mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-23 13:48:23 +00:00
Reimplement rank-based results animations.
This commit is contained in:
parent
a243b167b2
commit
5d5cf74020
|
@ -23,7 +23,7 @@ Please check out our [Contributor's guide](./CONTRIBUTORS.md) on how you can act
|
||||||
|
|
||||||
## Programming
|
## Programming
|
||||||
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Lead Programmer
|
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Lead Programmer
|
||||||
- [MasterEric](https://twitter.com/EliteMasterEric) - Programmer
|
- [EliteMasterEric](https://twitter.com/EliteMasterEric) - Programmer
|
||||||
- [MtH](https://twitter.com/emmnyaa) - Charting and Additional Programming
|
- [MtH](https://twitter.com/emmnyaa) - Charting and Additional Programming
|
||||||
- [GeoKureli](https://twitter.com/Geokureli/) - Additional Programming
|
- [GeoKureli](https://twitter.com/Geokureli/) - Additional Programming
|
||||||
- Our contributors on GitHub
|
- Our contributors on GitHub
|
||||||
|
|
2
assets
2
assets
|
@ -1 +1 @@
|
||||||
Subproject commit fe52d20de7025d90cadb429dbdedf6d986727088
|
Subproject commit 6115eb6837e97b8b3ad82f3ccd2a49a4383ed35b
|
|
@ -26,6 +26,7 @@ import funkin.play.components.TallyCounter;
|
||||||
/**
|
/**
|
||||||
* The state for the results screen after a song or week is finished.
|
* The state for the results screen after a song or week is finished.
|
||||||
*/
|
*/
|
||||||
|
@:nullSafety
|
||||||
class ResultState extends MusicBeatSubState
|
class ResultState extends MusicBeatSubState
|
||||||
{
|
{
|
||||||
final params:ResultsStateParams;
|
final params:ResultsStateParams;
|
||||||
|
@ -42,91 +43,45 @@ class ResultState extends MusicBeatSubState
|
||||||
super();
|
super();
|
||||||
|
|
||||||
this.params = params;
|
this.params = params;
|
||||||
|
|
||||||
|
resultsVariation = calculateVariation(params);
|
||||||
|
|
||||||
|
var fontLetters:String = "AaBbCcDdEeFfGgHhiIJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz:1234567890";
|
||||||
|
songName = new FlxBitmapText(FlxBitmapFont.fromMonospace(Paths.image("resultScreen/tardlingSpritesheet"), fontLetters, FlxPoint.get(49, 62)));
|
||||||
|
songName.text = params.title;
|
||||||
|
songName.letterSpacing = -15;
|
||||||
|
songName.angle = -4.4;
|
||||||
|
songName.zIndex = 1000;
|
||||||
|
|
||||||
|
difficulty = new FlxSprite(555);
|
||||||
|
difficulty.zIndex = 1000;
|
||||||
}
|
}
|
||||||
|
|
||||||
override function create():Void
|
override function create():Void
|
||||||
{
|
{
|
||||||
/*
|
FunkinSound.playMusic(resultsVariation.getMusicPath(),
|
||||||
if (params.scoreData.sick == params.scoreData.totalNotesHit
|
|
||||||
&& params.scoreData.maxCombo == params.scoreData.totalNotesHit) resultsVariation = PERFECT;
|
|
||||||
else if (params.scoreData.missed + params.scoreData.bad + params.scoreData.shit >= params.scoreData.totalNotes * 0.50)
|
|
||||||
resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending!
|
|
||||||
else
|
|
||||||
resultsVariation = NORMAL;
|
|
||||||
*/
|
|
||||||
resultsVariation = NORMAL;
|
|
||||||
|
|
||||||
FunkinSound.playMusic('results$resultsVariation',
|
|
||||||
{
|
{
|
||||||
startingVolume: 1.0,
|
startingVolume: 1.0,
|
||||||
overrideExisting: true,
|
overrideExisting: true,
|
||||||
restartTrack: true,
|
restartTrack: true,
|
||||||
loop: resultsVariation != SHIT
|
loop: resultsVariation.shouldMusicLoop()
|
||||||
});
|
});
|
||||||
|
|
||||||
// Reset the camera zoom on the results screen.
|
// Reset the camera zoom on the results screen.
