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Fix for switching to old icon on isPixel levels

This commit is contained in:
Cameron Taylor 2024-08-06 13:44:02 -04:00
parent 960c151985
commit 62d0b33689

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@ -150,13 +150,17 @@ class HealthIcon extends FunkinSprite
{
if (characterId == 'bf-old')
{
isPixel = PlayState.instance.currentStage.getBoyfriend().isPixel;
PlayState.instance.currentStage.getBoyfriend().initHealthIcon(false);
}
else
{
characterId = 'bf-old';
isPixel = false;
loadCharacter(characterId);
}
lerpIconSize(true);
}
/**
@ -199,6 +203,22 @@ class HealthIcon extends FunkinSprite
super.update(elapsed);
if (bopEvery != 0)
{
lerpIconSize();
// Lerp the health icon back to its normal angle.
this.angle = MathUtil.coolLerp(this.angle, 0, 0.15);
}
this.updatePosition();
}
/**
* Does the calculation to lerp the icon size. Usually called every frame, but can be forced to the target size.
* Mainly forced when changing to old icon to not have a weird lerp related to changing from pixel icon to non-pixel old icon
* @param force Force the icon immedialtely to be the target size. Defaults to false.
*/
function lerpIconSize(force:Bool = false):Void
{
// Lerp the health icon back to its normal size,
// while maintaining aspect ratio.
@ -207,24 +227,22 @@ class HealthIcon extends FunkinSprite
// Apply linear interpolation while accounting for frame rate.
var targetSize:Int = Std.int(MathUtil.coolLerp(this.width, HEALTH_ICON_SIZE * this.size.x, 0.15));
if (force) targetSize = Std.int(HEALTH_ICON_SIZE * this.size.x);
setGraphicSize(targetSize, 0);
}
else
{
var targetSize:Int = Std.int(MathUtil.coolLerp(this.height, HEALTH_ICON_SIZE * this.size.y, 0.15));
if (force) targetSize = Std.int(HEALTH_ICON_SIZE * this.size.y);
setGraphicSize(0, targetSize);
}
// Lerp the health icon back to its normal angle.
this.angle = MathUtil.coolLerp(this.angle, 0, 0.15);
this.updateHitbox();
}
this.updatePosition();
}
/**
* Update the position (and status) of the health icon.
*/
@ -412,6 +430,8 @@ class HealthIcon extends FunkinSprite
isLegacyStyle = !isNewSpritesheet(charId);
trace(' Loading health icon for character: $charId (legacy: $isLegacyStyle)');
if (!isLegacyStyle)
{
loadSparrow('icons/icon-$charId');