mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-15 11:22:55 +00:00
Fix for switching to old icon on isPixel levels
This commit is contained in:
parent
960c151985
commit
62d0b33689
|
@ -150,13 +150,17 @@ class HealthIcon extends FunkinSprite
|
|||
{
|
||||
if (characterId == 'bf-old')
|
||||
{
|
||||
isPixel = PlayState.instance.currentStage.getBoyfriend().isPixel;
|
||||
PlayState.instance.currentStage.getBoyfriend().initHealthIcon(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
characterId = 'bf-old';
|
||||
isPixel = false;
|
||||
loadCharacter(characterId);
|
||||
}
|
||||
|
||||
lerpIconSize(true);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -200,31 +204,45 @@ class HealthIcon extends FunkinSprite
|
|||
|
||||
if (bopEvery != 0)
|
||||
{
|
||||
// Lerp the health icon back to its normal size,
|
||||
// while maintaining aspect ratio.
|
||||
if (this.width > this.height)
|
||||
{
|
||||
// Apply linear interpolation while accounting for frame rate.
|
||||
var targetSize:Int = Std.int(MathUtil.coolLerp(this.width, HEALTH_ICON_SIZE * this.size.x, 0.15));
|
||||
|
||||
setGraphicSize(targetSize, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
var targetSize:Int = Std.int(MathUtil.coolLerp(this.height, HEALTH_ICON_SIZE * this.size.y, 0.15));
|
||||
|
||||
setGraphicSize(0, targetSize);
|
||||
}
|
||||
lerpIconSize();
|
||||
|
||||
// Lerp the health icon back to its normal angle.
|
||||
this.angle = MathUtil.coolLerp(this.angle, 0, 0.15);
|
||||
|
||||
this.updateHitbox();
|
||||
}
|
||||
|
||||
this.updatePosition();
|
||||
}
|
||||
|
||||
/**
|
||||
* Does the calculation to lerp the icon size. Usually called every frame, but can be forced to the target size.
|
||||
* Mainly forced when changing to old icon to not have a weird lerp related to changing from pixel icon to non-pixel old icon
|
||||
* @param force Force the icon immedialtely to be the target size. Defaults to false.
|
||||
*/
|
||||
function lerpIconSize(force:Bool = false):Void
|
||||
{
|
||||
// Lerp the health icon back to its normal size,
|
||||
// while maintaining aspect ratio.
|
||||
if (this.width > this.height)
|
||||
{
|
||||
// Apply linear interpolation while accounting for frame rate.
|
||||
var targetSize:Int = Std.int(MathUtil.coolLerp(this.width, HEALTH_ICON_SIZE * this.size.x, 0.15));
|
||||
|
||||
if (force) targetSize = Std.int(HEALTH_ICON_SIZE * this.size.x);
|
||||
|
||||
setGraphicSize(targetSize, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
var targetSize:Int = Std.int(MathUtil.coolLerp(this.height, HEALTH_ICON_SIZE * this.size.y, 0.15));
|
||||
|
||||
if (force) targetSize = Std.int(HEALTH_ICON_SIZE * this.size.y);
|
||||
|
||||
setGraphicSize(0, targetSize);
|
||||
}
|
||||
|
||||
this.updateHitbox();
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the position (and status) of the health icon.
|
||||
*/
|
||||
|
@ -412,6 +430,8 @@ class HealthIcon extends FunkinSprite
|
|||
|
||||
isLegacyStyle = !isNewSpritesheet(charId);
|
||||
|
||||
trace(' Loading health icon for character: $charId (legacy: $isLegacyStyle)');
|
||||
|
||||
if (!isLegacyStyle)
|
||||
{
|
||||
loadSparrow('icons/icon-$charId');
|
||||
|
|
Loading…
Reference in a new issue