|
||||||
FlxG.camera.zoom = 1.0;
|
FlxG.camera.zoom = 1.0;
|
||||||
|
|
||||||
// TEMP-ish, just used to sorta "cache" the 3000x3000 image!
|
|
||||||
var cacheBullShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
|
|
||||||
add(cacheBullShit);
|
|
||||||
|
|
||||||
var dumb:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/scorePopin"));
|
|
||||||
add(dumb);
|
|
||||||
|
|
||||||
var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
|
var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
|
||||||
bg.scrollFactor.set();
|
bg.scrollFactor.set();
|
||||||
|
bg.zIndex = 10;
|
||||||
add(bg);
|
add(bg);
|
||||||
|
|
||||||
var bgFlash:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
|
var bgFlash:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
|
||||||
bgFlash.scrollFactor.set();
|
bgFlash.scrollFactor.set();
|
||||||
bgFlash.visible = false;
|
bgFlash.visible = false;
|
||||||
|
bg.zIndex = 20;
|
||||||
add(bgFlash);
|
add(bgFlash);
|
||||||
|
|
||||||
// var bfGfExcellent:FlxAtlasSprite = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/resultsBoyfriendExcellent", "shared"));
|
// The sound system which falls into place behind the score text. Plays every time!
|
||||||
// bfGfExcellent.visible = false;
|
|
||||||
// add(bfGfExcellent);
|
|
||||||
//
|
|
||||||
// var bfPerfect:FlxAtlasSprite = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/resultsBoyfriendPerfect", "shared"));
|
|
||||||
// bfPerfect.visible = false;
|
|
||||||
// add(bfPerfect);
|
|
||||||
//
|
|
||||||
// var bfSHIT:FlxAtlasSprite = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/resultsBoyfriendSHIT", "shared"));
|
|
||||||
// bfSHIT.visible = false;
|
|
||||||
// add(bfSHIT);
|
|
||||||
//
|
|
||||||
// bfGfExcellent.anim.onComplete = () -> {
|
|
||||||
// bfGfExcellent.anim.curFrame = 28;
|
|
||||||
// bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
|
||||||
// };
|
|
||||||
//
|
|
||||||
// bfPerfect.anim.onComplete = () -> {
|
|
||||||
// bfPerfect.anim.curFrame = 136;
|
|
||||||
// bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
|
||||||
// };
|
|
||||||
//
|
|
||||||
// bfSHIT.anim.onComplete = () -> {
|
|
||||||
// bfSHIT.anim.curFrame = 150;
|
|
||||||
// bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
|
||||||
// };
|
|
||||||
|
|
||||||
var gf:FlxSprite = FunkinSprite.createSparrow(625, 325, 'resultScreen/resultGirlfriendGOOD');
|
|
||||||
gf.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
|
|
||||||
gf.visible = false;
|
|
||||||
gf.animation.finishCallback = _ -> {
|
|
||||||
gf.animation.play('clap', true, false, 9);
|
|
||||||
};
|
|
||||||
add(gf);
|
|
||||||
|
|
||||||
var boyfriend:FlxSprite = FunkinSprite.createSparrow(640, -200, 'resultScreen/resultBoyfriendGOOD');
|
|
||||||
boyfriend.animation.addByPrefix("fall", "Boyfriend Good Anim0", 24, false);
|
|
||||||
boyfriend.visible = false;
|
|
||||||
boyfriend.animation.finishCallback = function(_) {
|
|
||||||
boyfriend.animation.play('fall', true, false, 14);
|
|
||||||
};
|
|
||||||
|
|
||||||
add(boyfriend);
|
|
||||||
|
|
||||||
var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem');
|
var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem');
|
||||||
soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
|
soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
|
||||||
soundSystem.visible = false;
|
soundSystem.visible = false;
|
||||||
|
@ -134,9 +89,66 @@ class ResultState extends MusicBeatSubState
|
||||||
