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https://github.com/ninjamuffin99/Funkin.git
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lil fix for end number hehe
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@ -25,6 +25,7 @@ class LatencyState extends MusicBeatSubstate
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var beatTrail:FlxSprite;
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var beatTrail:FlxSprite;
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var diffGrp:FlxTypedGroup<FlxText>;
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var diffGrp:FlxTypedGroup<FlxText>;
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var offsetsPerBeat:Array<Int> = [];
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override function create()
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override function create()
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{
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{
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@ -61,6 +62,8 @@ class LatencyState extends MusicBeatSubstate
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var offsetTxt:FlxText = new FlxText(songPosToX(beat * Conductor.crochet), FlxG.height - 26, 0, "swag");
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var offsetTxt:FlxText = new FlxText(songPosToX(beat * Conductor.crochet), FlxG.height - 26, 0, "swag");
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offsetTxt.alpha = 0.5;
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offsetTxt.alpha = 0.5;
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diffGrp.add(offsetTxt);
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diffGrp.add(offsetTxt);
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offsetsPerBeat.push(0);
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}
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}
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songVisFollowAudio = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.YELLOW);
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songVisFollowAudio = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.YELLOW);
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@ -129,11 +132,16 @@ class LatencyState extends MusicBeatSubstate
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var getDiff:Float = Conductor.songPosition - (closestBeat * Conductor.crochet);
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var getDiff:Float = Conductor.songPosition - (closestBeat * Conductor.crochet);
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getDiff -= Conductor.visualOffset;
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getDiff -= Conductor.visualOffset;
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// lil fix for end of song
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if (closestBeat == 0 && getDiff >= Conductor.crochet * 2)
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getDiff -= FlxG.sound.music.length;
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trace("\tDISTANCE TO CLOSEST BEAT: " + getDiff + "ms");
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trace("\tDISTANCE TO CLOSEST BEAT: " + getDiff + "ms");
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trace("\tCLOSEST BEAT: " + closestBeat);
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trace("\tCLOSEST BEAT: " + closestBeat);
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beatTrail.x = songPosVis.x;
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beatTrail.x = songPosVis.x;
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if (closestBeat < FlxG.sound.music.length / Conductor.crochet)
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diffGrp.members[closestBeat].text = getDiff + "ms";
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diffGrp.members[closestBeat].text = getDiff + "ms";
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offsetsPerBeat[closestBeat] = Std.int(getDiff);
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}
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}
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if (FlxG.keys.justPressed.SPACE)
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if (FlxG.keys.justPressed.SPACE)
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@ -158,6 +166,15 @@ class LatencyState extends MusicBeatSubstate
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offsetText.text += "\ncurStep: " + curStep;
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offsetText.text += "\ncurStep: " + curStep;
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offsetText.text += "\ncurBeat: " + curBeat;
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offsetText.text += "\ncurBeat: " + curBeat;
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var avgOffsetInput:Float = 0;
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for (offsetThing in offsetsPerBeat)
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avgOffsetInput += offsetThing;
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avgOffsetInput /= offsetsPerBeat.length;
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offsetText.text += "\naverage input offset needed: " + avgOffsetInput;
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var multiply:Float = 10;
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var multiply:Float = 10;
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if (FlxG.keys.pressed.SHIFT)
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if (FlxG.keys.pressed.SHIFT)
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