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https://github.com/ninjamuffin99/Funkin.git
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11/24/2020
This commit is contained in:
parent
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662b67b8ef
16
CHANGELOG.md
16
CHANGELOG.md
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@ -4,13 +4,23 @@ All notable changes will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [0.2.2] - 2020-11-20
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### Added
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- Music playing on the freeplay menu.
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- UI sounds on freeplay menu
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- Score now shows mid-song.
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- Menu on pause screen! Can resume, and restart song, or go back to main menu.
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- New music made for pause menu!
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### Changed
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- Moved all the intro texts to its own txt file instead of being hardcoded, this allows for much easier customization. File is in the data folder, called "introText.txt", follow the format in there and you're probably good to go!
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### Fixed
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- Fixed soft lock when pausing on song finish ([shoutouts gedehari](https://github.com/ninjamuffin99/Funkin/issues/15))
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- Think I fixed issue that led to in-game scores being off by 2 ([shoutouts Mike](https://github.com/ninjamuffin99/Funkin/issues/4))
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- Should have fixed the 1 frame note appearance thing. ([shoutouts Mike](https://github.com/ninjamuffin99/Funkin/issues/6))
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- Cleaned up some charting on South on hard mode
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- Fixed some animation timings, should feel both better to play, and watch.
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- Maaaybe fixed notes popping up randomly at the top of the screen for a frame or two? If this isn't fixed, uhh yall shout at me lolol
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- Fixed some animation timings, should feel both better to play, and watch. (shoutouts Dave/Ivan lol)
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- Animation issue where GF would freak out on the title screen if you returned to it([shoutouts MultiXIII](https://github.com/ninjamuffin99/Funkin/issues/12)).
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## [0.2.1.2] - 2020-11-06
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### Fixed
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@ -2,7 +2,7 @@
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.1.2" company="ninjamuffin99" />
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<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.2" company="ninjamuffin99" />
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<!--Switch Export with Unique ApplicationID and Icon-->
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<set name="APP_ID" value="0x0100f6c013bbc000" />
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@ -21,4 +21,5 @@ kiddbrute for president--vote now
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play dead estate--on newgrounds
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this is a god damn prototype--we workin on it okay
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women are real--this is official
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too over exposed--newgrounds cant handle us
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Nintendo Switch--pre-orders now available
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BIN
assets/music/breakfast.mp3
Normal file
BIN
assets/music/breakfast.mp3
Normal file
Binary file not shown.
BIN
assets/music/breakfast.ogg
Normal file
BIN
assets/music/breakfast.ogg
Normal file
Binary file not shown.
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@ -384,6 +384,8 @@ class ChartingState extends MusicBeatState
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override function update(elapsed:Float)
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{
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curStep = recalculateSteps();
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Conductor.songPosition = FlxG.sound.music.time;
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_song.song = typingShit.text;
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@ -391,7 +393,7 @@ class ChartingState extends MusicBeatState
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if (curBeat % 4 == 0)
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{
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if (curStep > lengthBpmBullshit() * (curSection + 1))
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if (curStep > 16 * (curSection + 1))
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{
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trace(curStep);
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trace((_song.notes[curSection].lengthInSteps) * (curSection + 1));
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@ -406,6 +408,9 @@ class ChartingState extends MusicBeatState
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}
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}
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FlxG.watch.addQuick('daBeat', curBeat);
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FlxG.watch.addQuick('daStep', curStep);
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if (FlxG.mouse.justPressed)
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{
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if (FlxG.mouse.overlaps(curRenderedNotes))
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@ -517,6 +522,28 @@ class ChartingState extends MusicBeatState
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super.update(elapsed);
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}
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function recalculateSteps():Int
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{
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var steps:Int = 0;
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var timeShit:Float = 0;
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for (i in 0...curSection)
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{
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steps += 16;
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if (_song.notes[i].changeBPM)
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timeShit += (((60 / _song.notes[i].bpm) * 1000) / 4) * 16;
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else
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timeShit += (((60 / _song.bpm) * 1000) / 4) * 16;
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}
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steps += Math.floor((FlxG.sound.music.time - timeShit) / Conductor.stepCrochet);
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curStep = steps;
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updateBeat();
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return curStep;
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}
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function changeSection(sec:Int = 0, ?updateMusic:Bool = true):Void
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{
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trace('changing section' + sec);
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@ -699,7 +726,7 @@ class ChartingState extends MusicBeatState
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private function addNote():Void
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{
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var noteStrum = getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * lengthBpmBullshit()));
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var noteStrum = getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 16));
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var noteData = Math.floor(FlxG.mouse.x / GRID_SIZE);
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var noteSus = 0;
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@ -24,14 +24,17 @@ class FreeplayState extends MusicBeatState
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var intendedScore:Int = 0;
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private var grpSongs:FlxTypedGroup<Alphabet>;
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private var curPlaying:Bool = false;
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override function create()
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{
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if (FlxG.sound.music != null)
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{
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if (!FlxG.sound.music.playing)
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FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
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}
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/*
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if (FlxG.sound.music != null)
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{
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if (!FlxG.sound.music.playing)
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FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
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}
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*/
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var isDebug:Bool = false;
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@ -118,6 +121,11 @@ class FreeplayState extends MusicBeatState
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{
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super.update(elapsed);
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if (FlxG.sound.music.volume < 0.7)
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{
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FlxG.sound.music.volume += 0.5 * FlxG.elapsed;