soundSystem.animation.play("idle");
|
soundSystem.animation.play("idle");
|
||||||
soundSystem.visible = true;
|
soundSystem.visible = true;
|
||||||
});
|
});
|
||||||
|
soundSystem.zIndex = 1100;
|
||||||
add(soundSystem);
|
add(soundSystem);
|
||||||
|
|
||||||
difficulty = new FlxSprite(555);
|
var bfPerfect:Null<FlxAtlasSprite> = null;
|
||||||
|
var bfExcellent:Null<FlxAtlasSprite> = null;
|
||||||
|
var bfGood:Null<FlxSprite> = null;
|
||||||
|
var gfGood:Null<FlxSprite> = null;
|
||||||
|
var bfShit:Null<FlxAtlasSprite> = null;
|
||||||
|
|
||||||
|
switch (resultsVariation)
|
||||||
|
{
|
||||||
|
case PERFECT | PERFECT_GOLD | PERFECT_PLATINUM:
|
||||||
|
bfPerfect = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT", "shared"));
|
||||||
|
bfPerfect.visible = false;
|
||||||
|
bfPerfect.zIndex = 500;
|
||||||
|
add(bfPerfect);
|
||||||
|
|
||||||
|
bfPerfect.anim.onComplete = () -> {
|
||||||
|
bfPerfect.anim.curFrame = 136;
|
||||||
|
bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
||||||
|
};
|
||||||
|
|
||||||
|
case EXCELLENT:
|
||||||
|
bfExcellent = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/results-bf/resultsEXCELLENT", "shared"));
|
||||||
|
bfExcellent.visible = false;
|
||||||
|
bfExcellent.zIndex = 500;
|
||||||
|
add(bfExcellent);
|
||||||
|
|
||||||
|
bfExcellent.onAnimationFinish.add((animName) -> {
|
||||||
|
bfExcellent.playAnimation('Loop Start');
|
||||||
|
});
|
||||||
|
|
||||||
|
case GOOD | GREAT:
|
||||||
|
gfGood = FunkinSprite.createSparrow(625, 325, 'resultScreen/results-bf/resultsGOOD/resultGirlfriendGOOD');
|
||||||
|
gfGood.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
|
||||||
|
gfGood.visible = false;
|
||||||
|
gfGood.zIndex = 500;
|
||||||
|
gfGood.animation.finishCallback = _ -> {
|
||||||
|
gfGood.animation.play('clap', true, false, 9);
|
||||||
|
};
|
||||||
|
add(gfGood);
|
||||||
|
|
||||||
|
bfGood = FunkinSprite.createSparrow(640, -200, 'resultScreen/results-bf/resultsGOOD/resultBoyfriendGOOD');
|
||||||
|
bfGood.animation.addByPrefix("fall", "Boyfriend Good Anim0", 24, false);
|
||||||
|
bfGood.visible = false;
|
||||||
|
bfGood.zIndex = 501;
|
||||||
|
bfGood.animation.finishCallback = function(_) {
|
||||||
|
bfGood.animation.play('fall', true, false, 14);
|
||||||
|
};
|
||||||
|
add(bfGood);
|
||||||
|
|
||||||
|
case SHIT:
|
||||||
|
bfShit = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/results-bf/resultsSHIT", "shared"));
|
||||||
|
bfShit.visible = false;
|
||||||
|
bfShit.zIndex = 500;
|
||||||
|
add(bfShit);
|
||||||
|
bfShit.onAnimationFinish.add((animName) -> {
|
||||||
|
bfShit.playAnimation('Loop Start');
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
var diffSpr:String = switch (PlayState.instance.currentDifficulty)
|
var diffSpr:String = switch (PlayState.instance.currentDifficulty)
|
||||||
{
|
{
|
||||||
|
@ -157,11 +169,6 @@ class ResultState extends MusicBeatSubState
|
||||||
difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
|
difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
|
||||||
add(difficulty);
|
add(difficulty);
|
||||||
|
|
||||||
var fontLetters:String = "AaBbCcDdEeFfGgHhiIJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz:1234567890";
|
|
||||||
songName = new FlxBitmapText(FlxBitmapFont.fromMonospace(Paths.image("resultScreen/tardlingSpritesheet"), fontLetters, FlxPoint.get(49, 62)));
|
|
||||||
songName.text = params.title;
|
|
||||||
songName.letterSpacing = -15;
|
|
||||||
songName.angle = -4.4;
|
|
||||||
