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https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-05 06:14:36 +00:00
custom camera for lerp fix
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ba19234176
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@ -71,7 +71,7 @@ class GameOverSubstate extends MusicBeatSubstate
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override function update(elapsed:Float)
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{
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// makes the lerp non-dependant on the framerate
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FlxG.camera.followLerp = CoolUtil.camLerpShit(0.01);
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// FlxG.camera.followLerp = CoolUtil.camLerpShit(0.01);
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super.update(elapsed);
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@ -99,7 +99,7 @@ class GameOverSubstate extends MusicBeatSubstate
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if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12)
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{
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FlxG.camera.follow(camFollow, LOCKON, CoolUtil.camLerpShit(0.01));
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FlxG.camera.follow(camFollow, LOCKON, 0.01);
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}
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switch (PlayState.storyWeek)
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@ -120,6 +120,7 @@ class MainMenuState extends MusicBeatState
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menuItem.y = top + spacing * i;
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}
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FlxG.cameras.reset(new SwagCamera());
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FlxG.camera.follow(camFollow, null, 0.06);
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// FlxG.camera.setScrollBounds(bg.x, bg.x + bg.width, bg.y, bg.y + bg.height * 1.2);
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@ -249,7 +250,7 @@ class MainMenuState extends MusicBeatState
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override function update(elapsed:Float)
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{
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FlxG.camera.followLerp = CoolUtil.camLerpShit(0.06);
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// FlxG.camera.followLerp = CoolUtil.camLerpShit(0.06);
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if (FlxG.sound.music.volume < 0.8)
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{
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@ -169,7 +169,7 @@ class PlayState extends MusicBeatState
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FlxG.sound.cache(Paths.voices(PlayState.SONG.song));
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// var gameCam:FlxCamera = FlxG.camera;
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camGame = new FlxCamera();
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camGame = new SwagCamera();
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camHUD = new FlxCamera();
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camHUD.bgColor.alpha = 0;
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@ -1860,7 +1860,7 @@ class PlayState extends MusicBeatState
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override public function update(elapsed:Float)
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{
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// makes the lerp non-dependant on the framerate
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FlxG.camera.followLerp = CoolUtil.camLerpShit(0.04);
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// FlxG.camera.followLerp = CoolUtil.camLerpShit(0.04);
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#if !debug
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perfectMode = false;
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101
source/SwagCamera.hx
Normal file
101
source/SwagCamera.hx
Normal file
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@ -0,0 +1,101 @@
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package;
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import flixel.FlxCamera;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.math.FlxPoint;
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class SwagCamera extends FlxCamera
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{
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/**
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* properly follow framerate
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* most of this just copied from FlxCamera,
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* only lines 96 and 97 are changed
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*/
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override public function updateFollow():Void
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{
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// Either follow the object closely,
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// or double check our deadzone and update accordingly.
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if (deadzone == null)
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{
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target.getMidpoint(_point);
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_point.addPoint(targetOffset);
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focusOn(_point);
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}
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else
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{
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var edge:Float;
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var targetX:Float = target.x + targetOffset.x;
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var targetY:Float = target.y + targetOffset.y;
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if (style == SCREEN_BY_SCREEN)
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{
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if (targetX >= (scroll.x + width))
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{
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_scrollTarget.x += width;
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}
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else if (targetX < scroll.x)
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{
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_scrollTarget.x -= width;
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}
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if (targetY >= (scroll.y + height))
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{
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_scrollTarget.y += height;
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}
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else if (targetY < scroll.y)
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{
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_scrollTarget.y -= height;
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}
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}
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else
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{
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edge = targetX - deadzone.x;
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if (_scrollTarget.x > edge)
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{
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_scrollTarget.x = edge;
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}
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edge = targetX + target.width - deadzone.x - deadzone.width;
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if (_scrollTarget.x < edge)
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{
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_scrollTarget.x = edge;
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}
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edge = targetY - deadzone.y;
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if (_scrollTarget.y > edge)
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{
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_scrollTarget.y = edge;
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}
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edge = targetY + target.height - deadzone.y - deadzone.height;
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if (_scrollTarget.y < edge)
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{
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_scrollTarget.y = edge;
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}
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}
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if ((target is FlxSprite))
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{
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if (_lastTargetPosition == null)
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{
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_lastTargetPosition = FlxPoint.get(target.x, target.y); // Creates this point.
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}
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_scrollTarget.x += (target.x - _lastTargetPosition.x) * followLead.x;
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_scrollTarget.y += (target.y - _lastTargetPosition.y) * followLead.y;
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_lastTargetPosition.x = target.x;
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_lastTargetPosition.y = target.y;
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}
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if (followLerp >= 60 / FlxG.updateFramerate)
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{
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scroll.copyFrom(_scrollTarget); // no easing
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}
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else
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{
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// THIS THE PART THAT ACTUALLY MATTERS LOL
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scroll.x += (_scrollTarget.x - scroll.x) * CoolUtil.camLerpShit(followLerp);
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scroll.y += (_scrollTarget.y - scroll.y) * CoolUtil.camLerpShit(followLerp);
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}
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}
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}
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}
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@ -23,7 +23,7 @@ class PreferencesMenu extends ui.OptionsState.Page
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{
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super();
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menuCamera = new FlxCamera();
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menuCamera = new SwagCamera();
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FlxG.cameras.add(menuCamera, false);
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menuCamera.bgColor = 0x0;
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camera = menuCamera;
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@ -148,7 +148,7 @@ class PreferencesMenu extends ui.OptionsState.Page
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{
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super.update(elapsed);
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menuCamera.followLerp = CoolUtil.camLerpShit(0.05);
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// menuCamera.followLerp = CoolUtil.camLerpShit(0.05);
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items.forEach(function(daItem:TextMenuItem)
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{
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