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}
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lerpScore = Math.floor(FlxMath.lerp(lerpScore, intendedScore, 0.4));
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if (Math.abs(lerpScore - intendedScore) <= 10)
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@ -151,6 +159,7 @@ class FreeplayState extends MusicBeatState
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if (accepted)
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{
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var poop:String = Highscore.formatSong(songs[curSelected].toLowerCase(), curDifficulty);
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trace(poop);
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PlayState.SONG = Song.loadFromJson(poop, songs[curSelected].toLowerCase());
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@ -192,6 +201,9 @@ class FreeplayState extends MusicBeatState
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NGio.logEvent('Fresh');
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#end
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// NGio.logEvent('Fresh');
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FlxG.sound.play('assets/sounds/scrollMenu' + TitleState.soundExt, 0.4);
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curSelected += change;
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if (curSelected < 0)
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// lerpScore = 0;
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#end
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FlxG.sound.playMusic('assets/music/' + songs[curSelected] + "_Inst" + TitleState.soundExt, 0);
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var bullShit:Int = 0;
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for (item in grpSongs.members)
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@ -113,7 +113,11 @@ class MainMenuState extends MusicBeatState
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{
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if (optionShit[curSelected] == 'donate')
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{
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#if linux
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Sys.command('/usr/bin/xdg-open', ["https://ninja-muffin24.itch.io/funkin", "&"]);
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#else
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FlxG.openURL('https://ninja-muffin24.itch.io/funkin');
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#end
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}
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else
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{
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@ -34,11 +34,17 @@ class MusicBeatState extends FlxUIState
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everyStep();
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updateCurStep();
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curBeat = Math.floor(curStep / 4);
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// Needs to be ROUNED, rather than ceil or floor
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updateBeat();
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super.update(elapsed);
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}
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private function updateBeat():Void
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{
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curBeat = Math.round(curStep / 4);
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}
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/**
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* CHECKS EVERY FRAME
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*/
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totalSteps += 1;
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lastStep += Conductor.stepCrochet;
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// If the song is at least 3 steps behind
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if (Conductor.songPosition > lastStep + (Conductor.stepCrochet * 3))
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{
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lastStep = Conductor.songPosition;
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totalSteps = Math.ceil(lastStep / Conductor.stepCrochet);
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}
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if (totalSteps % 4 == 0)
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beatHit();
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}
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@ -4,38 +4,124 @@ import Controls.Control;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxSubState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.input.keyboard.FlxKey;
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import flixel.system.FlxSound;
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import flixel.util.FlxColor;
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class PauseSubState extends FlxSubState
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class PauseSubState extends MusicBeatSubstate
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{
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var grpMenuShit:FlxTypedGroup<Alphabet>;
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var menuItems:Array<String> = ['Resume', 'Restart Song', 'Exit to menu'];
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var curSelected:Int = 0;
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var pauseMusic:FlxSound;
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public function new(x:Float, y:Float)
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{
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super();
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pauseMusic = new FlxSound().loadEmbedded('assets/music/breakfast' + TitleState.soundExt, true, true);
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pauseMusic.volume = 0;
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pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2)));
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FlxG.sound.list.add(pauseMusic);
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var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
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bg.alpha = 0.6;
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bg.scrollFactor.set();
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add(bg);
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var bf:Boyfriend = new Boyfriend(x, y);
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bf.scrollFactor.set();
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// add(bf);
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grpMenuShit = new FlxTypedGroup<Alphabet>();
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add(grpMenuShit);
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bf.playAnim('firstDeath');
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for (i in 0...menuItems.length)
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{
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var songText:Alphabet = new Alphabet(0, (70 * i) + 30, menuItems[i], true, false);
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songText.isMenuItem = true;
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songText.targetY = i;
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grpMenuShit.add(songText);
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}
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bg.cameras = [FlxG.cameras.list[1]];
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changeSelection();
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cameras = [FlxG.cameras.list[1]];
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}
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override function update(elapsed:Float)
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{
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if (pauseMusic.volume < 0.5)
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pauseMusic.volume += 0.01 * elapsed;
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super.update(elapsed);
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var upP = controls.UP_P;
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var downP = controls.DOWN_P;
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var accepted = controls.ACCEPT;
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if (upP)
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{
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changeSelection(-1);
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}
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if (downP)
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{
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changeSelection(1);
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}
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if (accepted)
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{
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var daSelected:String = menuItems[curSelected];
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switch (daSelected)
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{
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case "Resume":
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close();
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case "Restart Song":
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FlxG.resetState();
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case "Exit to menu":
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FlxG.switchState(new MainMenuState());
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}
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}
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if (FlxG.keys.justPressed.J)
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{
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PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxKey.J, null);
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// for reference later!
