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Results screen now moves to Story menu if we are in story mode
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@ -1,5 +1,6 @@
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package funkin.play;
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package funkin.play;
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import funkin.ui.story.StoryMenuState;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import flixel.FlxBasic;
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import flixel.FlxBasic;
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import flixel.FlxSprite;
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import flixel.FlxSprite;
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@ -355,7 +356,17 @@ class ResultState extends MusicBeatSubState
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if (FlxG.keys.justPressed.COMMA) songName.angle -= 0.1;
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if (FlxG.keys.justPressed.COMMA) songName.angle -= 0.1;
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if (controls.PAUSE) FlxG.switchState(new FreeplayState());
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if (controls.PAUSE)
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{
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if (PlayStatePlaylist.isStoryMode)
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{
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FlxG.switchState(new StoryMenuState());
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}
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else
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{
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FlxG.switchState(new FreeplayState());
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}
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}
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super.update(elapsed);
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super.update(elapsed);
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}
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}
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