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fix crash
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@ -6,6 +6,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [UNRELEASED]
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## [UNRELEASED]
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### Fixed
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### Fixed
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- Crash when playing Week 3 and then playing a non-week 3 song
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- When pausing music at the start, it doesn't continue the song anyways. ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))
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- When pausing music at the start, it doesn't continue the song anyways. ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))
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- IDK i think backing out of song menu should play main menu songs again hehe ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))
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- IDK i think backing out of song menu should play main menu songs again hehe ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))
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@ -135,6 +135,7 @@ class PlayState extends MusicBeatState
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if (SONG.song.toLowerCase() == 'spookeez' || SONG.song.toLowerCase() == 'monster' || SONG.song.toLowerCase() == 'south')
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if (SONG.song.toLowerCase() == 'spookeez' || SONG.song.toLowerCase() == 'monster' || SONG.song.toLowerCase() == 'south')
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{
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{
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curState = "spooky";
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halloweenLevel = true;
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halloweenLevel = true;
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var hallowTex = FlxAtlasFrames.fromSparrow(AssetPaths.halloween_bg__png, AssetPaths.halloween_bg__xml);
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var hallowTex = FlxAtlasFrames.fromSparrow(AssetPaths.halloween_bg__png, AssetPaths.halloween_bg__xml);
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@ -192,6 +193,7 @@ class PlayState extends MusicBeatState
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}
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}
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else
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else
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{
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{
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curStage = 'stage';
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var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(AssetPaths.stageback__png);
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var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(AssetPaths.stageback__png);
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// bg.setGraphicSize(Std.int(bg.width * 2.5));
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// bg.setGraphicSize(Std.int(bg.width * 2.5));
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// bg.updateHitbox();
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// bg.updateHitbox();
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@ -974,6 +976,7 @@ class PlayState extends MusicBeatState
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trace(PlayState.storyPlaylist[0].toLowerCase() + difficulty);
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trace(PlayState.storyPlaylist[0].toLowerCase() + difficulty);
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PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + difficulty, PlayState.storyPlaylist[0]);
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PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + difficulty, PlayState.storyPlaylist[0]);
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FlxG.sound.music.stop();
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FlxG.switchState(new PlayState());
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FlxG.switchState(new PlayState());
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}
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}
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}
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}
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