:hueh: remove lua
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544b5b8575
commit
651be4cd55
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@ -1,39 +0,0 @@
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function start(song) -- do nothing
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end
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function update(elapsed)
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if difficulty == 2 and curStep > 400 then
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local currentBeat = (songPos / 1000)*(bpm/60)
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for i=0,7 do
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setActorX(_G['defaultStrum'..i..'X'] + 32 * math.sin((currentBeat + i*0.25) * math.pi), i)
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setActorY(_G['defaultStrum'..i..'Y'] + 32 * math.cos((currentBeat + i*0.25) * math.pi), i)
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end
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end
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end
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function beatHit(beat) -- do nothing
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end
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function stepHit(step) -- do nothing
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end
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function playerTwoTurn()
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tweenCameraZoom(1.3,(crochet * 4) / 1000)
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end
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function playerOneTurn()
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tweenCameraZoom(1,(crochet * 4) / 1000)
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end
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function playerTwoSing()
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end
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function playerOneSing()
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end
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function playerOneMiss()
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end
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