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// PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxKey.J, null);
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}
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}
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if (FlxG.keys.justPressed.ENTER)
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close();
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override function destroy()
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{
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pauseMusic.destroy();
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super.destroy();
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}
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function changeSelection(change:Int = 0):Void
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{
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curSelected += change;
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if (curSelected < 0)
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curSelected = menuItems.length - 1;
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if (curSelected >= menuItems.length)
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curSelected = 0;
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var bullShit:Int = 0;
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for (item in grpMenuShit.members)
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{
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item.targetY = bullShit - curSelected;
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bullShit++;
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item.alpha = 0.6;
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// item.setGraphicSize(Std.int(item.width * 0.8));
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if (item.targetY == 0)
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{
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item.alpha = 1;
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// item.setGraphicSize(Std.int(item.width));
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}
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}
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}
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}
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@ -83,6 +83,7 @@ class PlayState extends MusicBeatState
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var talking:Bool = true;
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var songScore:Int = 0;
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var scoreTxt:FlxText;
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public static var campaignScore:Int = 0;
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// healthBar
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add(healthBar);
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scoreTxt = new FlxText(healthBarBG.x + healthBarBG.width - 190, healthBarBG.y + 30, 0, "", 20);
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scoreTxt.setFormat("assets/fonts/vcr.ttf", 16, FlxColor.WHITE, RIGHT);
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scoreTxt.scrollFactor.set();
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add(scoreTxt);
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healthHeads = new FlxSprite();
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var headTex = FlxAtlasFrames.fromSparrow(AssetPaths.healthHeads__png, AssetPaths.healthHeads__xml);
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healthHeads.frames = headTex;
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@ -277,6 +283,7 @@ class PlayState extends MusicBeatState
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healthBar.cameras = [camHUD];
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healthBarBG.cameras = [camHUD];
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healthHeads.cameras = [camHUD];
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scoreTxt.cameras = [camHUD];
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doof.cameras = [camHUD];
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// if (SONG.song == 'South')
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@ -585,19 +592,18 @@ class PlayState extends MusicBeatState
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private var paused:Bool = false;
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var startedCountdown:Bool = false;
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var canPause:Bool = true;
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override public function update(elapsed:Float)
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{
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super.update(elapsed);
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//trace("FlxG.elapsed: " + FlxG.elapsed);
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trace("FlxG.sound.music.time: " + FlxG.sound.music.time);
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trace("Conductor.songPosition: " + Conductor.songPosition);
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//trace("FlxG.sound.music.playing: " + FlxG.sound.music.playing);
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//trace("SONG POS: " + Conductor.songPosition);
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// FlxG.sound.music.pitch = 2;
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if (FlxG.keys.justPressed.ENTER && startedCountdown)
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scoreTxt.text = "Score:" + songScore;
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if (FlxG.keys.justPressed.ENTER && startedCountdown && canPause)
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{
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persistentUpdate = false;
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persistentDraw = true;
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@ -846,6 +852,8 @@ class PlayState extends MusicBeatState
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function endSong():Void
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{
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canPause = false;
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#if !switch
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Highscore.saveScore(SONG.song, songScore, storyDifficulty);
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#end
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