Work on re-enabling cutscenes

This commit is contained in:
EliteMasterEric 2023-06-02 14:35:08 -04:00
parent b126ac28f4
commit 57caeef802
6 changed files with 186 additions and 255 deletions

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@ -129,7 +129,7 @@
<haxelib name="haxeui-flixel"/> <!-- Integrate HaxeUI with Flixel -->
<haxelib name="polymod" /> <!-- Modding framework -->
<haxelib name="flxanimate" /> <!-- Texture atlas rendering -->
<!-- <haxelib name="hxcodec" /> Video playback -->
<haxelib name="hxCodec" /> <!-- Video playback -->
<haxelib name="json2object" /> <!-- JSON parsing -->
<haxelib name="thx.semver" />

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@ -68,7 +68,7 @@
"name": "hxcodec",
"type": "git",
"dir": null,
"ref": "91adeec",
"ref": "14ef69f",
"url": "https://github.com/polybiusproxy/hxCodec"
},
{
@ -118,4 +118,4 @@
"version": "0.2.2"
}
]
}
}

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@ -1,80 +0,0 @@
package funkin;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.addons.display.FlxGridOverlay;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.math.FlxPoint;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import openfl.Assets;
import openfl.display.BitmapData;
import openfl.display.MovieClip;
import openfl.display.Timeline;
import openfl.geom.Matrix;
import openfl.geom.Rectangle;
class CutsceneAnimTestState extends FlxState
{
var cutsceneGroup:CutsceneCharacter;
var curSelected:Int = 0;
var debugTxt:FlxText;
var funnySprite:FlxSprite = new FlxSprite();
var clip:MovieClip;
public function new()
{
super();
var gridBG:FlxSprite = FlxGridOverlay.create(10, 10);
gridBG.scrollFactor.set(0.5, 0.5);
add(gridBG);
debugTxt = new FlxText(900, 20, 0, "", 20);
debugTxt.color = FlxColor.BLUE;
add(debugTxt);
clip = Assets.getMovieClip("tanky:");
// clip.x = FlxG.width/2;
// clip.y = FlxG.height/2;
FlxG.stage.addChild(clip);
var swagShit:MovieClip = Assets.getMovieClip('tankBG:');
// swagShit.scaleX = 5;
FlxG.stage.addChild(swagShit);
swagShit.gotoAndStop(13);
var swfMountain = new BitmapData(FlxG.width, FlxG.height, true, 0x00000000);
swfMountain.draw(swagShit, swagShit.transform.matrix);
var mountains:FlxSprite = new FlxSprite().loadGraphic(swfMountain);
// add(mountains);
FlxG.stage.removeChild(swagShit);
funnySprite.x = FlxG.width / 2;
funnySprite.y = FlxG.height / 2;
add(funnySprite);
}
override function update(elapsed:Float)
{
super.update(elapsed);
// jam sprite into top left corner
var drawMatrix:Matrix = clip.transform.matrix;
var bounds:Rectangle = clip.getBounds(null);
drawMatrix.tx = -bounds.x;
drawMatrix.ty = -bounds.y;
// make bitmapdata only as big as it needs to be
var funnyBmp:BitmapData = new BitmapData(Math.ceil(bounds.width), Math.ceil(bounds.height), true, 0x00000000);
funnyBmp.draw(clip, drawMatrix, true);
funnySprite.loadGraphic(funnyBmp);
// jam sprite back into place lol
funnySprite.offset.x = -bounds.x;
funnySprite.offset.y = -bounds.y;
}
}

