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Spirit trail is now behind
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@ -473,13 +473,10 @@ class PlayState extends MusicBeatState
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switch (curStageId)
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switch (curStageId)
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{
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{
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case 'schoolEvil':
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case 'schoolEvil':
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// trailArea.scrollFactor.set();
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var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069);
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var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069);
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// evilTrail.changeValuesEnabled(false, false, false, false);
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// Go behind Spirit.
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// evilTrail.changeGraphic()
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evilTrail.zIndex = 190;
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add(evilTrail);
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add(evilTrail);
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// evilTrail.scrollFactor.set(1.1, 1.1);
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case "tank":
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case "tank":
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gf.y += 10;
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gf.y += 10;
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gf.x -= 30;
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gf.x -= 30;
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