu

This commit is contained in:
EliteMasterEric 2024-04-22 21:24:44 -04:00
parent b23ea58561
commit 66b45b526f

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@ -344,6 +344,17 @@ class StoryMenuState extends MusicBeatState
changeDifficulty(0); changeDifficulty(0);
} }
// TODO: Querying UI_RIGHT_P (justPressed) after UI_RIGHT always returns false. Fix it!
if (controls.UI_RIGHT_P)
{
changeDifficulty(1);
}
if (controls.UI_LEFT_P)
{
changeDifficulty(-1);
}
if (controls.UI_RIGHT) if (controls.UI_RIGHT)
{ {
rightDifficultyArrow.animation.play('press'); rightDifficultyArrow.animation.play('press');
@ -362,16 +373,6 @@ class StoryMenuState extends MusicBeatState
leftDifficultyArrow.animation.play('idle'); leftDifficultyArrow.animation.play('idle');
} }
if (controls.UI_RIGHT_P)
{
changeDifficulty(1);
}
if (controls.UI_LEFT_P)
{
changeDifficulty(-1);
}
if (FlxG.keys.justPressed.TAB && modeText.visible) if (FlxG.keys.justPressed.TAB && modeText.visible)
{ {
switchMode(!displayingModdedLevels); switchMode(!displayingModdedLevels);