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https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-28 18:02:46 +00:00
F3 to toggle debug markers, various visual tweaks
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parent
aa0962fe62
commit
600c7e5441
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@ -23,6 +23,7 @@ import funkin.charting.ChartingState;
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import funkin.modding.IHook;
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import funkin.modding.IHook;
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import funkin.modding.events.ScriptEvent;
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import funkin.modding.events.ScriptEvent;
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import funkin.modding.events.ScriptEventDispatcher;
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import funkin.modding.events.ScriptEventDispatcher;
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import funkin.play.GameOverSubstate;
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import funkin.play.HealthIcon;
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import funkin.play.HealthIcon;
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import funkin.play.Strumline.StrumlineArrow;
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import funkin.play.Strumline.StrumlineArrow;
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import funkin.play.Strumline.StrumlineStyle;
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import funkin.play.Strumline.StrumlineStyle;
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@ -31,15 +32,12 @@ import funkin.play.character.CharacterData;
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import funkin.play.scoring.Scoring;
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import funkin.play.scoring.Scoring;
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import funkin.play.stage.Stage;
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import funkin.play.stage.Stage;
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import funkin.play.stage.StageData;
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import funkin.play.stage.StageData;
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import funkin.play.GameOverSubstate;
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import funkin.ui.PopUpStuff;
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import funkin.ui.PopUpStuff;
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import funkin.ui.PreferencesMenu;
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import funkin.ui.PreferencesMenu;
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import funkin.ui.stageBuildShit.StageOffsetSubstate;
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import funkin.ui.stageBuildShit.StageOffsetSubstate;
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import funkin.util.Constants;
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import funkin.util.Constants;
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import funkin.util.SortUtil;
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import funkin.util.SortUtil;
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import lime.ui.Haptic;
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import lime.ui.Haptic;
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import openfl.Assets;
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import openfl.filters.ShaderFilter;
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using StringTools;
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using StringTools;
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@ -1344,8 +1342,6 @@ class PlayState extends MusicBeatState implements IHook
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if (!isInCutscene)
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if (!isInCutscene)
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keyShit(true);
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keyShit(true);
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dispatchEvent(new UpdateScriptEvent(elapsed));
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}
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}
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function applyClipRect(daNote:Note):Void
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function applyClipRect(daNote:Note):Void
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@ -62,28 +62,41 @@ class Stage extends FlxSpriteGroup implements IHook implements IPlayStateScripte
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{
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{
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buildStage();
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buildStage();
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this.refresh();
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this.refresh();
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debugIconGroup = new FlxSpriteGroup();
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debugIconGroup.visible = false;
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debugIconGroup.zIndex = 1000000;
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add(debugIconGroup);
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}
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}
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public function resetStage():Void {
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public function resetStage():Void
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{
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// Reset positions of characters.
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// Reset positions of characters.
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if (getBoyfriend() != null) {
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if (getBoyfriend() != null)
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{
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getBoyfriend().resetCharacter(false);
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getBoyfriend().resetCharacter(false);
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} else {
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}
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else
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{
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trace('STAGE RESET: No boyfriend found.');
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trace('STAGE RESET: No boyfriend found.');
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}
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}
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if (getGirlfriend() != null) {
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if (getGirlfriend() != null)
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{
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getGirlfriend().resetCharacter(false);
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getGirlfriend().resetCharacter(false);
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}
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}
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if (getDad() != null) {
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if (getDad() != null)
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{
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getDad().resetCharacter(false);
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getDad().resetCharacter(false);
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}
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}
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// Reset positions of named props.
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// Reset positions of named props.
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for (dataProp in _data.props) {
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for (dataProp in _data.props)
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{
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// Fetch the prop.
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// Fetch the prop.
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var prop:FlxSprite = getNamedProp(dataProp.name);
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var prop:FlxSprite = getNamedProp(dataProp.name);
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if (prop != null) {
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if (prop != null)
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{
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// Reset the position.
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// Reset the position.
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prop.x = dataProp.position[0];
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prop.x = dataProp.position[0];
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prop.y = dataProp.position[1];
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prop.y = dataProp.position[1];
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@ -104,6 +117,8 @@ class Stage extends FlxSpriteGroup implements IHook implements IPlayStateScripte
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this.camZoom = _data.cameraZoom;
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this.camZoom = _data.cameraZoom;
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this.debugIconGroup = new FlxSpriteGroup();
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for (dataProp in _data.props)
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for (dataProp in _data.props)
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{
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{
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trace(' Placing prop: ${dataProp.name} (${dataProp.assetPath})');
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trace(' Placing prop: ${dataProp.name} (${dataProp.assetPath})');
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@ -270,6 +285,8 @@ class Stage extends FlxSpriteGroup implements IHook implements IPlayStateScripte
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clipRectTransform(sprite, clipRect);
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clipRectTransform(sprite, clipRect);
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}
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}
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var debugIconGroup:FlxSpriteGroup;
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/**
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/**
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* Used by the PlayState to add a character to the stage.
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* Used by the PlayState to add a character to the stage.
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*/
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*/
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@ -348,8 +365,8 @@ class Stage extends FlxSpriteGroup implements IHook implements IPlayStateScripte
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// Add the character to the scene.
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// Add the character to the scene.
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this.add(character);
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this.add(character);
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this.add(debugIcon);
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debugIconGroup.add(debugIcon);
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this.add(debugIcon2);
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debugIconGroup.add(debugIcon2);
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}
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}
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public inline function getGirlfriendPosition():FlxPoint
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public inline function getGirlfriendPosition():FlxPoint
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@ -512,6 +529,14 @@ class Stage extends FlxSpriteGroup implements IHook implements IPlayStateScripte
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}
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}
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}
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}
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group.clear();
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group.clear();
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if (debugIconGroup != null && debugIconGroup.group != null)
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{
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debugIconGroup.kill();
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}
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else
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{
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debugIconGroup = null;
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}
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}
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}
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/**
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/**
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@ -535,6 +560,14 @@ class Stage extends FlxSpriteGroup implements IHook implements IPlayStateScripte
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}
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}
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}
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}
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public function onUpdate(event:UpdateScriptEvent)
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{
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if (FlxG.keys.justPressed.F3)
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{
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debugIconGroup.visible = !debugIconGroup.visible;
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}
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}
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public function onScriptEvent(event:ScriptEvent) {}
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public function onScriptEvent(event:ScriptEvent) {}
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public function onPause(event:PauseScriptEvent) {}
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public function onPause(event:PauseScriptEvent) {}
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@ -553,8 +586,6 @@ class Stage extends FlxSpriteGroup implements IHook implements IPlayStateScripte
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public function onCountdownEnd(event:CountdownScriptEvent) {}
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public function onCountdownEnd(event:CountdownScriptEvent) {}
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public function onUpdate(event:UpdateScriptEvent) {}
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public function onNoteHit(event:NoteScriptEvent) {}
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public function onNoteHit(event:NoteScriptEvent) {}
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public function onNoteMiss(event:NoteScriptEvent) {}
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public function onNoteMiss(event:NoteScriptEvent) {}
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