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Make sure timestamps are consistent with use of Int64.

This commit is contained in:
EliteMasterEric 2023-08-04 11:13:41 -04:00
parent 4f0e9614e0
commit 5b4a00e893

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@ -2229,8 +2229,7 @@ class PlayState extends MusicBeatSubState
vocals.playerVolume = 1; vocals.playerVolume = 1;
// Calculate the input latency (do this as late as possible). // Calculate the input latency (do this as late as possible).
var currentTimestampNs:Int64 = PreciseInputManager.getCurrentTimestamp(); var inputLatencyMs:Float = haxe.Int64.toInt(PreciseInputManager.getCurrentTimestamp() - input.timestamp) / 1000.0 / 1000.0;
var inputLatencyMs:Float = haxe.Int64.toInt(currentTimestampNs - input.timestamp) / Constants.NS_PER_MS;
trace('Input: ${daNote.noteData.getDirectionName()} pressed ${inputLatencyMs}ms ago!'); trace('Input: ${daNote.noteData.getDirectionName()} pressed ${inputLatencyMs}ms ago!');
// Get the offset and compensate for input latency. // Get the offset and compensate for input latency.