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custom camera for lerp fix

This commit is contained in:
MtH 2021-05-06 14:08:51 +02:00
parent ba19234176
commit 5891bb7f16
5 changed files with 109 additions and 7 deletions

View file

@ -71,7 +71,7 @@ class GameOverSubstate extends MusicBeatSubstate
override function update(elapsed:Float)
{
// makes the lerp non-dependant on the framerate
FlxG.camera.followLerp = CoolUtil.camLerpShit(0.01);
// FlxG.camera.followLerp = CoolUtil.camLerpShit(0.01);
super.update(elapsed);
@ -99,7 +99,7 @@ class GameOverSubstate extends MusicBeatSubstate
if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12)
{
FlxG.camera.follow(camFollow, LOCKON, CoolUtil.camLerpShit(0.01));
FlxG.camera.follow(camFollow, LOCKON, 0.01);
}
switch (PlayState.storyWeek)

View file

@ -120,6 +120,7 @@ class MainMenuState extends MusicBeatState
menuItem.y = top + spacing * i;
}
FlxG.cameras.reset(new SwagCamera());
FlxG.camera.follow(camFollow, null, 0.06);
// FlxG.camera.setScrollBounds(bg.x, bg.x + bg.width, bg.y, bg.y + bg.height * 1.2);
@ -249,7 +250,7 @@ class MainMenuState extends MusicBeatState
override function update(elapsed:Float)
{
FlxG.camera.followLerp = CoolUtil.camLerpShit(0.06);
// FlxG.camera.followLerp = CoolUtil.camLerpShit(0.06);
if (FlxG.sound.music.volume < 0.8)
{

View file

@ -169,7 +169,7 @@ class PlayState extends MusicBeatState
FlxG.sound.cache(Paths.voices(PlayState.SONG.song));
// var gameCam:FlxCamera = FlxG.camera;
camGame = new FlxCamera();
camGame = new SwagCamera();
camHUD = new FlxCamera();
camHUD.bgColor.alpha = 0;
@ -1860,7 +1860,7 @@ class PlayState extends MusicBeatState
override public function update(elapsed:Float)
{
// makes the lerp non-dependant on the framerate
FlxG.camera.followLerp = CoolUtil.camLerpShit(0.04);
// FlxG.camera.followLerp = CoolUtil.camLerpShit(0.04);
#if !debug
perfectMode = false;

101
source/SwagCamera.hx Normal file
View file

@ -0,0 +1,101 @@
package;
import flixel.FlxCamera;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.math.FlxPoint;
class SwagCamera extends FlxCamera
{
/**
* properly follow framerate
* most of this just copied from FlxCamera,
* only lines 96 and 97 are changed
*/
override public function updateFollow():Void
{
// Either follow the object closely,
// or double check our deadzone and update accordingly.
if (deadzone == null)
{
target.getMidpoint(_point);
_point.addPoint(targetOffset);
focusOn(_point);
}
else
{
var edge:Float;
var targetX:Float = target.x + targetOffset.x;
var targetY:Float = target.y + targetOffset.y;
if (style == SCREEN_BY_SCREEN)
{
if (targetX >= (scroll.x + width))
{
_scrollTarget.x += width;
}
else if (targetX < scroll.x)
{
_scrollTarget.x -= width;
}
if (targetY >= (scroll.y + height))
{
_scrollTarget.y += height;
}
else if (targetY < scroll.y)
{
_scrollTarget.y -= height;
}
}
else
{
edge = targetX - deadzone.x;
if (_scrollTarget.x > edge)
{
_scrollTarget.x = edge;
}
edge = targetX + target.width - deadzone.x - deadzone.width;
if (_scrollTarget.x < edge)
{
_scrollTarget.x = edge;
}
edge = targetY - deadzone.y;
if (_scrollTarget.y > edge)
{
_scrollTarget.y = edge;
}
edge = targetY + target.height - deadzone.y - deadzone.height;
if (_scrollTarget.y < edge)
{
_scrollTarget.y = edge;
}
}
if ((target is FlxSprite))
{
if (_lastTargetPosition == null)
{
_lastTargetPosition = FlxPoint.get(target.x, target.y); // Creates this point.
}
_scrollTarget.x += (target.x - _lastTargetPosition.x) * followLead.x;
_scrollTarget.y += (target.y - _lastTargetPosition.y) * followLead.y;
_lastTargetPosition.x = target.x;
_lastTargetPosition.y = target.y;
}
if (followLerp >= 60 / FlxG.updateFramerate)
{
scroll.copyFrom(_scrollTarget); // no easing
}
else
{
// THIS THE PART THAT ACTUALLY MATTERS LOL
scroll.x += (_scrollTarget.x - scroll.x) * CoolUtil.camLerpShit(followLerp);
scroll.y += (_scrollTarget.y - scroll.y) * CoolUtil.camLerpShit(followLerp);
}
}
}
}

View file

@ -23,7 +23,7 @@ class PreferencesMenu extends ui.OptionsState.Page
{
super();
menuCamera = new FlxCamera();
menuCamera = new SwagCamera();
FlxG.cameras.add(menuCamera, false);
menuCamera.bgColor = 0x0;
camera = menuCamera;
@ -148,7 +148,7 @@ class PreferencesMenu extends ui.OptionsState.Page
{
super.update(elapsed);
menuCamera.followLerp = CoolUtil.camLerpShit(0.05);
// menuCamera.followLerp = CoolUtil.camLerpShit(0.05);
items.forEach(function(daItem:TextMenuItem)
{