mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-05 06:14:36 +00:00
Merge branch 'nitpix' of https://github.com/ninjamuffin99/funkin-secret
This commit is contained in:
commit
605c9066c1
|
@ -23,10 +23,7 @@ class GameOverSubstate extends MusicBeatSubstate
|
|||
var daBf:String = '';
|
||||
switch (daStage)
|
||||
{
|
||||
case 'school':
|
||||
stageSuffix = '-pixel';
|
||||
daBf = 'bf-pixel-dead';
|
||||
case 'schoolEvil':
|
||||
case 'school' | 'schoolEvil':
|
||||
stageSuffix = '-pixel';
|
||||
daBf = 'bf-pixel-dead';
|
||||
default:
|
||||
|
@ -92,6 +89,11 @@ class GameOverSubstate extends MusicBeatSubstate
|
|||
FlxG.switchState(new FreeplayState());
|
||||
}
|
||||
|
||||
#if debug
|
||||
if (FlxG.keys.justPressed.EIGHT)
|
||||
FlxG.switchState(new AnimationDebug(bf.curCharacter));
|
||||
#end
|
||||
|
||||
if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12)
|
||||
{
|
||||
FlxG.camera.follow(camFollow, LOCKON, 0.01);
|
||||
|
|
|
@ -931,6 +931,8 @@ class PlayState extends MusicBeatState
|
|||
|
||||
function ughIntro()
|
||||
{
|
||||
inCutscene = true;
|
||||
|
||||
FlxG.sound.playMusic(Paths.music('DISTORTO'), 0);
|
||||
FlxG.sound.music.fadeIn(5, 0, 0.5);
|
||||
|
||||
|
@ -960,7 +962,9 @@ class PlayState extends MusicBeatState
|
|||
{
|
||||
boyfriend.playAnim('singUP');
|
||||
// play sound
|
||||
FlxG.sound.play(Paths.sound('bfBeep'));
|
||||
FlxG.sound.play(Paths.sound('bfBeep'), function() {
|
||||
boyfriend.playAnim('idle');
|
||||
});
|
||||
});
|
||||
|
||||
new FlxTimer().start(3, function(swaggy:FlxTimer)
|
||||
|
@ -993,6 +997,8 @@ class PlayState extends MusicBeatState
|
|||
|
||||
function gunsIntro()
|
||||
{
|
||||
inCutscene = true;
|
||||
|
||||
camFollow.setPosition(camPos.x, camPos.y);
|
||||
|
||||
camHUD.visible = false;
|
||||
|
@ -1051,6 +1057,8 @@ class PlayState extends MusicBeatState
|
|||
|
||||
function stressIntro()
|
||||
{
|
||||
inCutscene = true;
|
||||
|
||||
// for story mode shit
|
||||
camFollow.setPosition(camPos.x, camPos.y);
|
||||
|
||||
|
@ -1402,8 +1410,6 @@ class PlayState extends MusicBeatState
|
|||
|
||||
function startCountdown():Void
|
||||
{
|
||||
gf.visible = true;
|
||||
|
||||
inCutscene = false;
|
||||
|
||||
generateStaticArrows(0);
|
||||
|
@ -1996,7 +2002,12 @@ class PlayState extends MusicBeatState
|
|||
|
||||
#if debug
|
||||
if (FlxG.keys.justPressed.EIGHT)
|
||||
FlxG.switchState(new AnimationDebug(SONG.player2));
|
||||
{
|
||||
if (FlxG.keys.pressed.SHIFT)
|
||||
FlxG.switchState(new AnimationDebug(SONG.player1));
|
||||
else
|
||||
FlxG.switchState(new AnimationDebug(SONG.player2));
|
||||
}
|
||||
#end
|
||||
|
||||
if (generatedMusic && SONG.notes[Std.int(curStep / 16)] != null)
|
||||
|
|
Loading…
Reference in a new issue