add(songName);
|
add(songName);
|
||||||
|
|
||||||
var angleRad = songName.angle * Math.PI / 180;
|
var angleRad = songName.angle * Math.PI / 180;
|
||||||
|
@ -179,21 +186,25 @@ class ResultState extends MusicBeatSubState
|
||||||
var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
|
var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
|
||||||
blackTopBar.y = -blackTopBar.height;
|
blackTopBar.y = -blackTopBar.height;
|
||||||
FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut, startDelay: 0.5});
|
FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut, startDelay: 0.5});
|
||||||
|
blackTopBar.zIndex = 1010;
|
||||||
add(blackTopBar);
|
add(blackTopBar);
|
||||||
|
|
||||||
var resultsAnim:FunkinSprite = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
|
var resultsAnim:FunkinSprite = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
|
||||||
resultsAnim.animation.addByPrefix("result", "results instance 1", 24, false);
|
resultsAnim.animation.addByPrefix("result", "results instance 1", 24, false);
|
||||||
resultsAnim.animation.play("result");
|
resultsAnim.animation.play("result");
|
||||||
|
resultsAnim.zIndex = 1200;
|
||||||
add(resultsAnim);
|
add(resultsAnim);
|
||||||
|
|
||||||
var ratingsPopin:FunkinSprite = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin");
|
var ratingsPopin:FunkinSprite = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin");
|
||||||
ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false);
|
ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false);
|
||||||
ratingsPopin.visible = false;
|
ratingsPopin.visible = false;
|
||||||
|
ratingsPopin.zIndex = 1200;
|
||||||
add(ratingsPopin);
|
add(ratingsPopin);
|
||||||
|
|
||||||
var scorePopin:FunkinSprite = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin");
|
var scorePopin:FunkinSprite = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin");
|
||||||
scorePopin.animation.addByPrefix("score", "tally score", 24, false);
|
scorePopin.animation.addByPrefix("score", "tally score", 24, false);
|
||||||
scorePopin.visible = false;
|
scorePopin.visible = false;
|
||||||
|
scorePopin.zIndex = 1200;
|
||||||
add(scorePopin);
|
add(scorePopin);
|
||||||
|
|
||||||
var highscoreNew:FlxSprite = new FlxSprite(310, 570);
|
var highscoreNew:FlxSprite = new FlxSprite(310, 570);
|
||||||
|
@ -202,11 +213,13 @@ class ResultState extends MusicBeatSubState
|
||||||
highscoreNew.visible = false;
|
highscoreNew.visible = false;
|
||||||
highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
|
highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
|
||||||
highscoreNew.updateHitbox();
|
highscoreNew.updateHitbox();
|
||||||
|
highscoreNew.zIndex = 1200;
|
||||||
add(highscoreNew);
|
add(highscoreNew);
|
||||||
|
|
||||||
var hStuf:Int = 50;
|
var hStuf:Int = 50;
|
||||||
|
|
||||||
var ratingGrp:FlxTypedGroup<TallyCounter> = new FlxTypedGroup<TallyCounter>();
|
var ratingGrp:FlxTypedGroup<TallyCounter> = new FlxTypedGroup<TallyCounter>();
|
||||||
|
ratingGrp.zIndex = 1200;
|
||||||
add(ratingGrp);
|
add(ratingGrp);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -238,6 +251,7 @@ class ResultState extends MusicBeatSubState
|
||||||
|
|
||||||
var score:ResultScore = new ResultScore(35, 305, 10, params.scoreData.score);
|
var score:ResultScore = new ResultScore(35, 305, 10, params.scoreData.score);
|
||||||
score.visible = false;
|
score.visible = false;
|
||||||
|
score.zIndex = 1200;
|
||||||
add(score);
|
add(score);
