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oops no options lolol

This commit is contained in:
Cameron Taylor 2020-12-27 05:42:06 -05:00
parent b3ad4ab908
commit 57520a407d
3 changed files with 6 additions and 3 deletions

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@ -6,10 +6,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [UNRELEASED] ## [UNRELEASED]
### Added ### Added
- Different icons depending on which character you are against - MOMMY GF, 3 NEW ASS SONGS BY KAWAISPRITE, NEW ART BY PHANTOMARCADE,WOOOOOOAH!!!!
- Different icons depending on which character you are against, art by EVILSK8R!!
- Autosave to chart editor - Autosave to chart editor
- Clear section button to note editor - Clear section button to note editor
- Swap button in note editor - Swap button in note editor
- a new boot text or two
- automatic check for when you're on an old version of the game!
### Changed ### Changed
- Made Spookeez on Normal easier. - Made Spookeez on Normal easier.
- Mouse is now visible in note editor - Mouse is now visible in note editor

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@ -2,7 +2,7 @@
<project> <project>
<!-- _________________________ Application Settings _________________________ --> <!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.4.1" company="ninjamuffin99" /> <app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.5" company="ninjamuffin99" />
<!--Switch Export with Unique ApplicationID and Icon--> <!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" /> <set name="APP_ID" value="0x0100f6c013bbc000" />

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@ -22,7 +22,7 @@ class MainMenuState extends MusicBeatState
var menuItems:FlxTypedGroup<FlxSprite>; var menuItems:FlxTypedGroup<FlxSprite>;
#if !switch #if !switch
var optionShit:Array<String> = ['story mode', 'freeplay', 'options', 'donate']; var optionShit:Array<String> = ['story mode', 'freeplay', 'donate'];
#else #else
var optionShit:Array<String> = ['story mode', 'freeplay']; var optionShit:Array<String> = ['story mode', 'freeplay'];
#end #end