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@ -1,75 +0,0 @@
package funkin;
import flixel.FlxSprite;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.math.FlxPoint;
class CutsceneCharacter extends FlxTypedGroup<FlxSprite>
{
public var coolPos:FlxPoint = FlxPoint.get();
public var animShit:Map<String, FlxPoint> = new Map();
var imageShit:String;
public function new(x:Float, y:Float, imageShit:String)
{
super();
coolPos.set(x, y);
this.imageShit = imageShit;
parseOffsets();
createCutscene(0);
}
// shitshow, oh well
var arrayLMFAOOOO:Array<String> = [];
function parseOffsets()
{
var splitShit:Array<String> = CoolUtil.coolTextFile(Paths.file('images/cutsceneStuff/' + imageShit + "CutsceneOffsets.txt"));
for (i in splitShit)
{
var xAndY:FlxPoint = FlxPoint.get();
var dumbSplit:Array<String> = i.split('---')[1].trim().split(' ');
trace('cool split: ' + i.split('---')[1]);
trace(dumbSplit);
xAndY.set(Std.parseFloat(dumbSplit[0]), Std.parseFloat(dumbSplit[1]));
animShit.set(i.split('---')[0].trim(), xAndY);
arrayLMFAOOOO.push(i.split('---')[0].trim());
}
trace(animShit);
}
public function createCutscene(daNum:Int = 0)
{
var cutScene:FlxSprite = new FlxSprite(coolPos.x + animShit.get(arrayLMFAOOOO[daNum]).x, coolPos.y + animShit.get(arrayLMFAOOOO[daNum]).y);
cutScene.frames = Paths.getSparrowAtlas('cutsceneStuff/' + imageShit + "-" + daNum);
cutScene.animation.addByPrefix('weed', arrayLMFAOOOO[daNum], 24, false);
cutScene.animation.play('weed');
cutScene.antialiasing = true;
cutScene.animation.finishCallback = function(anim:String)
{
cutScene.kill();
cutScene.destroy();
cutScene = null;
if (daNum + 1 < arrayLMFAOOOO.length) createCutscene(daNum + 1);
else
ended();
};
add(cutScene);
}
public var onFinish:Void->Void;
public function ended():Void
{
if (onFinish != null) onFinish();
}
}

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@ -1,13 +1,10 @@
package funkin.play.cutscene;
// import hxcodec.flixel.FlxVideoSprite;
// import hxcodec.flixel.FlxCutsceneState;
import flixel.FlxSprite;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import funkin.graphics.video.FlxVideo;
/**
* Static methods for playing cutscenes in the PlayState.
@ -15,112 +12,46 @@ import funkin.graphics.video.FlxVideo;
*/
class VanillaCutscenes
{
/**
* Well, well, well, what have we got here?
*/
public static function playUghCutscene():Void
{
playVideoCutscene('music/ughCutscene.mp4');
}
/**
* Nice bars for an ugly, boring teenager!
*/
public static function playGunsCutscene():Void
{
playVideoCutscene('music/gunsCutscene.mp4');
}
/**
* Don't you have a school to shoot up?
*/
public static function playStressCutscene():Void
{
playVideoCutscene('music/stressCutscene.mp4');
}
static var blackScreen:FlxSprite;
/**
* Plays a cutscene from a video file, then starts the countdown once the video is done.
* TODO: Cutscene is currently skipped on native platforms.
*/
static function playVideoCutscene(path:String):Void
{
// Tell PlayState to stop the song until the video is done.
PlayState.isInCutscene = true;
PlayState.instance.camHUD.visible = false;
// Display a black screen to hide the game while the video is playing.
blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
blackScreen.scrollFactor.set(0, 0);
blackScreen.cameras = [PlayState.instance.camCutscene];
PlayState.instance.add(blackScreen);
#if html5
// Video displays OVER the FlxState.
vid = new FlxVideo(path);
vid.finishCallback = finishCutscene.bind(0.5);
#else
// Video displays OVER the FlxState.
// vid = new FlxVideoSprite(0, 0);
vid.cameras = [PlayState.instance.camCutscene];
PlayState.instance.add(vid);
vid.playVideo(Paths.file(path), false);
vid.onEndReached.add(finishCutscene.bind(0.5));
#end
}
static var vid:#if html5 FlxVideo #else Dynamic /**FlxVideoSprite **/ #end;
static final TWEEN_DURATION:Float = 2.0;
/**
* Does the cleanup to start the countdown after the video is done.
* Gets called immediately if the video can't be played.
*/
public static function finishCutscene(?transitionTime:Float = 2.5):Void
{
trace('ALERT: Finish cutscene called!');
#if html5
#else
vid.stop();
PlayState.instance.remove(vid);
#end
PlayState.instance.camHUD.visible = true;
FlxTween.tween(blackScreen, {alpha: 0}, transitionTime,
{
ease: FlxEase.quadInOut,
onComplete: function(twn:FlxTween) {
PlayState.instance.remove(blackScreen);
blackScreen = null;
}
});
FlxTween.tween(FlxG.camera, {zoom: PlayState.defaultCameraZoom}, transitionTime,
{
ease: FlxEase.quadInOut,
onComplete: function(twn:FlxTween) {
PlayState.instance.startCountdown();
}
});
}
/**
* FNF corruption mod???
* Plays the cutscene that appears at the start of Winter Horrorland.
* TODO: Move this to `winter-horrorland.hxc`
*/
public static function playHorrorStartCutscene():Void
{
PlayState.isInCutscene = true;
PlayState.instance.isInCutscene = true;
PlayState.instance.camHUD.visible = false;
blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
blackScreen.scrollFactor.set(0, 0);
blackScreen.zIndex = 1000000;
PlayState.instance.add(blackScreen);
new FlxTimer().start(0.1, _ -> finishCutscene(2.5));
new FlxTimer().start(0.1, function(_) {
trace('Playing horrorland cutscene...');
PlayState.instance.remove(blackScreen);
// Force set the camera position and zoom.
PlayState.instance.cameraFollowPoint.setPosition(400, -2050);
PlayState.instance.resetCamera();
FlxG.camera.zoom = 2.5;
// Play the Sound effect.
FlxG.sound.play(Paths.sound('Lights_Turn_On'), function() {
// Fade in the HUD.
trace('SFX done...');
PlayState.instance.camHUD.visible = true;
PlayState.instance.camHUD.alpha = 0.0; // Use alpha rather than visible to let us fade it in.
FlxTween.tween(PlayState.instance.camHUD, {alpha: 1.0}, TWEEN_DURATION, {ease: FlxEase.quadInOut});
// Start the countdown.
trace('Zoom out done...');
trace('Begin countdown (ends cutscene)');
PlayState.instance.startCountdown();
});
});
}
}