|
||||||
|
|
||||||
for (ind => rating in ratingGrp.members)
|
for (ind => rating in ratingGrp.members)
|
||||||
|
@ -275,13 +289,48 @@ class ResultState extends MusicBeatSubState
|
||||||
|
|
||||||
switch (resultsVariation)
|
switch (resultsVariation)
|
||||||
{
|
{
|
||||||
// case SHIT:
|
case PERFECT | PERFECT_GOLD | PERFECT_PLATINUM:
|
||||||
// bfSHIT.visible = true;
|
if (bfPerfect == null)
|
||||||
// bfSHIT.playAnimation("");
|
{
|
||||||
|
trace("Could not build PERFECT animation!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bfPerfect.visible = true;
|
||||||
|
bfPerfect.playAnimation('');
|
||||||
|
}
|
||||||
|
|
||||||
case NORMAL:
|
case EXCELLENT:
|
||||||
boyfriend.animation.play('fall');
|
if (bfExcellent == null)
|
||||||
boyfriend.visible = true;
|
{
|
||||||
|
trace("Could not build EXCELLENT animation!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bfExcellent.visible = true;
|
||||||
|
bfExcellent.playAnimation('Intro');
|
||||||
|
}
|
||||||
|
|
||||||
|
case SHIT:
|
||||||
|
if (bfShit == null)
|
||||||
|
{
|
||||||
|
trace("Could not build SHIT animation!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bfShit.visible = true;
|
||||||
|
bfShit.playAnimation('Intro');
|
||||||
|
}
|
||||||
|
|
||||||
|
case GREAT | GOOD:
|
||||||
|
if (bfGood == null || gfGood == null)
|
||||||
|
{
|
||||||
|
trace("Could not build GOOD animation!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bfGood.animation.play('fall');
|
||||||
|
bfGood.visible = true;
|
||||||
|
|
||||||
new FlxTimer().start((1 / 24) * 12, _ -> {
|
new FlxTimer().start((1 / 24) * 12, _ -> {
|
||||||
bgFlash.visible = true;
|
bgFlash.visible = true;
|
||||||
|
@ -296,19 +345,16 @@ class ResultState extends MusicBeatSubState
|
||||||
|
|
||||||
new FlxTimer().start((1 / 24) * 22, _ -> {
|
new FlxTimer().start((1 / 24) * 22, _ -> {
|
||||||
// plays about 22 frames (at 24fps timing) after bf spawns in
|
// plays about 22 frames (at 24fps timing) after bf spawns in
|
||||||
gf.animation.play('clap', true);
|
gfGood.animation.play('clap', true);
|
||||||
gf.visible = true;
|
gfGood.visible = true;
|
||||||
});
|
});
|
||||||
// case PERFECT:
|
}
|
||||||
// bfPerfect.visible = true;
|
|
||||||
// bfPerfect.playAnimation("");
|
|
||||||
|
|
||||||
// bfGfExcellent.visible = true;
|
|
||||||
// bfGfExcellent.playAnimation("");
|
|
||||||
default:
|
default:
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
refresh();
|
||||||
|
|
||||||
super.create();
|
super.create();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -401,14 +447,100 @@ class ResultState extends MusicBeatSubState
|
||||||
|
|
||||||
super.update(elapsed);
|
super.update(elapsed);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static function calculateVariation(params:ResultsStateParams):ResultVariations
|
||||||
|
{
|
||||||
|
// Perfect (Platinum) is a Sick Full Clear
|
||||||
|
var isPerfectPlat = (params.scoreData.tallies.sick + params.scoreData.tallies.good) == params.scoreData.tallies.totalNotes
|
||||||
|
&& params.scoreData.tallies.sick / params.scoreData.tallies.totalNotes >= Constants.RANK_PERFECT_PLAT_THRESHOLD;
|
||||||
|
if (isPerfectPlat) return ResultVariations.PERFECT_PLATINUM;
|
||||||
|
|
||||||
|
// Perfect (Gold) is an 85% Sick Full Clear
|
||||||
|
var isPerfectGold = (params.scoreData.tallies.sick + params.scoreData.tallies.good) == params.scoreData.tallies.totalNotes
|
||||||
|
&& params.scoreData.tallies.sick / params.scoreData.tallies.totalNotes >= Constants.RANK_PERFECT_GOLD_THRESHOLD;
