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score shit
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@ -4,8 +4,13 @@ All notable changes will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.2.1.2] - 2020-11-06
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### Fixed
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- Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry!
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## [0.2.1.1] - 2020-11-06
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### Fixed
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- Difficulty on storymode and in freeplay scores
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- Week 2 not unlocking properly
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## [0.2.1] - 2020-11-06
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@ -2,7 +2,7 @@
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.1.1" company="ninjamuffin99" />
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<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.1.2" company="ninjamuffin99" />
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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@ -104,7 +104,7 @@
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<icon path="art/icon.png" />
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<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
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<!-- <haxedef name="NG_LOGIN" /> -->
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<haxedef name="NG_LOGIN" if="newgrounds" />
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</project>
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@ -149,8 +149,11 @@ class FreeplayState extends MusicBeatState
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{
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var poop:String = Highscore.formatSong(songs[curSelected].toLowerCase(), curDifficulty);
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trace(poop);
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PlayState.SONG = Song.loadFromJson(poop, songs[curSelected].toLowerCase());
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PlayState.isStoryMode = false;
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PlayState.storyDifficulty = curDifficulty;
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FlxG.switchState(new PlayState());
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if (FlxG.sound.music != null)
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FlxG.sound.music.stop();
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@ -463,7 +463,7 @@ class PlayState extends MusicBeatState
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daBeats += 1;
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}
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trace(unspawnNotes.length);
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// trace(unspawnNotes.length);
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// playerCounter += 1;
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unspawnNotes.sort(sortByShit);
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@ -586,9 +586,6 @@ class PlayState extends MusicBeatState
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{
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super.update(elapsed);
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// trace("SONG POS: " + Conductor.songPosition);
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// FlxG.sound.music.pitch = 2;
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if (FlxG.keys.justPressed.ENTER && startedCountdown)
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{
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persistentUpdate = false;
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@ -822,8 +819,6 @@ class PlayState extends MusicBeatState
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function endSong():Void
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{
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trace('SONG DONE' + isStoryMode);
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Highscore.saveScore(SONG.song, songScore, storyDifficulty);
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if (isStoryMode)
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@ -1021,7 +1016,6 @@ class PlayState extends MusicBeatState
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if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate)
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{
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possibleNotes.push(daNote);
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trace('NOTE-' + daNote.strumTime + ' ADDED');
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}
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});
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@ -1214,7 +1208,6 @@ class PlayState extends MusicBeatState
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function noteCheck(keyP:Bool, note:Note):Void
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{
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trace(note.noteData + ' note check here ' + keyP);
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if (keyP)
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goodNoteHit(note);
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else
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@ -248,6 +248,7 @@ class StoryMenuState extends MusicBeatState
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PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + diffic, PlayState.storyPlaylist[0].toLowerCase());
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PlayState.storyWeek = curWeek;
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PlayState.campaignScore = 0;
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new FlxTimer().start(1, function(tmr:FlxTimer)
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{
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if (FlxG.sound.music != null)
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