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@ -0,0 +1,155 @@
package funkin.play.cutscene;
import funkin.play.PlayState;
import flixel.FlxSprite;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
#if html5
import funkin.graphics.video.FlxVideo;
#else
import hxcodec.flixel.FlxVideoSprite;
#end
/**
* Assumes you are in the PlayState.
*/
class VideoCutscene
{
static var blackScreen:FlxSprite;
/**
* Play a video cutscene.
* TODO: Currently this is hardcoded to start the countdown after the video is done.
* @param path The path to the video file. Use Paths.file(path) to get the correct path.
*/
public static function play(filePath:String):Void
{
if (PlayState.instance == null) return;
if (!openfl.Assets.exists(filePath))
{
trace('ERROR: Video file does not exist: ${filePath}');
return;
}
// Trigger the cutscene. Don't play the song in the background.
PlayState.instance.isInCutscene = true;
PlayState.instance.camHUD.visible = false;
PlayState.instance.camCutscene.visible = true;
// Display a black screen to hide the game while the video is playing.
blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
blackScreen.scrollFactor.set(0, 0);
blackScreen.cameras = [PlayState.instance.camCutscene];
PlayState.instance.add(blackScreen);
#if html5
playVideoHTML5(filePath);
#else
playVideoNative(filePath);
#end
}
public static function isPlaying():Bool
{
return vid != null;
}
#if html5
static var vid:FlxVideo;
static function playVideoHTML5(filePath:String):Void
{
// Video displays OVER the FlxState.
vid = new FlxVideo(filePath);
if (vid != null)
{
vid.zIndex = 0;
vid.finishCallback = finishVideo.bind(0.5);
vid.cameras = [PlayState.instance.camCutscene];
PlayState.instance.add(vid);
PlayState.instance.refresh();
}
else
{
trace('ALERT: Video is null! Could not play cutscene!');
}
}
#else
static var vid:FlxVideoSprite;
static function playVideoNative(filePath:String):Void
{
// Video displays OVER the FlxState.
vid = new FlxVideoSprite(0, 0);
if (vid != null)
{
vid.zIndex = 0;
vid.onEndReached.add(finishVideo.bind(0.5));
vid.cameras = [PlayState.instance.camCutscene];
PlayState.instance.add(vid);
PlayState.instance.refresh();
vid.playVideo(filePath, false);
}
else
{
trace('ALERT: Video is null! Could not play cutscene!');
}
}
#end
public static function finishVideo(?transitionTime:Float = 0.5):Void
{
trace('ALERT: Finish video cutscene called!');
#if html5
if (vid != null)
{
PlayState.instance.remove(vid);
}
#else
if (vid != null)
{
vid.stop();
PlayState.instance.remove(vid);
}
#end
vid.destroy();
vid = null;
PlayState.instance.camCutscene.visible = true;
PlayState.instance.camHUD.visible = true;
FlxTween.tween(blackScreen, {alpha: 0}, transitionTime,
{
ease: FlxEase.quadInOut,
onComplete: function(twn:FlxTween) {
PlayState.instance.remove(blackScreen);
blackScreen = null;
}
});
FlxTween.tween(FlxG.camera, {zoom: PlayState.instance.defaultCameraZoom}, transitionTime,
{
ease: FlxEase.quadInOut,
onComplete: function(twn:FlxTween) {
PlayState.instance.startCountdown();
}
});
}
}
/*
trace('Video playback failed (${e})');
vid = null;
finishCutscene(0.5);
*/