|
||||||
|
if (isPerfectGold) return ResultVariations.PERFECT_GOLD;
|
||||||
|
|
||||||
|
// Else, use the standard grades
|
||||||
|
|
||||||
|
// Clear % (including bad and shit). 1.00 is a full clear but not a full combo
|
||||||
|
var clear = (params.scoreData.tallies.totalNotesHit) / params.scoreData.tallies.totalNotes;
|
||||||
|
|
||||||
|
if (clear == Constants.RANK_PERFECT_THRESHOLD)
|
||||||
|
{
|
||||||
|
return ResultVariations.PERFECT;
|
||||||
|
}
|
||||||
|
else if (clear >= Constants.RANK_EXCELLENT_THRESHOLD)
|
||||||
|
{
|
||||||
|
return ResultVariations.EXCELLENT;
|
||||||
|
}
|
||||||
|
else if (clear >= Constants.RANK_GREAT_THRESHOLD)
|
||||||
|
{
|
||||||
|
return ResultVariations.GREAT;
|
||||||
|
}
|
||||||
|
else if (clear >= Constants.RANK_GOOD_THRESHOLD)
|
||||||
|
{
|
||||||
|
return ResultVariations.GOOD;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return ResultVariations.SHIT;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
enum abstract ResultVariations(String)
|
enum abstract ResultVariations(String)
|
||||||
{
|
{
|
||||||
|
var PERFECT_PLATINUM;
|
||||||
|
var PERFECT_GOLD;
|
||||||
var PERFECT;
|
var PERFECT;
|
||||||
var EXCELLENT;
|
var EXCELLENT;
|
||||||
var NORMAL;
|
var GREAT;
|
||||||
|
var GOOD;
|
||||||
var SHIT;
|
var SHIT;
|
||||||
|
|
||||||
|
public function getMusicPath():String
|
||||||
|
{
|
||||||
|
switch (abstract)
|
||||||
|
{
|
||||||
|
case PERFECT_PLATINUM:
|
||||||
|
return 'resultsPERFECT';
|
||||||
|
case PERFECT_GOLD:
|
||||||
|
return 'resultsPERFECT';
|
||||||
|
case PERFECT:
|
||||||
|
return 'resultsPERFECT';
|
||||||
|
case EXCELLENT:
|
||||||
|
return 'resultsNORMAL';
|
||||||
|
case GREAT:
|
||||||
|
return 'resultsNORMAL';
|
||||||
|
case GOOD:
|
||||||
|
return 'resultsNORMAL';
|
||||||
|
case SHIT:
|
||||||
|
return 'resultsSHIT';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function shouldMusicLoop():Bool
|
||||||
|
{
|
||||||
|
switch (abstract)
|
||||||
|
{
|
||||||
|
case PERFECT_PLATINUM:
|
||||||
|
return true;
|
||||||
|
case PERFECT_GOLD:
|
||||||
|
return true;
|
||||||
|
case PERFECT:
|
||||||
|
return true;
|
||||||
|
case EXCELLENT:
|
||||||
|
return true;
|
||||||
|
case GREAT:
|
||||||
|
return true;
|
||||||
|
case GOOD:
|
||||||
|
return true;
|
||||||
|
case SHIT:
|
||||||
|
return false;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef ResultsStateParams =
|
typedef ResultsStateParams =
|
||||||
|
|
|
@ -455,6 +455,17 @@ class Constants
|
||||||
public static final JUDGEMENT_BAD_COMBO_BREAK:Bool = true;
|
public static final JUDGEMENT_BAD_COMBO_BREAK:Bool = true;
|
||||||
public static final JUDGEMENT_SHIT_COMBO_BREAK:Bool = true;
|
public static final JUDGEMENT_SHIT_COMBO_BREAK:Bool = true;
|
||||||
|
|
||||||
|
// % Sick
|
||||||
|
public static final RANK_PERFECT_PLAT_THRESHOLD:Float = 1.0; // % Sick
|
||||||
|
public static final RANK_PERFECT_GOLD_THRESHOLD:Float = 0.85; // % Sick
|
||||||
|
|
||||||
|
// % Hit
|
||||||
|
public static final RANK_PERFECT_THRESHOLD:Float = 1.00;
|
||||||
|
public static final RANK_EXCELLENT_THRESHOLD:Float = 0.90;
|
||||||
|
public static final RANK_GREAT_THRESHOLD:Float = 0.75;
|
||||||
|
public static final RANK_GOOD_THRESHOLD:Float = 0.60;
|
||||||
|
|
||||||
|
// public static final RANK_SHIT_THRESHOLD:Float = 0.00;
|
||||||
/**
|
/**
|
||||||
* FILE EXTENSIONS
|
* FILE EXTENSIONS
|
||||||
*/
|
*/
|
||||||
|
|
Loading…
Reference in a new issue